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Posted (edited)

L2Unchained_Discord_Ball_clear.png.2d46948da2f433fe4d7abb934c5fc102.png

 

So, i got a more complete list of all the information players would want to know before joining.
Remember, i highly encourage you to join our discord available at http://www.l2unchained.net for more information and updates.
 

Server Rules:
-No Dualbox
-No RMT
-No Botting (duhhh)
-Respectful behaviour on any public chat
 

Server Start Settings:
-Server time: GMT+0
-First hero not earlier than by the end of august
-Castles delayed by minimum 4 weeks (up to 6 depending on population and competition)
-Initially low level castles will be released (Dion,Gludio,Heine,Shuttgart), after another 2-4 weeks the other high level ones.
-Siege setup: 18-20 pm, 2 castles on saturday, 2 on sunday, at the same time.
-Epics delayed by 2 weeks.
<Antharas will be unlocked after Baium is killed for the first time>
<Valakas will be unlocked after Antharas is killed for the first time>
 

Client Update and Changes:
-Active Anticheat
-HWID dualbox block
-IP dualbox block
-Option to opt-in for IP block exlude list (will let you play with someone else using the same internet, will be monitored and any abuse will be punished)
-Client Manipulation protection (unlimited zoom, auto pots etc)
-Mob titles with level and aggro status
-Mob shift click drop/spoil detailed information
-Active antiCAPS chat protection on public channels, converts text to lower case if it consist of more than 50% capital characters
-Custom enchant confirmation to prevent enchanting by mistake
-Crystal amount in the confirmation window on crystallizing request.
-Extended player inventory h5 style
-Catacomb and underground locations detailed map (eg. cruma tower)
 

Server custom addons and settings:
-No Shadow Weapons
-Miss Queen with newbie non-grade and D grade weapons.
-Adventure Guide buffer (basic buffs between levels 25-39)
-No drop categories (every item has a separate chance to drop as shown in the mob's drop info, including raid bosses)
-No boats, primeval isle teleporters implemented instead (rune harbor)
-Unlimited offline shop system (requires 1'st class and lvl 20 to set)
-Player shop zones split between SELL/BUY/MANUFACTURE for clear and easy trading.
-All clan halls cost the same and have same buffs.
<Wind walk 2, Decrease Weight 3, Shield 3, Magic Barrier 2, Mental Shield 3, Blessed Body 4, Blessed Soul 4, Berserker Spirit 1, Resist Shock 2, Bless Shield 4, Might 3, Guidance 3, Vampiric Rage 2, Haste 1, Focus 1, Death Whisper 1, Concentration 4, Acumen 2, Empower 1>
-Clan hall buffer turned into scheme buffer, also work for pets and summons
-Account Manager with following options:
<Automatic player's Online Count, separate into live players and shops>
<Cross-account freight service>
<Item search>
<Mob search>
<Feature to be added soon: player's shop search for buy/sell/manufacture, without prices>
-Raidboss pull limit. If moved too far from spawn they will teleport back
-Raidbosses no longer change their target randomly. They always stay at a target with highest hate
-Hate generated on Raidboss also generates hate on raid fighters equal to half of the original amount
-Manor seeds buying based on auction system with randomized end time to prevent bots from overbidding last second
-Selling seeds window randomized to prevent bots from selling all seeds the exact moment selling option opens

-Raid points item exchange. When gaining raid points with your party, you can trade those points for C and B grade eggs which are used at adventure guildsman for purchasing C and B grade items. This setting lets people advance in gear and be rewarded doing raidbosses even if you don't get any drops


Rates:
-3x EXP (+0.5 for vote, +0.5 for premium, for total of x4)
-3x SP (+0.5 for vote, +0.5 for premium, for total of x4)
-3x ADENA (+0.5 for vote, +0.5 for premium, for total of x4)
-3x DROP (+0.5 for vote, +0.5 for premium, for total of x4)
<mana herbs chance to drop reduced by 50%, superior herbs by 75%>
-3x SPOIL (+0.5 for vote, +0.5 for premium, for total of x4)
-3x RAID EXP (unaffected)
-2x RAID DROP (unaffected)
-Party Exp with support class: +0.2 flat (eg. duo party 1.5x instead of 1.3x)
-Party Adena with support class +0.5 flat (1.5x total instead of flat 1x)
 

Buff time:
-Standard buffs extended to 30 minutes (including clan hall)
-Prophecy and special buffs stay at 5 minutes
-Dances and Songs extended to 3 minutes
-Summon buffs (eg. Gift of Queen) extended to 3 minutes

Quests:
-3x Quest Rate (drop or amount depending on quest)
-Dangerous Seduction requires 1'st class change, reward: 250k
 

Enchant Rate:
-Max Enchant: 16
-Safe Enchant: retail +3, +4 full armor
-66% Melee Weapon (33% from +15 to +16)
-50% Mage Weapon (25% from +15 to +16)
-Armor enchant (including jewelry): 2/(current enchant level)
Example: enchanting +5 piece for a chance to go +6 would be 2/5 = 40%
 

