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Movement BUG L2jmobius offer 50 - euro


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 When you move to target  _actor dont stop when is in distance to attack but it keep moving !!!

 

Here is a video ..

 

 

 

 

I try with my Dev to fix this CRAP about  1 MONTH

 

We both FAIL

 

 

Mobius did some update on their files it doesnt work !!

 

any IDEA how i could fix this ?

 

my offer is 50e

 

 

only serius answers please !!

Edited by Contessina*
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That's indeed a strange behaviour.

Among its issues, L2JFree's Gracia Final branch used to have a similar one in the past. Not sure if it was the same problem though.

The team tried to solve it by adding this check inside 'moveToPawn' method:

// if the target runs towards the character then don't force the actor to run over it
if (pawn instanceof L2Creature && pawn.isMoving())
{
	double speed = ((L2Creature)pawn).getStat().getMoveSpeed() / GameTimeManager.TICKS_PER_SECOND;
	offset += speed * Math.cos(Math.toRadians(Util.getAngleDifference(_actor, pawn)));
}

 

Perhaps, this can give you a small hint on how to move on.

 

Link: https://github.com/l2jfree/l2jfree-ct2.3/blob/master/l2jfree-core/src/main/java/com/l2jfree/gameserver/gameobjects/ai/AbstractAI.java

Edited by DnR
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I have done 225262 tests .. same my dev .. we added new movement engine .. it's fixed but created new bugs .. it's so fucking annoying 

 

 

Thank you for your time I will check it in few minutes 

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it doesn't even seem to be related to movement, character wouldn't travel that distance in that short time to kill 2nd mob

seems like bug in distance check on auto attack, does it also happen if u try to use skills?

 

edit: nvm, seems like it wasnt even bug you was talking about LOL

 

Edited by AlmostGood
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