Jump to content
  • 0

problem when adding new npc


Question

Posted

hi, I want to add new npc to server... I did same thing before but now i'm getting error that i've never seen.

 

when I try to summon this npc with builder character Im getting error:

undefined or unregistered classId[1037018]

undefined or unregistered name[]

invalid npc name [] at file [.\NpcSocket.cpp], line[232]

[0][0][0][0][0][0][0]

 

 

 

npcdata.txt:

npc_begin	citizen	37018	[server_buffer]		category={}	level=70	exp=429634523	ex_crt_effect=1	unique=0	s_npc_prop_hp_rate=1	race=fairy	sex=female	skill_list={@s_npc_prop_race_fairy;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_sword;@s_full_magic_defence}	slot_chest=[]	slot_rhand=[]	slot_lhand=[]	collision_radius={5;5}	collision_height={25;25}	hit_time_factor=0.72	hit_time_factor_skill=-1	ground_high={120;0;0}	ground_low={80;0;0}	str=40	int=21	dex=30	wit=20	con=43	men=20	org_hp=2444.46819	org_hp_regen=7.5	org_mp=1345.8	org_mp_regen=2.7	base_attack_type=sword	base_attack_range=40	base_damage_range={0;0;80;120}	base_rand_dam=30	base_physical_attack=688.86373	base_critical=4	physical_hit_modify=4.75	base_attack_speed=253	base_reuse_delay=0	base_magic_attack=470.40463	base_defend=295.91597	base_magic_defend=216.53847	base_attribute_attack={none;0}	base_attribute_defend={150;150;150;150;150;150;150}	physical_avoid_modify=0	shield_defense_rate=0	shield_defense=0	safe_height=100	soulshot_count=0	spiritshot_count=0	clan={}	ignore_clan_list={}	clan_help_range=300	undying=1	can_be_attacked=0	corpse_time=7	no_sleep_mode=0	agro_range=1000	passable_door=0	can_move=1	flying=0	has_summoner=1	targetable=1	show_name_tag=1	npc_ai={[hellfire_buffer];{[fnHi]=[hellfire_buffer.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=0}}	event_flag={0}	unsowing=1	acquire_exp_rate=0	acquire_sp=0	acquire_rp=0	corpse_make_list={}	additional_make_list={}	additional_make_multi_list={}	ex_item_drop_list={}	npc_end

 

npc_pch.txt:

[server_buffer] = 1037018

 

 

Npcgrp.dat:

37018	LineageMonster.pixy	LineageMonsters.pixy_m00	2	LineageMonstersTex.pixy_t00	LineageMonstersTex.pixy_t01						0			22	4416	13	4408	9	4410	9	4411	9	4412	13	4413	13	4414	3	4011	5	4282	1	11643	1	14622	1																	1.37500000	0		1				2	MonSound.Hit_Soul_7	MonSound.Hit_Soul_8				3	MonSound.pixy_dmg_1	MonSound.pixy_dmg_2	MonSound.pixy_dmg_3	0			1	0								LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	1	0			

 

npcName-e.dat:

37018	a,Server Buffer\0	a,	9C	E8	A9	-1

 

Recommended Posts

  • 0
Posted
01/18/2021 22:54:05.262, invalid char [/] at line [88346]
01/18/2021 22:54:05.262, invalid char [/] at line [88346]
01/18/2021 22:54:05.262, [.\NpcMakerDB.cpp][115] Parsing NPC Spawn file failed, at line[88346]

 

It looks like something's up with your npcpos.txt.

  • 0
Posted
9 minutes ago, Bumble said:

01/18/2021 22:54:05.262, invalid char [/] at line [88346]
01/18/2021 22:54:05.262, invalid char [/] at line [88346]
01/18/2021 22:54:05.262, [.\NpcMakerDB.cpp][115] Parsing NPC Spawn file failed, at line[88346]

 

It looks like something's up with your npcpos.txt.

 

88346 is a last line and i cant see nothing wrong 😕

 

npcpos.txt: https://drive.google.com/file/d/12DuLphFa3TR1Tq9abbOHHisJYpMimceX/view?usp=sharing

  • 0
Posted (edited)

Yeah sorry, I was looking at one of the older logs.

 

I'm looking through this now, I'll let you know if I find something.

 

Edit:

 

03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_movement1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_combat1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_condition1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_critical1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_magic1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_shield_defence1)
03/24/2021 02:01:59.154, [.\ObjectDB.cpp][813] Parsing Objects file failed line(9693)

 

These are not good. Duplicated skills can cause trouble.

 

Edited by Bumble
  • 0
Posted (edited)
17 hours ago, Bumble said:

Yeah sorry, I was looking at one of the older logs.

 

I'm looking through this now, I'll let you know if I find something.

 

Edit:

 

03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_movement1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_combat1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_condition1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_critical1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_magic1)
03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_shield_defence1)
03/24/2021 02:01:59.154, [.\ObjectDB.cpp][813] Parsing Objects file failed line(9693)

 

These are not good. Duplicated skills can cause trouble.

 

 

I fixed npc errors... I copied that skills because originals have time about 19 min, I want same buffs for buffer but different time 1 hour, how can i do this right way?

 

Edit: thank you for your time.

Edited by girogius
  • 0
Posted
1 minute ago, Bumble said:

Skills aren't super easily copied, which version of L2 are you working on?

 

Here's the usual process:

 

1. Find and copy skill entry in skilldata.txt, give new ID

2. Find and copy skill entry in skillgrp.dat, give same new ID

3. Find and copy skill entry in skillname-e.dat, give same new ID

4. Find and copy skill entry in skillsoundgrp.dat, give same new ID

5. Generate the skill entry in skill_pch.txt. This follows a specific algorithm, it isn't as easy as npc_pch or item_pch. Cubafull shared one for HF, you can find it here:

 

 

You're welcome, good luck.

I was thinking about this way but i thought there was a easier way, its so painful :d 😕  thanks

  • 0
Posted
On 3/24/2021 at 10:40 PM, Bumble said:

Skills aren't super easily copied, which version of L2 are you working on?

 

Here's the usual process:

 

1. Find and copy skill entry in skilldata.txt, give new ID

2. Find and copy skill entry in skillgrp.dat, give same new ID

3. Find and copy skill entry in skillname-e.dat, give same new ID

4. Find and copy skill entry in skillsoundgrp.dat, give same new ID

5. Generate the skill entry in skill_pch.txt. This follows a specific algorithm, it isn't as easy as npc_pch or item_pch. Cubafull shared one for HF, you can find it here:

 

 

You're welcome, good luck.

 

I created program that can edit buff times.. just in case if you will need it

 

[Share] [L2 OFF] Buff time editor - Server Shares & Files [L2OFF] - MaxCheaters.com | Lineage 2 Development Marketplace Bots and Cheats

Guest
This topic is now closed to further replies.
×
×
  • Create New...