Jump to content

Recommended Posts

Posted (edited)

Hi, some1 who know set skillgrp for H5 client ?

 

IL skillgrp effekt NPHRN_skill.phenomenon.269 

H5 client have simple only ID 1092 for effekt, how can see on pictures, thx

 

 

Edited by KejbL
  • 3 weeks later...
Posted
On 9/23/2020 at 9:40 PM, KabLe21 said:

Hi, some1 who know set skillgrp for H5 client ?

 

IL skillgrp effekt NPHRN_skill.phenomenon.269 

H5 client have simple only ID 1092 for effekt, how can see on pictures, thx

 

skillgrp.PNG

All new skills must be added manually into the file LineageSkillEffect.u

  • Like 1
Posted
3 hours ago, NevesOma said:

All new skills must be added manually into the file LineageSkillEffect.u

so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?

Posted
9 minutes ago, 911reg said:

so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?

It's easy and quite elegant (no need for extra system files) to do it:

 

 

Posted
Just now, Blitzkrieg said:

It's easy and quite elegant (no need for extra system files) to do it:

 

 

Yeah, i saw that one, i was just curious if it was 100% necessary to create a new LineageSkillEffects.u (which i'd like to avoid since i'm already using GoD skills on H5 and i dont really wanna have to rebuild LineageEffect.u from GoD). Nevermind then

Posted (edited)
1 hour ago, 911reg said:

so basically it's not possible to add new skill effects without re-compiling LineageSkillEffect.u?

Yes, youre right. 

1 hour ago, Blitzkrieg said:

It's easy and quite elegant (no need for extra system files) to do it:

 

 

Is it easier to recompile a whole package than just create a new one without changing the default one? :) ...

 

It's not surprising that if someone has already added skills there, then you may not be able to decompile the files, because the content are created in another editor. 

 

And in this case we will end with the fact that in this case you will not be able to save the skills that you had before. 

So where is easier and more elegant?

Edited by NevesOma

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Acabei de liberar no TopL2.com o nosso MOD Oficial de VoteSystem, criado para servidores Lineage 2 que querem parar de sofrer com voto “fake” e reward entregue sem controle.   O que ele faz? O mod integra seu GameServer com o site TopL2, valida o voto do jogador e só então libera a recompensa — tudo com mais segurança, rastreio e controle.   Principais vantagens Voto verificado: o servidor confirma o voto registrado no site Reward mais seguro: evita abuso/duplicação e reduz exploit Cooldown configurável por jogador Logs e rastreio para auditoria e suporte   Instalação rápida, com arquivos organizados e prontos para copiar/aplicar   Disponível para download no https://TopL2.com   Se você é admin e quer profissionalizar seu sistema de votos e entregar reward com segurança, esse mod é pra você.  
    • Geia sas paidia eimai new edw mesa kai tha ithela na kanw mia erwtisi an kapoios mporei na me voithisei! Exw highfive (L2JMobius) kai thelw na valw custom weapons alla den exw sql file mporw na ta perasw xwris sql file kai na exw mono ta xml arxeia gia na ta valw stats/items?
    • ## [1.4.0] - 2026-01-28   ### ✨ New Features - **Vote System**: Lineage 2 servers can now use our vote–reward system. Players vote on the website and claim rewards in-game (1 vote = 1 claim) - **Vote Page**: On each server’s page (`/servers/<server>`), a **“Vote for Server”** button opens a dedicated vote page with cooldown info and optional Turnstile verification - **By Votes View**: The **“By Votes”** tab on the main page shows **actual vote counts** per server - **API Documentation**: New **API Docs** page at `/docs` (and footer link) with HMAC auth, endpoints, and examples for game server integration - **Vote API (My Servers)**: Server owners can open **“Vote API”** in My Servers to manage credentials, cooldown, allowed IPs, and open the docs   ### 🔄 Improvements - **Server Pages**: Single-server data is cached and loads faster; server pages can be opened by ID or by name (e.g. `/servers/my-server-name`) - **API Root**: Visiting the API root redirects to the docs URL configured in admin (default: site docs page) - **Admin Panel**: New **“Vote System”** tab for global settings (Turnstile, API security, default cooldown, docs URL)   ### 🔐 Security & Reliability - Turnstile (CAPTCHA) support for vote submissions to reduce abuse - HMAC-protected game server API for secure vote check/claim and stats
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..