-I have found a code for Newbie zone depends by level but i want to depends by echant of amor/weapon/jewel (no more than +6)
also getflag on enter and setflag(0) on exit.
\
Code:
Spoiler
protected void onEnter (final L2Character character)
{
if (character instanceof L2PcInstance)
{
if ((((L2PcInstance) character) .isNewbie ()))
{
((L2PcInstance) character) .sendMessage ("You entered the Newbie Zone.");
((L2PcInstance) character) .sendMessage ("This area is protected up to level" + Config.MAX_LEVEL_NEWBIE_STATUS + ", from level" + (Config.MAX_LEVEL_NEWBIE_STATUS + 1) + "the player who attempts to enter will be removed from the area . ");
}
}
else
Spoiler
protected void onExit (final L2Character character)
{
((L2PcInstance) character) .sendMessage ("You left the Newbie Zone.");
}
Hello mate, it's been a while since you appeared on discord, I would like your attention to finalize the ongoing project, if you see this please reply to me.
i think Interlude is better...there are lots of IL pack based on Vanganth old code in this forum,you can find it.
C5 only bugged in there.
Kameal i only know the La2world did that.
HB ,hmmm...the COEP i guess.
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Question
scraw
-Hello once again . I have an issue:
-I have found a code for Newbie zone depends by level but i want to depends by echant of amor/weapon/jewel (no more than +6)
also getflag on enter and setflag(0) on exit.
\
Code:
protected void onEnter (final L2Character character)
{
if (character instanceof L2PcInstance)
{
if ((((L2PcInstance) character) .isNewbie ()))
{
((L2PcInstance) character) .sendMessage ("You entered the Newbie Zone.");
((L2PcInstance) character) .sendMessage ("This area is protected up to level" + Config.MAX_LEVEL_NEWBIE_STATUS + ", from level" + (Config.MAX_LEVEL_NEWBIE_STATUS + 1) + "the player who attempts to enter will be removed from the area . ");
}
}
else
protected void onExit (final L2Character character)
{
((L2PcInstance) character) .sendMessage ("You left the Newbie Zone.");
}
Edited by scraw19 answers to this question
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