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Posted (edited)

Hello, firstly thanks for this awesome share!

I'm a rookie in Java and I had some troubles after compiling and running the pack.

Exception in thread "Thread-33" java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
        at l2ro.gameserver.network.loginservercon.AuthServerCommunication.write(AuthServerCommunication.java:323)
        at l2ro.gameserver.network.loginservercon.AuthServerCommunication.run(AuthServerCommunication.java:203)
[09:38:09]  INFO Restored 0 offline traders

May someone shine some light to what am I doing wrong and I kept getting this type of error when I throw the gameserver.jar/loginserver.jar to pack after compile?

  • [FIXED]: I was running it with wrong Java. -Many thanks to Blizzard for the instant response he gave to my problem.
Edited by Lineage II Arvaz
Fixed.
  • 3 months later...
Posted
Spoiler

[22:49:33] INFO Connecting to loginserver on 127.0.0.1:9014

[22:49:33] WARN Authserver registration failed! Reason: no free ID

 

I had this mesage, and i dont know where I can register that server xD

On 7/16/2020 at 12:32 AM, lokaosk1000 said:

fixed it

What do u did?

  • 5 months later...
  • 4 months later...
Posted (edited)

Hello everyone,

 

Does anyone know how to turn off or to properly setup "proxy'?

I'm trying to connect on server and i get error in Login server:

 

==========================================================

Error in Login Server

==========================================================

"[15:01:53]  INFO IP: 84.126.108.137 Login: test Assigned to Proxy: 127.0.0.1"

==========================================================

 

And in proxies.xml say something about .properties file, but i cant find that file.

 

 

==========================================================

proxies.xml

==========================================================

<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "proxies.dtd">
<!-- In order to make this file be in use, EnableProxies in server.properties MUST be set to true -->
<!-- This list should contain GameServer IPs. IP of the GameServer will be chosen for Player during Server Selection, based on Mask of his IP -->

<!-- For example, if IP of the player is 153.4.138.226, all of the masks below will be checked if IP matches range of mask -->
<!-- Mask 0.0.0.0/3 covers IPs from 0.0.0.0 to 31.255.255.255. Mask 32.0.0.0/3 covers IPs from 32.0.0.0 to 63.255.255.255 and so on -->
<!-- So if IP of the player matches below mask, value in "ip" will be given to him, to connect with GameServer -->
<!-- If player IP will not match any mask, Error in LoginServer logs will be printed -->
<list>
    <level min="40" max="86" ip="127.0.0.1"/>
    <minChatMessages party="3" clan="5" ip="127.0.0.1"/>
    <minChatMessages shout="5" ip="127.0.0.1"/>
    <minChatMessages all="15" trade="5" ip="127.0.0.1"/>
    <minChatMessages pm="3" clan="5" ip="127.0.0.1"/>

    <mask mask="0.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="16.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="32.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="48.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="64.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="80.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="96.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="112.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="128.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="144.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="160.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="176.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="192.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="208.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="224.0.0.0/4" ip="127.0.0.1"/>
</list>

==========================================================

==========================================================

 

If anyone could help it would be great.


 

Edited by nicu30
Gramatically mistakes
Posted
2 hours ago, nicu30 said:

Hello everyone,

 

Does anyone know how to turn off or to properly setup "proxy'?

I'm trying to connect on server and i get error in Login server:

 

==========================================================

Error in Login Server

==========================================================

"[15:01:53]  INFO IP: 84.126.108.137 Login: test Assigned to Proxy: 127.0.0.1"

==========================================================

 

And in proxies.xml say something about .properties file, but i cant find that file.

 

 

==========================================================

proxies.xml

==========================================================

<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "proxies.dtd">
<!-- In order to make this file be in use, EnableProxies in server.properties MUST be set to true -->
<!-- This list should contain GameServer IPs. IP of the GameServer will be chosen for Player during Server Selection, based on Mask of his IP -->

<!-- For example, if IP of the player is 153.4.138.226, all of the masks below will be checked if IP matches range of mask -->
<!-- Mask 0.0.0.0/3 covers IPs from 0.0.0.0 to 31.255.255.255. Mask 32.0.0.0/3 covers IPs from 32.0.0.0 to 63.255.255.255 and so on -->
<!-- So if IP of the player matches below mask, value in "ip" will be given to him, to connect with GameServer -->
<!-- If player IP will not match any mask, Error in LoginServer logs will be printed -->
<list>
    <level min="40" max="86" ip="127.0.0.1"/>
    <minChatMessages party="3" clan="5" ip="127.0.0.1"/>
    <minChatMessages shout="5" ip="127.0.0.1"/>
    <minChatMessages all="15" trade="5" ip="127.0.0.1"/>
    <minChatMessages pm="3" clan="5" ip="127.0.0.1"/>

    <mask mask="0.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="16.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="32.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="48.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="64.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="80.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="96.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="112.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="128.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="144.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="160.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="176.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="192.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="208.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="224.0.0.0/4" ip="127.0.0.1"/>
</list>

==========================================================

==========================================================

 

If anyone could help it would be great.


