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Posted (edited)

hi, i try to make a new skill using same effects but other textures in the effect..

 

Using High Five Client

 

example skill id

 

23096    1    0    0    0    500    0    0.00000000    0        br_014    icon.skill0000        0    0    0    a,none\0    0    -1    11    0    a,none\0

 

<- This is the effect i want make new one with differents textures to show

 

br_014 take textures from SysTextures/branchSys.utx

 

how to make new effect for example br_0000014 and modify textures for them.

 

i dont find where are this effect in the client.. or decompile exactly file to see how work the effect-..

Edited by StarSCreams
forget some words
Posted

Hello, not sure if it's same effect but take a look at this:

class l2_br_014_skill extends L2SkillEffect;

defaultproperties{
    Desc="패배"
    SkillID=23021
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0
        AttachOn=AM_Trail
        offset=(X=0.000000,Y=0.000000,Z=40.000000)
        bRelativeToCylinder=false
        ScaleSize=1.300000
        EffectClass=Class'LineageEffect.br_s_u006_lose'
        SimpleEffectClass=Class'LineageEffect.br_s_u006_lose_simple'
        BR_ForceLifeTime=3.500000
    End Object
    CastingAction(0)=L2EffectEmitter'L2EffectEmitter0'
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1
        AttachOn=AM_Trail
        offset=(X=0.000000,Y=0.000000,Z=-0.500000)
        ScaleSize=1.000000
        EffectClass=Class'LineageEffect.br_s_u002_ca'
        SimpleEffectClass=Class'LineageEffect.br_s_u002_ca_simple'
    End Object
    CastingAction(1)=L2EffectEmitter'L2EffectEmitter1'
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2
    End Object
    CastingAction(2)=L2EffectEmitter'L2EffectEmitter2'
}

 

Posted
15 hours ago, Frank said:

Hello, not sure if it's same effect but take a look at this:


class l2_br_014_skill extends L2SkillEffect;

defaultproperties{
    Desc="패배"
    SkillID=23021
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0
        AttachOn=AM_Trail
        offset=(X=0.000000,Y=0.000000,Z=40.000000)
        bRelativeToCylinder=false
        ScaleSize=1.300000
        EffectClass=Class'LineageEffect.br_s_u006_lose'
        SimpleEffectClass=Class'LineageEffect.br_s_u006_lose_simple'
        BR_ForceLifeTime=3.500000
    End Object
    CastingAction(0)=L2EffectEmitter'L2EffectEmitter0'
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1
        AttachOn=AM_Trail
        offset=(X=0.000000,Y=0.000000,Z=-0.500000)
        ScaleSize=1.000000
        EffectClass=Class'LineageEffect.br_s_u002_ca'
        SimpleEffectClass=Class'LineageEffect.br_s_u002_ca_simple'
    End Object
    CastingAction(1)=L2EffectEmitter'L2EffectEmitter1'
    Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2
    End Object
    CastingAction(2)=L2EffectEmitter'L2EffectEmitter2'
}

 

 

 

hi!, thanks for take a time to search and reply!

 

where find and how to decript the script?

 

the script is correct but no have idea how to make or assing new textures.. you can help me?

 

Posted

when try compile ucc i get this error

 

--------------------Core - Release--------------------
--------------------Engine - Release--------------------
--------------------Fire - Release--------------------
--------------------Editor - Release--------------------
--------------------UWindow - Release--------------------
--------------------UnrealEd - Release--------------------
--------------------IpDrv - Release--------------------
--------------------l2effect - Release--------------------
Analyzing...
Superclass L2SkillEffect of class l2_br_0000014_skill not found

History: UMakeCommandlet::Main

Exiting due to error

 

i create folder out of system called l2effect/Classes

inside put class l2_br_0000014_skill.ucc

Posted
4 minutes ago, StarSCreams said:

Superclass L2SkillEffect of class l2_br_0000014_skill not found

 

because this class does not exist inside engine.u

5 hours ago, Frank said:

this guide is not for chronicles higher than Interlude. Only c4, c5 and interlude

for the kamael ++++ hi5 you need this

 

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