Skill related information:
-Overlord can buff party members
-Healing formula for supports and bishop adjusted to add weapon's M.Atk to the skill power, similarly to classic. Bishop benefits 150% from weapon M.Atk, others by 100%
-Magical crit rate soft capped in PvP. After reaching 25% any other percentage gain is halved. After 50% it's halved again
<eg: 100% mcrit = 25% + (75%/2) = 25 + 25 + ((37.5-25) / 2 = 50 + 12.5/2 = 56.625>
-Temple Knights can learn Banish Undead same like Paladin.
-Aggro skills have a chance to change opponent's target in PvP based on skill level and level difference
-Blow damage adjustment from 2x P.Atk to 1.458x P.Atk
-Blow rate adjusted based on possition of the dagger vs enemy position. Lands more to the back/side than to the front.
-Blow rate increased vs mobs by 30%
-AOE skills and debuffs limits implemented based on available OFF files, all limits set to MAX value instead of random number from a range (eg. instead of 6-12 targets, would always be 12 targets)
-Toggles use proper amount of mana based on OFF formula based on player's level. Mana cost decreased by 20% to promote toggle usage.
-Servitors cost more crystals to summon but last until unsummoned or killed. Summons also retain their buffs after logging back.
-Aggression generating against a mob is increased or decreased based on level difference between player and the affected mob.
-Sweeper festival added to spoilers at level 28. Picks up to 5 targets
-Frenzy power reduced by 50% if above 30% HP threshold, no effect if above 60% hp
-Cubics power increased both with blessed spiritshots AND regular spiritshots
<Cubics also got boosted activation gap, which means they gonna activate more often>
-You cannot spoil mobs 9 levels above or below you
-Focus Attack skill on warlord is changed to be a toggle like on higher chronicles
-Counter Attack and Dodge skills buff time increased to 10 seconds
 

Donation and Vote:
1x (DT) Donation Token = 1 Euro
1x (VT) Vote Token = Successfully voting for 2/3 vote sites every 12 hours.
https://www.l2unchained.net/donate
https://www.l2unchained.net/vote
 

Donation Options:
- Premium Account (7, 14, 30 Day Increments) (3, 5, 8 DT Cost)
- Name Change (10 DT Cost)
- */Gender Change (10 DT Cost)
- First Class Change (3 DT Cost)
- Second Class Change (9 DT Cost)
- Title Colour Change (5 DT Cost)
- Basic Hair Accessory (10 DT Cost)
- Limited Hair Accessory (15 DT Cost)
 

Vote Token Rewards:
- Vote to Donation Token Exchange (8 VT = 1 DT)
-Subject to change, currently:
<Hair and face change potions = 1 VT>
<5 Swift Attack Potions = 2 VT>
<5 Greater Haste Potions = 1 VT>
<15 Greater Healing Potions = 1 VT>
 

Premium Account Bonus:
- +20 Inventory Slots (If you lose premium with full inventory, items stay but wont be able to pickup until you fix the issue.)
- +20 Warehouse Slots (Same as Inventory)
- +2 Slots for Buy and Sell Shops


 

Edited by YulRun
Posted (edited)

Oh, back in business after so long. As the member on the production team i'll be one of the people to keep you updated. Main post or my one here can get edited later on with the crucial details about the project but for right now, what can you expect:

 

- Proper english speaking staff

- Administration made of experienced players with coding background
- Real 'from players to players' approach (you might have heard that before, but don't judge till you actually see our work)
- Set of changes that you never seen on any server before, without any custom items/mobs/etc.

 

Now, more about the project you obviously got on the website, but we've done A LOT to improve not only the game itself but the gameplay feel, being less painful and annoying. Some changes affect gameplay and are not only quality of life changes but balancing changes.

Some setup and features were 'borrowed' from higher chronicles. Some were custom adjusted by us. Some key changes you might love (or hate, you can't appeal to everyone sadly)

- Frenzy is only 50% effective between 30-60% hp, doesn't work with 60%+ hp
- Summons last until killed or unsummoned and cost crystals only once when summoned.

- Healing for supports and bishops is increased by the weapon M.Atk like in classic (not the exact same formula though)

- SWEEPER FESTIVAL! Yes! But in slightly nerfed form to not overflow market with mats.
- OL can buff party members.
- Magic crit soft cap in pvp (you gain reduced by half mcrit after you reach 25%)
- No shadow weapons at the start of the server
- ALL clan halls have same, max (but slightly adjusted) buffs (no more obsolete CH)
- Increased party XP bonus with support classes (we highly encourage players to play support classes and do a lot to make them more useful)

- 30 min buffs / 3 min dance/songs

- Reworked aggro generating on raids so raiding with a tank is more pleasant

- CP Potions cooldown INCREASED from 0.5s to 5s (no more immortal bots/macro's spamming CP)

And honestly, A LOT MORE that we didn't list yet.

Edited by salamon
  • Vision changed the title to [L2J] L2Unchained
  • 2 weeks later...
Posted

At this point is little over 7 hours left till open beta starts.

All downloads required are already available on our website https://www.l2unchained.net/download

Account creation opened and you can start creating your characters in-game.
Access to game server itself will be opened when open beta starts!

If you are doubtful about the project technical side and you're the type of player that prefers 'off' extenders, remember that many recent supposedly 'off' projects were packed with bugs, not gonna mention any names here but people know ^^

Challenge us, come to beta, test what you think does not work properly, see it for yourself.
And even if you are going to find a significant bug or a flaw that is a typical java thing, let us know and find out yourself if we are capable of fixing it.
You can find our discord at our website to communicate with us or to report anything. We are active and responsive.

See you in game! Remember, 7 hours left!

  • 3 weeks later...
Posted

This is honestly the best server I’ve played in a while just in terms of active and caring gms. You can really tell they care about their server and gameplay. Bugs are fixed within minutes sometimes.

 

if anyone is looking for a server that feels like old lineage interlude but isn’t plagued by destro meta, give this server a shot. It’s honestly amazing. 

  • 3 weeks later...
Posted
7 hours ago, MrTitanas said:

Platform l2j Acis?


Base code was aCis yes.

But we have 2 Java Developers working on it, with hundreds of hours into it now, with a lot of systems completely re-written and complete datapack overhaul.

We're also in the process of updating all packet data to allow the use of a modified H5 Client for the server, keeping with Interlude Content but a more stable and visually please Client.

Cheers

 

  • Upvote 1

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