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Posted

Updated

 

-Beowulf Baium Hair [Interlude]
-Blaze Helmet [Interlude]
-Demon Wings (44) [Interlude]
-DYNASTY GOD Wing [Interlude]
-Fire Dreds (19) [Interlude]

 

Deleted

 

-Custom Shields [Interlude] Only for VIP

Updated

 

-GOD EQUELIBRIUS Wing [Interlude]

-Maska and Wings [Interlude]

-MATRIX GOD Wing [Interlude]

-Mini Pack Dreds (36) [Interlude]

-Novice Mask [Interlude]

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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 05/08/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 08/08/2021]
Posted

Updated

 

-Blue and Yellow Character Aura [Interlude]

-Falien Biowolf Armor [Interlude]

-Fire Armor (95) [Interlude]

-Fire Armor (98) [Interlude]

-Fusion Armor [Interlude]

Updated

 

-Anakim & Lilith Wings [Interlude]

-Bone Blue Para Staff [Interlude]

-Helmet (71) [Interlude]

-Jaka Helmet [Interlude]

-Jewels Vesper Blue [Interlude]

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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 11/08/2021]
Posted

Updated

 

-Dynasty Colored Armor [Interlude]

-Gold Eternal R99 Armor [Interlude]

-Green and Yellow Character Aura [Interlude]

-Ice Armor (96) [Interlude]

-Pack Armor, Weapon, Icon, Wings, Helmet [Interlude]

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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 13/08/2021]
Posted

Updated

 

-ResiDenT Evell Armor [Interlude]

-Resident Matrix Armor [Interlude]

-Soul Desert Eagle Armor [Interlude]

-Vesper Dragon Blue Armor [Interlude]

-Water Armor (47) [Interlude]

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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 21/08/2021]
Posted

Updated

 

-Blaze Weapons [Interlude]

-ByOrion Icarus Weapons [Interlude]

-Draconic Bow Gold [Interlude]

-Emerald Weapons [Interlude]

-Mystical Weapon [Interlude]

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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 22/08/2021]
Posted

Updated

 

-Kunda Helmet [Interlude]

-Pack Wings Of Aion [Interlude]

-Resident Evell Wings [Interlude]

-Resident Evell Wings 2 [Interlude]

-Risident Matrix Dred [Interlude]

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  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 23/08/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 06/09/2021]
Posted

Updated

 

-Cabelo Baium Dreds [Interlude]

-Desert Ice Eagle Wings [Interlude]

-Domi Jewels [Interlude]

-Freya and Lilith Necklace, Lindvior Earring, Tauti Ring (Jewels) [Interlude]

-Goku Mask [Interlude]

  • Thanks 1
Posted
On 8/23/2021 at 8:03 PM, CriticalError said:

Updated

 

-Shock Wings [Interlude]

-Pack Ice Shield [Interlude]

-Rifle Weapon [Interlude]

-Weapons Pink [Interlude]

Out of all the cool stuff you've shared, that Rifle Weapon is the one to surprise me the most 🤣 That's hilarious.

  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 09/09/2021]
Posted

Updated

 

-Hellsing Helmet [Interlude]

-Mask Shadow Spirit [Interlude]

-Mini Pack Epic Jewels [Interlude]

-Pack Tattoo Manipulador [Interlude]

-Wings Ice (46) [Interlude]

 

  • Thanks 1
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 12/09/2021]
  • CriticalError changed the title to Collection Lineage 2 Shares [Updated 15/09/2021]
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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