darta Posted January 7, 2021 Posted January 7, 2021 (edited) i try to make an effect to automatic respawn every 10 seconds, this , i fi add TimeTillResetRange the effect shows up only 1 time and never again. there is function in script: TimeTillResetRange=(Min=10.0,Max=15.0) , but the effect shows up in game 1 time and after never again untill effect is manualy cleared and respawned. My engine has this function ( i checked in engine.u with wotgraill ) . The only thing that is missing is " AlwaysFullSpawnRate=true" inside each effect, which i tried to remove also, but the result is the same. Any idea why isn't this feature not working or how to make an effect re-spawn automaticaly every x seconds? Edited January 7, 2021 by darta
CriticalError Posted February 27, 2021 Posted February 27, 2021 well in that case you can try add it to Engine via UnrealEditor that function so when you compile get ok, another option RespawnDeadParticles=true
NevesOma Posted February 28, 2021 Posted February 28, 2021 On 2/27/2021 at 5:53 AM, CriticalError said: well in that case you can try add it to Engine via UnrealEditor that function so when you compile get ok, another option RespawnDeadParticles=true Yes, it may be a solution, but with a high probability I am sure that he will not be able to do it. It is not easy to compile Engine.u without some knowledges.
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