Jump to content

Recommended Posts

Posted

Hi Guys,

 

not sure what I did wrong here, I exported the original texture and changed the color and created a UTX package for all my new color buttons, when I try use the button, it doesn't stretch like the original in the UI utx file? (picture attached)

Please can someone help me figure this out, been pulling all my hair out.

 

Thanks.

button.jpg

Posted
1 hour ago, Gearbox said:

Hi Guys,

 

not sure what I did wrong here, I exported the original texture and changed the color and created a UTX package for all my new color buttons, when I try use the button, it doesn't stretch like the original in the UI utx file? (picture attached)

Please can someone help me figure this out, been pulling all my hair out.

 

Thanks.

button.jpg

 

That's because this is a plain texture.

When you try use higher width than the texture itself it repeat it.

 

You either need to edit the texture in Photoshop and make the width larger or use the texture's width which i guess is around 30-40

Posted
56 minutes ago, Irrelevant said:

<button value="Arenas" action="bypass -h blablabla width="114" height="29" 
 (width=(your button width)" height="(your button width)" )

 

 

Again you write no sense post. The texture's width is lower than the given in html hence the repeatable edges. What's the point of writing down this? Read what he ask first.

Posted (edited)
3 hours ago, Kara said:

 

That's because this is a plain texture.

When you try use higher width than the texture itself it repeat it.

 

You either need to edit the texture in Photoshop and make the width larger or use the texture's width which i guess is around 30-40

@Kara

I did an export of the normal button which is found in L2UI_ct1.button_df, example of normal html button:

 

<button action="bypass -h npc_%objectId%_Chat 3" value="Arenas" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>

 

So i exported the button texture found in the html above (texture size 32x32), changed the color in photoshop and thought it would work when I did the following:

 

<button action="bypass -h npc_%objectId%_Chat 3" value="Arenas" width=200 height=21 back="MyButton.button_df_green" fore="MyButton.button_df_green"><br>

 

Just so I understand your recommendation, I should create a very large button texture, lets say 400x42 and that can be scaled downwards if the texture is larder than the html button size[200x21]?

 

I was reading earlier about 9 slice textures for UI in Unreal, not sure if the original button was one of these "9 slice textures"?

 

Edited by Gearbox
forgot to quote kara
Posted
1 hour ago, Gearbox said:

@Kara

I did an export of the normal button which is found in L2UI_ct1.button_df, example of normal html button:

 

<button action="bypass -h npc_%objectId%_Chat 3" value="Arenas" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>

 

So i exported the button texture found in the html above (texture size 32x32), changed the color in photoshop and thought it would work when I did the following:

 

<button action="bypass -h npc_%objectId%_Chat 3" value="Arenas" width=200 height=21 back="MyButton.button_df_green" fore="MyButton.button_df_green"><br>

 

Just so I understand your recommendation, I should create a very large button texture, lets say 400x42 and that can be scaled downwards if the texture is larder than the html button size[200x21]?

 

I was reading earlier about 9 slice textures for UI in Unreal, not sure if the original button was one of these "9 slice textures"?

 

 

My comment is pretty simple. You import a 400x70 button texture then the button's width and height will be 400x70. Lineage 2 won't adjust button for you. There are some buttons in Lineage 2 that work with any width and height but those are not a single layer texture, those are multiple textures combined together (edges, loops, lines e.t.c.) and Lineage 2 (DLL in system) handle their arrangement. So if you want 3 buttons 100x30 - 180x40 - 320x50 make 3 texture equal to those.

Posted (edited)
4 hours ago, Gearbox said:

 

 

I was reading earlier about 9 slice textures for UI in Unreal, not sure if the original button was one of these "9 slice textures"?

 

There is indeed such a thing and it's called split9. The original texture that you exported makes use of this and is stretched, that's why the new texture appears smaller and repeats itself.

 

To make it work, you can use l2pe and fiddle with the values shown in the image below.

 

image.png

 

Keep in mind that once you open and resave package in the editor, these properties will be lost and you will have to add them again.

Edited by Blitzkrieg
Posted
9 hours ago, Blitzkrieg said:

There is indeed such a thing and it's called split9. The original texture that you exported makes use of this and is stretched, that's why the new texture appears smaller and repeats itself.

 

To make it work, you can use l2pe and fiddle with the values shown in the image below.

 

image.png

 

Keep in mind that once you open and resave package in the editor, these properties will be lost and you will have to add them again.

@Blitzkrieg, I will give this a try this evening when I get back from work, ill keep you posted and thanks for the info, its really much appreciated. 

Posted

Couldn't get the 9 split option to work, checked with L2PE and the option isn't there, ended up just creating the button to the exact size.

Thread can now be closed.

Guest
This topic is now closed to further replies.


  • Posts

    • The project is a change to original l2 with modern game mechanics that is more "western". For example every race can craft, not just dwarves. Mages can cast spells without the need of a dedicated box MP charger. MP chargers are also able to solo farm and deal decent damage on their own. Paladins are now 2h sword dedicated healers/support dps. Drop rates are normalized among all classes, no longer needing spoil to craft.   The idea of the project is keep true to the old vanilla classic experience where you are rewarded for effort. And you must put effort into achieving things. Leveling is slow, gear wont be given to you, you must work towards obtaining upgrades. etc.   These are only a small portion of changes I am making to the game. I would love help and bounce design ideas off of others for some future content update ideas. Like can we design unique raid boss encounters? How about end-game content ideas? How can we make owning castles valuable? Maybe an instanced underground mining zone? Or unique raid fights that the clan can do for extra loot?    There's tons of ideas I have and I would like some help creating them.    This is not a paid project. It is a passion project with people who have a passion for l2 and wanna see the community grow.    Currently using client 418. 
    • It requires a lot of research and money to create something that is actually worth having on someones server. But again, even if something worth trying appears,  I dont even trust vanguard at this point, and its even worse if theres some kernel driver signed by a single person without a real company behind it to take the hit if something goes wrong. Thats a huge security risk. Most people are naive and untrained for thinking its okay to elevate permissions for an executable created by someone in their moms basement. The same goes for people who run compiled shared / paid sources and assume its fine, with nothing malicious running inside them.   A user with 13 posts suddenly appears. This is a tech forum, and developers are not here to flex. We are simply discussing the potential risks and reliabilty of the product, since that is the whole purpose of a discussion forum. Otherwise, it becomes no different from marketplaces. In addition, it is  reasonable to question someones capabilities based on their available public data. How do you go from selling web apps to working with such low level concepts that require a lot of specialized knowledge? Think again then before you buy from him with a blind eye.      The first statement contradicts the other one. You say you wont allow anyone access, but youre willing to explicitly run an anti cheat on your computer created by this guy. What exactly is your point?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..