 

change the server.ini 

InternalHostname = 127.0.0.1     and try

Posted
31 minutes ago, xxPaNtHeRxx said:

change the server.ini 

InternalHostname = 127.0.0.1     and try

First of all thank you for fast answer.

I have changed internal as you said but didn't work sir.

Anyone??

Posted (edited)

It seems that @xxPaNtHeRxx wasn't helpful, because nothing change..still can't connect to server because of Proxy.

So, does anyone have knowledge how to DISABLE  Proxy please?

On 11/28/2021 at 4:10 PM, nicu30 said:

Hello everyone,

 

Does anyone know how to turn off or to properly setup "proxy'?

I'm trying to connect on server and i get error in Login server:

 

==========================================================

Error in Login Server

==========================================================

"[15:01:53]  INFO IP: 84.126.108.137 Login: test Assigned to Proxy: 127.0.0.1"

==========================================================

 

And in proxies.xml say something about .properties file, but i cant find that file.

 

 

==========================================================

proxies.xml

==========================================================

<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "proxies.dtd">
<!-- In order to make this file be in use, EnableProxies in server.properties MUST be set to true -->
<!-- This list should contain GameServer IPs. IP of the GameServer will be chosen for Player during Server Selection, based on Mask of his IP -->

<!-- For example, if IP of the player is 153.4.138.226, all of the masks below will be checked if IP matches range of mask -->
<!-- Mask 0.0.0.0/3 covers IPs from 0.0.0.0 to 31.255.255.255. Mask 32.0.0.0/3 covers IPs from 32.0.0.0 to 63.255.255.255 and so on -->
<!-- So if IP of the player matches below mask, value in "ip" will be given to him, to connect with GameServer -->
<!-- If player IP will not match any mask, Error in LoginServer logs will be printed -->
<list>
    <level min="40" max="86" ip="127.0.0.1"/>
    <minChatMessages party="3" clan="5" ip="127.0.0.1"/>
    <minChatMessages shout="5" ip="127.0.0.1"/>
    <minChatMessages all="15" trade="5" ip="127.0.0.1"/>
    <minChatMessages pm="3" clan="5" ip="127.0.0.1"/>

    <mask mask="0.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="16.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="32.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="48.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="64.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="80.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="96.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="112.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="128.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="144.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="160.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="176.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="192.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="208.0.0.0/4" ip="127.0.0.1"/>
    <mask mask="224.0.0.0/4" ip="127.0.0.1"/>
</list>

==========================================================

==========================================================

 

If anyone could help it would be great.


 

It seems that @xxPaNtHeRxx wasn't helpful, because nothing change..still can't connect to server because of Proxy.

So, does anyone have knowledge how to DISABLE  Proxy please?

Edited by nicu30
  • 1 month later...
Posted

Anyone have latest system for this source?

Something that contains "l2fandc.bg8", "L2fandc.Icon.teleport", etc.

Mine seems to be broken and although I know how to edit it and I also have a different board that is working, I want to try this one, so in case someone has it and is willing to share it beer for you. 😛

 

  • 1 year later...
Posted

Hi,

Anybody got error like this?
 

INFO Connecting to authserver on 127.0.0.1:9014
WARN Authserver registration failed! Reason: no free ID

 

In server.ini I have this

# How to request ID of LS
RequestServerID = 4
# Permission to take a different id, if requested busy
AcceptAlternateID = True

But changing ID doesn't do anything

 

Any ideas?

Cheers

  • 4 weeks later...
  • 2 weeks later...
Posted
On 8/16/2023 at 2:05 PM, Glimpse said:

Hi,

Anybody got error like this?
 

INFO Connecting to authserver on 127.0.0.1:9014
WARN Authserver registration failed! Reason: no free ID

 

In server.ini I have this

# How to request ID of LS
RequestServerID = 4
# Permission to take a different id, if requested busy
AcceptAlternateID = True

But changing ID doesn't do anything

 

Any ideas?

Cheers

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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