Jump to content

LineageWeapons.ukx file edit


Recommended Posts

Hello i am trying to edit LineageWeapons.ukx

there is a weapon i want to make smaller and i was able to do that with unreal engine but i have a problem with saving the file 
if i save the file and try to open it again with unreal engine i get a error which looks like this 
000.PNG.cc51e422c3e93ee5e68bb8e50e1c0e5a.PNG

even if i dont change anything in the file and just save it and try to open it again i get this error

Link to comment
Share on other sites

well the problem is with line in the file ffilemangerwindows.h, you need check the line 60 aprox about the size of the file, something is wrong there when you try save, sure need edit line and fix, but sure this is not the problem.

Link to comment
Share on other sites

2 minutes ago, frogsandstarfish said:

This is wrong he is using the wrong editor to save it lol

if the Editor allow to open, it is assumed work to save too, I tested myself and works, so don't know what he doing because he wanna edit a weapon to make small and maybe he import bad psk or something like that, not sure because no give the proper information to help much just a screen shots don't say much :S

Link to comment
Share on other sites

18 hours ago, Duck007 said:

Hello i am trying to edit LineageWeapons.ukx

there is a weapon i want to make smaller and i was able to do that with unreal engine but i have a problem with saving the file 
if i save the file and try to open it again with unreal engine i get a error which looks like this 
000.PNG.cc51e422c3e93ee5e68bb8e50e1c0e5a.PNG

even if i dont change anything in the file and just save it and try to open it again i get this error

To correctly import the model use the editor patched by Gildor. You cannot open a default file too, you can try the shared available editor but it has problems. Check your actions again and repeat them again. The rest of the answers are given above.

Locked.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • Hi!, is there a way to solve the animation cuts in High Five client?, what I mean is, to see the whole animation of a skill before seeing the next action...   For example, if you cast a buff after another, the animation of the first one cuts to play the following one... another example, if you have a lot of casting and go cast magic nukes, for example Death Spike, you only see the red aura in your feets but there is no animation of the spike throwing from the character to the target... or if you are hitting melee a monster and use, for example, Deadly Blow, you don't see the character actually hit the target but starts hitting melee again...   Is this a problem of the client or is it normal for High Five version to be like this?, I remember in old versions this didnt happen...   Thanks in advance!
    • 💫 Hi 💫 Please Update To 1.0.6 If You Have It ❤️‍🔥 Thanks Almighty Girl ❤️‍🔥
    • It's the whole MMO genre which is in decline, playerbase left for other "short matches like" games (PUBG, etc). I personally don't recommend projects which : don't allow to edit sources, making you a puppet to the project owner's will to backdoor your face ; force you to use some sort of auth server - even if it's easy to remove, it's imho poor approach for security and the sort of ppl adding backdoors as ultimate, hidden security ; permanently spit on other projects/owners - it often means they aren't confident in their own packs or will have a childish behavior towards you ; use a base pack and claim it's their work - if one lie is found, how much others ? reuse shared customs without even trying to optimize it - which generally means lazyness and copy-paste ability, but nothing helpful in case a real problem happens ; don't go deep in the refactors, or don't touch "touchy" files such as geoengine/movement/... - which means if a real problem happens, you will have to pay someone else. In any case, before paying someone, you should : make some search regarding the dude on forums, to see how he talks/his reputation/his posts ; get opinion from different places/forums/ppl regarding the dude ; see if the dude is known under different names, which should be an instant redflag since it means he is probably banned ; request at least one self-made code exemple (being public or not, generally decent developers also publically share), which could be checked by other ppls if you suck at Java ; clearly doubt the dude if he says he is the best or seems too cocky. About payment : you should use a middleman if you fear anything. It's costy (generally 20% ? I don't know prices), but it will be safe. After few transactions with the same guy, you can probably stop to use one. you should pay when the tests are done and you don't see more issues. If the dude is normally brained, he let you test on his test server, you test everything, you say it's ok, you pay, he gives you the code. If another problem is found after transaction, well there are 2 schools : dev is really friendly and will fix for free, or dev considered you said it was ok, and you pay for untested stuff. On that matter it really depends about the dude himself. I also personally don't recommend any BR as developer - even if nowadays, it's one of the biggest L2 community. That's my own personal experience, and I would like it differs, but really, I didn't meet (did I ?) a single, decent, enjoyable, friendly, non-scammy BR developer on my 12y of aCis. You will be deceived in 90% of cases, all their custom packs are rebranded packs with copy-pasted customs. Please, BR community, make me wrong and be finally an enjoyable piece of humanity. Thank you in advance ! 😄 (About my pack, ty for the kind words, you will get your payment in the end of the month - 0.001% of total profits, 100.000€, as always ?)
  • Topics

×
×
  • Create New...