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Posted (edited)

Hello folks, i have to ask you how i can make the Guards to not attack the player which using skills for provoke monsters?

I am on GuardInstance.java and i don't know if here should be something setted! Thank you!

L2j-Mobius

Edited by 0flee

9 answers to this question

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  • 0
Posted

Did you verify if the specific npc is type of GuardInstance?
You can do that by finding it by ID in xml data stats.
More details could be helpful, are you referring town guards?

  • 0
Posted

You are looking at the wrong place. You should add 1 check on the specific target handler. I'm not into mobius things, but in acis you could add your check in the corresponding target handler which in your case, the type is AURA.

 

 

  • 0
Posted

Oh I think I got it now. Its related to rouge skill "Provoke" and a minions that follow main monster.
Its a famous bug among L2J packs. :d
Well there is many ways you can approach this, first have you determined its not clan range related by having 2 groups of same clan at close range and see if other group get aggro.

  • 0
Posted (edited)
    @Override
    public void addDamage(Creature attacker, int damage, Skill skill)
    {
        super.addDamage(attacker, damage, skill);
        getAI().startFollow(attacker);
        addDamageHate(attacker, 0, 10);
        World.getInstance().forEachVisibleObjectInRange(this, GuardInstance.class, 500, guard ->
        {
            guard.getAI().startFollow(attacker);
            guard.addDamageHate(attacker, 0, 10);
        });
    }


I believe here is the part where you should work on.
Maybe could look into addDamage method.

Edited by Cherish
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