Xtellia Posted July 26, 2021 Posted July 26, 2021 All shared tools u can find to create .unr maps for l2 (lobbies, zones, etc.). Prelude -> Prelude dll editor. Works good except terrain editor, but you can create it with different editors. Interlude -> Unfinished Interlude dll editor. L2Editor -> Universal client editor, supports all clients till fafurion. Some functions don't work. Breaks level light upon saving the map. MAPS Unreal Engine -> decompiled Unreal maps so u can modify and import actors from there. Even these which are not supported by your editor. UedTexKit -> allows to convert unrealG16 .bmp heightmaps to G16 .tiff and backwards. Geobuilder - creates geodata with client. U can setup startup map in l2.ini. PandasBuildConv -> converts client-builded geodata into _conv.dat HDGE -> geodata editor/converter 11 4 1 Quote
Xtellia Posted August 3, 2021 Author Posted August 3, 2021 Quick guide how to create a simple map. Be sure to rebuild the map&light after you placed all the assets you need. 6 2 2 Quote
darta Posted December 10, 2021 Posted December 10, 2021 Hello, Any idea about maps and volumetric lights? you are saying to rebuild lights, how can i see which lights are removed at an export? Ty, i m just starting Quote
MrUnzO Posted April 13, 2022 Posted April 13, 2022 On 8/3/2021 at 5:20 PM, Xtellia said: Quick guide how to create a simple map. Be sure to rebuild the map&light after you placed all the assets you need. how to rebuild the map and light? every time I save the map they lost the ground texture. Quote
Xtellia Posted April 16, 2022 Author Posted April 16, 2022 On 4/13/2022 at 11:38 AM, MrUnzO said: how to rebuild the map and light? every time I save the map they lost the ground texture. On top bar press "Build", then "rebuild geometry" "rebuild light". It will work only on prelude/interlude editors, not universal one. Quote
MrUnzO Posted April 20, 2022 Posted April 20, 2022 On 4/16/2022 at 11:54 AM, Xtellia said: On top bar press "Build", then "rebuild geometry" "rebuild light". It will work only on prelude/interlude editors, not universal one. got it so Quote
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