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WTB interface.u Source + Compiler for Gracia Final.


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I did search and tried a few compilers but they all seem to work for other chronicles such as Interlude, High Five etc. Do you have anything specific in mind and willing to share?

Edited by Meydex
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36 minutes ago, Meydex said:

I did search and tried a few compilers but they all seem to work for other chronicles such as Interlude, High Five etc. Do you have anything specific in mind and willing to share?

well exist one free but at russian forum if i m not wrong* working for your client

 

also exist this https://mmo-dev.info/threads/lineage-ii-interface-editor-gui-by-mixer57.16931/

thank me later xd

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8 minutes ago, Contessina* said:

well exist one free but at russian forum if i m not wrong* working for your client

 

also exist this https://mmo-dev.info/threads/lineage-ii-interface-editor-gui-by-mixer57.16931/

thank me later xd

Is this free?

 

fFPanTI.png

 

 

Either way you are refering to the LUSE compiler and it doesnt work for gracia final.

 

  1. Grand Crusade
  2. Ertheia
  3. High Five
  4. Interlude
Edited by JaharakaL
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1 hour ago, JaharakaL said:

Is this free?

 

fFPanTI.png

 

 

Either way you are refering to the LUSE compiler and it doesnt work for gracia final.

 

  1. Grand Crusade
  2. Ertheia
  3. High Five
  4. Interlude

He say what he can buy .. yea I was talk for luse 

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On 5/18/2020 at 9:23 PM, Akar0 said:

 

Of course!! it works 100%, no crush, and it's FREE

... yeah working like a charm, only thing its bugged as hell

image.png.315fb5b9b818a6e8a26fbbbe92c02e88.png

 

original code from AttributeREmoveWnd.uc , price is int32 value 

function OnClickItem( string strID, int index )
{	
	local ItemInfo infItem;
	local int Price;
	if (strID == "ItemWnd")
	{		
		ItemWnd.GetItem( index, infItem );
		Price = int(infItem.DefaultPrice);
		txtRemoveAdena.SetText(MakeCostString(string(Price)));
		btnOK.EnableWindow();
	}
}

And in your sources , price is int64 , plus unneeded conversion to MakeCostStringInt64 , this leads to unexpected behavior .

function OnClickItem( string strID, int index )
{	
	local ItemInfo infItem;
	local INT64 Price;
	if (strID == "ItemWnd")
	{		
		ItemWnd.GetItem( index, infItem );
		Price = infItem.DefaultPrice;
		txtRemoveAdena.SetText(MakeCostStringInt64(Price));
		btnOK.EnableWindow();
	}
}

 

So in every new function u make , u have to use this unneeded conversion and some bugs may appear.

 

More of that u cant export GF interface.u( with that compiler) , neither u can use stripsource-Commandlet, to remove sourcecode from interface.u !

 

But yeah its free, bugs included 

Edited by LightFusionMain
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