Hello boys, i'm back with a rare bug in all catacomb/necropolis monsters that i can't solve.
Sometimes when someone hit a monster or a group of them or using Provoke or Agression/Group Hate the monsters stay in its place like without attack desire, them are there, static
It happen to somebody? may be AI bug? Im using retail AI without modifications.
This i've seen in many servers and without solutions, just restart L2NPC or L2Server.
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
Nevermind25
Hello boys, i'm back with a rare bug in all catacomb/necropolis monsters that i can't solve.
Sometimes when someone hit a monster or a group of them or using Provoke or Agression/Group Hate the monsters stay in its place like without attack desire, them are there, static
It happen to somebody? may be AI bug? Im using retail AI without modifications.
This i've seen in many servers and without solutions, just restart L2NPC or L2Server.
@MasterToma may be util for your project
Edited by Vision7 answers to this question
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