Jump to content

Question

Posted

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

11 answers to this question

Recommended Posts

  • 0
Posted
4 hours ago, BmXaC said:

Καλησπέρα στην ομάδα, λοιπόν να μπω αμέσως στο θέμα έχω ένα Pack L2JFrozen μαζί με τα Source τα έχω βάλει μέσα στο eclipse.

Αλλα βλέπω λένε διάφορα για "svn" και τα source μου μέσα έχουν και ένα "svnVerison" τι είναι αυτό σε τι χρησιμεύει το χρειάζομαι για κάπου;
και η επομένη ερώτηση είναι για το subclipse τι είναι τι κάνει και αν το χρειάζομαι! 

ευχαριστώ εκ των πρότερων!

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

  • 0
Posted (edited)

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

Edited by Nightw0lf
  • 0
Posted
7 hours ago, Kara` said:

 

Ειναι για να μπορεις να κανεις σεξ ελευθερα χωρις να φοβασαι οτι θα γκαστρωθει η αλλη. Την ωρα που αρχιζετε ενεργοποιεις το subversion και αυτοματα εχεις sperm-protection.

 

[Ontopic] Υπαρχουν ακριβως 37,760.23 guides που μπορεις να διαβασεις τι ειναι αυτα, πως γινεται η εγκατασταση αλλα προφανως εισαι ο τυπικος Ελληνας που βαριεται και θελει να ανοιξει σερβερ για να "παιξει με τη παρεα του μονο", οπως λενε το 99% των Ελληνων που 2 μηνες μετα ανοιγουν frozen ή mythras. [/Ontopic]

κανεις λαθος απλα δεν βρηκα κατι σωστο ωστε να καταλαβω φιλε μου αλλιως δεν θα ρωτουσα.

2 hours ago, Nightw0lf said:

κάνε ποστ το κώδικα απο το build.xml να στο φτιάξω για να φύγει το έρρορ απο το version

κάνε με tag για να απαντήσω

αν μπορεσεις θα σου ημουν ευγνωμων

compile:
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\build.xml:47: warning: 'includeantruntime' was not set, defaulting to build.sysclasspath=last; set to false for repeatable builds
    [javac] Compiling 1443 source files to C:\Workspace bmxac\L2Jbmxac-Build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.5
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:42: warning: '_' used as an identifier
    [javac] 	private static final String _ = "\t";
    [javac] 	                            ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                          ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                               ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] C:\Workspace bmxac\L2Jbmxac-Core\java\com\l2jfrozen\logs\FileLogFormatter.java:50: warning: '_' used as an identifier
    [javac] 		return output.append(dateFmt.format(new Date(record.getMillis()))).append(_).append(record.getLevel().getName()).append(_).append(record.getThreadID()).append(_).append(record.getLoggerName()).append(_).append(record.getMessage()).append(CRLF).toString();
    [javac] 		                                                                                                                                                                                                        ^
    [javac]   (use of '_' as an identifier might not be supported in releases after Java SE 8)
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 9 warnings

 

  • 0
Posted
16 hours ago, Nightw0lf said:

:serious:έχουμε 2020 πλέων, σταμάτησα να περιμένω :sad:

περιμενα το 2020 για να το ανεβασω :smile:

<?xml version="1.0" encoding="UTF-8"?>
<project name="L2Jbmxac-Core" default="dist" basedir=".">
	
    <description>
    	L2Jbmxac-Core
    </description>
    
    <property name="src" location="java"/>
    <property name="lib" location="lib"/>
	<property file="build_config.properties"/>
	<property name="build" location="${build_folder}"/>
    <property name="build.classes" location="${build}/classes"/>
    <property name="build.dist" location="${build}/dist"/>
	<property name="build.dist.login" location="${build.dist}/loginserver"/>
	<property name="build.dist.login.lib" location="${build.dist.login}/lib"/>
	<property name="build.dist.game" location="${build.dist}/gameserver"/>
	<property name="build.dist.game.lib" location="${build.dist.game}/lib"/>
	
    <path id="classpath">
        <fileset dir="${lib}">
        	<include name="*.jar" />
        </fileset>
    </path>   
    
    <target name="init"
    	description="Create the output directories.">

        <mkdir dir="${build}"/>
        <mkdir dir="${build.classes}"/>
        <mkdir dir="${build.dist}" />
    	<mkdir dir="${build.dist.login}" />
    	<mkdir dir="${build.dist.login.lib}" />
		<mkdir dir="${build.dist.game}" />
    	<mkdir dir="${build.dist.game.lib}" />
    </target>
	
