Oh, back in business after so long. As the member on the production team i'll be one of the people to keep you updated. Main post or my one here can get edited later on with the crucial details about the project but for right now, what can you expect:
- Proper english speaking staff
- Administration made of experienced players with coding background
- Real 'from players to players' approach (you might have heard that before, but don't judge till you actually see our work)
- Set of changes that you never seen on any server before, without any custom items/mobs/etc.
Now, more about the project you obviously got on the website, but we've done A LOT to improve not only the game itself but the gameplay feel, being less painful and annoying. Some changes affect gameplay and are not only quality of life changes but balancing changes.
Some setup and features were 'borrowed' from higher chronicles. Some were custom adjusted by us. Some key changes you might love (or hate, you can't appeal to everyone sadly)
- Frenzy is only 50% effective between 30-60% hp, doesn't work with 60%+ hp
- Summons last until killed or unsummoned and cost crystals only once when summoned.
- Healing for supports and bishops is increased by the weapon M.Atk like in classic (not the exact same formula though)
- SWEEPER FESTIVAL! Yes! But in slightly nerfed form to not overflow market with mats.
- OL can buff party members.
- Magic crit soft cap in pvp (you gain reduced by half mcrit after you reach 25%)
- No shadow weapons at the start of the server
- ALL clan halls have same, max (but slightly adjusted) buffs (no more obsolete CH)
- Increased party XP bonus with support classes (we highly encourage players to play support classes and do a lot to make them more useful)
- 30 min buffs / 3 min dance/songs
- Reworked aggro generating on raids so raiding with a tank is more pleasant
- CP Potions cooldown INCREASED from 0.5s to 5s (no more immortal bots/macro's spamming CP)
And honestly, A LOT MORE that we didn't list yet.