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Wordpress is the most widely used CMS in the world. It has many plugins and themes that extend its functionality and allow it to be used for practically everything, including Lineage.

 

This integration allows accounts to be created and deleted, passwords to be changed and items to be purchased. But it's not limited to that, you can easily extend the functionality.

 

The WooCommerce plugin is used to create an ecommerce through wordpress. Virtually any payment method is available, you just need to install a plugin.

 

Using Wordpress has many benefits, just do a little research and you'll find out, but basically: it's easily manageable, has many integrations, you won't need to hire someone to write code to add new payment methods, you'll find many hosts optimized for wordpress and woocommerce, you can use the apps for android and ios, etc.

 

Due to the optimized communication between Wordpress and Loginserver and Gameserver, you don't need these applications to be on the same machine, you don't even need your lineage server to be online, you can start receiving purchases and registering users only with wordpress online and then when your server is online, everything will be synchronized.

 

Another important feature is that as much as possible is done on the l2j side, which is where most of us are familiar with. An example of this is that the selection of which character will receive a purchase is done in Lineage itself, rather than on the website. Opting for this way of working avoids making major changes to Wordpress and makes it easier to integrate with any other themes and plugins.

 

The price is simple: a one-time payment of 100 dollars. This includes the necessary files for aCis and the tutorial on how to do the integration.


Here are some videos showing how it works:

 

 

 

 

 

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    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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