Jump to content
  • 0

Question

Posted (edited)

Hello.

 

So I was messing around with ExServerPrimitive packet on aCis and I was trying to draw a circle around a capture point (dominion event).

 

But I've noticed some very strange behaviour of this packet. From my understanding, each primitive is saved in the client under a unique (?) name, like an object id. In addition to that, you need to actually send an empty packet of the name you are modifying if you wish to clear the packet in the client (or exit and open up again).

 

However, if for example I log in 2 clients from the same PC, only the first will get the primitives drawing (even tho the server sends them correctly, I checked).

EDIT: Even stranger, some times it does show it some times it doesn't. I checked for bugs in the code but there are none.

I haven't tried to send a diffrent names for different characters to see if they will be drawn, but I doubt it.

 

So I was wondering if someone knows if the client has any limitations or where is the data from the primitives stored.

Edited by An4rchy

3 answers to this question

Recommended Posts

  • 1
Posted (edited)
On 3/17/2021 at 4:19 PM, An4rchy said:

However, if for example I log in 2 clients from the same PC, only the first will get the primitives drawing (even tho the server sends them correctly, I checked).

EDIT: Even stranger, some times it does show it some times it doesn't. I checked for bugs in the code but there are none.

 

So here is what happens and trust me it took me a fuck ton of time to figure this out when I originally used it in L2BattleRoyale. This is also unique to Interlude and I don't think in happens in future chronicles which means they fixed it. 

 

If both players spawned near the area where the initial creation of the packet happens then they can both see it fine because I am assuming you are using current location as the ExServerPrimitive initial center point. However, if you spawned away from where the packet is created then you cannot see it.

 

In order to fix that you have to store the original Location (x, y, z) of the player when they EnterWorld.

When you create an ExServerPrimitive package you need to provide a name, an x, a y and a z. These values NEED to be the X of the spawn location and the Y of the spawn location. The Z can be -65535 to ensure that the icon will be below the ground.

 

Once you do that this will stop happening.

 

Here is how I handle it in Autobots:

Create Circle Packet method

Using EnterWorld location to initialize the package

Storing the EnterWorld location

Edited by Elfocrash
  • 0
Posted

In High Five you can even create 2.500 lines and it won't have any trouble. In Interlude after few lines client will receive severe delay as if you're trying move while connected to a 0.0005 KB's Dual core 512 ram VPS in Pakistan.

 

In an Interlude server i was working months ago, sometimes it was visible some other it was not (it was like up to client's mood). I don't remember if eventually we gave up on that packet or we did as you wrote different name for each player using his object Id as ExServerPrimitive's name.

 

Still be aware of the lines keep it low "quality". 

  • 0
Posted

Thanks for the insight.

 

I was curious as to why aCis stores enter world location.

 

I got it fixed the way you told me only not knowing it was a bug that required enter world location, just by following what Tryskell did on geo debug.

Guest
This topic is now closed to further replies.


  • Posts

    • i'll give it a shot in a few hours and post it here
    • 🛡 GoldRush — High Five x20   A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy.   GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace.   🌍 Server Info   Chronicle: High Five Type: Mid Rate / PvP Craft Community: International Location: Europe Time Zone: GMT+3   ⚙️ Rates   EXP: x20 SP: x20 Adena: x10 Drop: x8 Spoil: x12 Raid Boss: x3 Quest Items: x5 Quest EXP / SP: x10 Quest Adena: x5   👑 Class Progression   1st Class: Free 2nd Class: Free 3rd Class: 5,000,000 Adena   1st and 2nd class transfers reward Shadow Weapons.   ✨ Main Features   No P2W as there is no donation currency in the game Web3 Marketplace Events with real rewards Rotating accessories shop Weekly Olympiad Clean and active mid-rate progression   🧩 Community Board Features   Buffer GM Shop Gatekeeper Drop Search Rankings   🔨 Enchant Info   Max Weapon Enchant: +16 Max Armor Enchant: +12 Olympiad Max Enchant: +6   Safe Enchant: Weapons / Armor: safe to +3 Full Body Armor: safe to +4   Enchant Chance: +4 to +6: 66% +7 to +9: 60% +10 to +12: 54% +13 to +14: 48% +15 to +16: 42%   🏪 GM Shop / Gear Progression   C-grade through Dynasty gear is available through the GM Shop.   Moirai+ progression is farm, craft and raid based.   There is no admin-created endgame gear selling.   🥇 Gold Rush Economy   GoldRush includes a server-wide Adena sink system.   Players contribute Adena to the Gold Rush Collector. When the server goal is reached, limited Gold Bar stock unlocks through the Gold Merchant.   Daily Gold Rush missions also allow active players to earn Gold Bars through gameplay.   🌐 Website Player-to-Player Marketplace   GoldRush includes a website-based Web3 marketplace where players can list and trade items with each other.   Items come from real players.   The marketplace is player-to-player only.   🏛 Olympiad   Weekly Olympiad cycle. Olympiad starts at 18:00 GMT+3. Olympiad max enchant: +6.   🏰 Sieges   Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3.   The first siege will happen 2 weeks after launch.   🐉 Grand Boss Respawn   Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random   🎉 Events   Manual GM events with real token or gold bar rewards.   ⚔️ Fair Play   Bots are strictly forbidden and will result in a ban without warning.   Dualbox is limited to 1 box.   GoldRush is built around a healthy player-to-player economy.   🚀 What to Expect   Active farming Meaningful PvP Meaningul Farming Player-driven economy No donation currency     🔗 Join Us   Website: www.goldrushpvp.xyz Discord: https://discord.gg/kg9WXxcAY   🏁 Expected Launch: July 18 2026     If you are looking for a fresh High Five x20 server with clean structure and strong long-term potential, GoldRush is almost ready.   See you in game.
    • Collisions is from client are no way to bypass from server. Can be done from client modification need to be moded a .dll I can do the work you can contact me by DM  P.D: I already have this job done on the past
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..