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Check the Player or ManufactureList classes first—there’s usually a hardcoded cap in there, like 20 slots for Interlude. If you spot something like maxSlots = 20, that’s the limit, and you can tweak it.
Question
girogius
hi, I want to add new npc to server... I did same thing before but now i'm getting error that i've never seen.
when I try to summon this npc with builder character Im getting error:
undefined or unregistered classId[1037018]
undefined or unregistered name[]
invalid npc name [] at file [.\NpcSocket.cpp], line[232]
[0][0][0][0][0][0][0]
npcdata.txt:
npc_begin citizen 37018 [server_buffer] category={} level=70 exp=429634523 ex_crt_effect=1 unique=0 s_npc_prop_hp_rate=1 race=fairy sex=female skill_list={@s_npc_prop_race_fairy;@s_npc_prop_hp_lv_p0;@s_npc_prop_mp_lv_p0;@s_npc_prop_pa_lv_p0;@s_npc_prop_ma_lv_p0;@s_npc_prop_pd_lv_p0;@s_npc_prop_md_lv_p0;@s_npc_prop_armor_type_n;@s_npc_prop_weapon_type_sword;@s_full_magic_defence} slot_chest=[] slot_rhand=[] slot_lhand=[] collision_radius={5;5} collision_height={25;25} hit_time_factor=0.72 hit_time_factor_skill=-1 ground_high={120;0;0} ground_low={80;0;0} str=40 int=21 dex=30 wit=20 con=43 men=20 org_hp=2444.46819 org_hp_regen=7.5 org_mp=1345.8 org_mp_regen=2.7 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.40463 base_defend=295.91597 base_magic_defend=216.53847 base_attribute_attack={none;0} base_attribute_defend={150;150;150;150;150;150;150} physical_avoid_modify=0 shield_defense_rate=0 shield_defense=0 safe_height=100 soulshot_count=0 spiritshot_count=0 clan={} ignore_clan_list={} clan_help_range=300 undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=1000 passable_door=0 can_move=1 flying=0 has_summoner=1 targetable=1 show_name_tag=1 npc_ai={[hellfire_buffer];{[fnHi]=[hellfire_buffer.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=0}} event_flag={0} unsowing=1 acquire_exp_rate=0 acquire_sp=0 acquire_rp=0 corpse_make_list={} additional_make_list={} additional_make_multi_list={} ex_item_drop_list={} npc_end
npc_pch.txt:
[server_buffer] = 1037018
Npcgrp.dat:
37018 LineageMonster.pixy LineageMonsters.pixy_m00 2 LineageMonstersTex.pixy_t00 LineageMonstersTex.pixy_t01 0 22 4416 13 4408 9 4410 9 4411 9 4412 13 4413 13 4414 3 4011 5 4282 1 11643 1 14622 1 1.37500000 0 1 2 MonSound.Hit_Soul_7 MonSound.Hit_Soul_8 3 MonSound.pixy_dmg_1 MonSound.pixy_dmg_2 MonSound.pixy_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 1 0
npcName-e.dat:
37018 a,Server Buffer\0 a, 9C E8 A9 -1
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