So I was messing around with ExServerPrimitive packet on aCis and I was trying to draw a circle around a capture point (dominion event).
But I've noticed some very strange behaviour of this packet. From my understanding, each primitive is saved in the client under a unique (?) name, like an object id. In addition to that, you need to actually send an empty packet of the name you are modifying if you wish to clear the packet in the client (or exit and open up again).
However, if for example I log in 2 clients from the same PC, only the first will get the primitives drawing (even tho the server sends them correctly, I checked).
EDIT: Even stranger, some times it does show it some times it doesn't. I checked for bugs in the code but there are none.
I haven't tried to send a diffrent names for different characters to see if they will be drawn, but I doubt it.
So I was wondering if someone knows if the client has any limitations or where is the data from the primitives stored.
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Question
An4rchy
Hello.
So I was messing around with ExServerPrimitive packet on aCis and I was trying to draw a circle around a capture point (dominion event).
But I've noticed some very strange behaviour of this packet. From my understanding, each primitive is saved in the client under a unique (?) name, like an object id. In addition to that, you need to actually send an empty packet of the name you are modifying if you wish to clear the packet in the client (or exit and open up again).
However, if for example I log in 2 clients from the same PC, only the first will get the primitives drawing (even tho the server sends them correctly, I checked).
EDIT: Even stranger, some times it does show it some times it doesn't. I checked for bugs in the code but there are none.
I haven't tried to send a diffrent names for different characters to see if they will be drawn, but I doubt it.
So I was wondering if someone knows if the client has any limitations or where is the data from the primitives stored.
Edited by An4rchy3 answers to this question
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