	<target name="compile"
            depends="version"
            description="Compile the source.">

        <javac destdir="${build.classes}"
               optimize="on"
               debug="on"
               source="1.5"
               target="1.5"
        	   encoding="utf-8"
               nowarn="off">
            <src path="${src}"/>
            <classpath refid="classpath"/>   
        </javac>
    </target>

    
    <target name="jar"
            depends="compile"
            description="Create the jar file">

        <jar destfile="${build}/l2jbmxac-core.jar">
            <fileset dir="${build.classes}"/>
       </jar>
        
    	<copy todir="${build.dist.login.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
    	<copy todir="${build.dist.game.lib}">
            <fileset dir="${build}">
                <include name="l2jbmxac-core.jar"/>
			</fileset>
        </copy>
	</target>

    <target name="compile.gcj"
            depends="jar"
            description="Build machine executable binary">  
            
        <exec dir="." executable="gcj" failifexecutionfails="false" os="linux:Linux:freebsd:FreeBSD" >
            <arg line="-O3 ${build.dist}/l2jbmxac-core.jar  -o ${build.dist}/l2jbmxac-core --main=com.l2scoria.Server"/>
        </exec>
    </target>
 
    <target name="dist" depends="jar">
    	
    	<copy todir="${build.dist.game.lib}">
			<fileset dir="${src}/../lib">
				<include name="*.jar"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login.lib}">
			<fileset dir="${src}/../lib">
				<include name="c3p0-0.9.1.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
				<include name="commons-lang-2.1.jar"/>
				<include name="mysql-connector-java-5.1.8-bin.jar"/>
				<include name="javolution.jar"/>
				<include name="l2scoria-mmocore-2.jar"/>
	        	<include name="xmlrpc-common-3.1.2.jar"/>
	        	<include name="xmlrpc-server-3.1.2.jar"/>
	        	<include name="ws-commons-util-1.0.2.jar"/>
				<include name="commons-logging-1.1.jar"/>
			</fileset>
		</copy>
        
        <copy todir="${build.dist.login}">
            <fileset dir="dist">
                <include name="LoginServer_loop.sh"/>
                <include name="startLoginServer.*"/>
            	<include name="L2AuthD.bat"/>
            	<include name="setlog.*"/>
				<include name="anti_ddos.*"/>
            	<include name="RegisterGameServer.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}">
            <fileset dir="dist">
                <include name="GameServer_loop.sh"/>
                <include name="startGameServer.*"/>
            	<include name="L2Server.bat"/> 
            	<include name="hibernate.cfg.xml"/>
            	<include name="setgame.*"/>
            	<include name="startBackup.*"/>
            </fileset>
        </copy>
    	
    	<copy todir="${build.dist}">
    	    <fileset dir="dist">
    	         <include name="Start_GameServer_noScreen.sh"/>
    	         <include name="Start_LoginServer_noScreen.sh"/>
    	         <include name="Start_GeoServer_noScreen.sh"/>
    	    </fileset>
    	</copy>
    	
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="lf"
					eof="remove"
					includes="**/*.sh">
		</fixcrlf>
		
		<fixcrlf 	srcdir="${build.dist.game}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
    	<fixcrlf 	srcdir="${build.dist.login}"
					eol="crlf"
					eof="remove"
					includes="**/*.bat">
		</fixcrlf>
	
    	<mkdir dir="${build.dist.game}/log" />
    	<mkdir dir="${build.dist.login}/log" />
    	<mkdir dir="${build.dist.login}/config" />
    	<mkdir dir="${build.dist.login}/config/Network" />
    	<mkdir dir="${build.dist.login}/config/Protection" />
    	<mkdir dir="${build.dist.login}/config/Standard" />
    	<mkdir dir="${build.dist.game}/config/Protection" />
    	<mkdir dir="${build.dist.game}/config/General" />
    	<mkdir dir="${build.dist.game}/config/Functions" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak" />
    	<mkdir dir="${build.dist.game}/config/Standard/Powerpak/Webservices" />
    	<mkdir dir="${build.dist.game}/config/Network" />
    	<mkdir dir="${build.dist.game}/config/Fun" />
        <mkdir dir="${build.dist.game}/data" />
    	<mkdir dir="${build.dist.game}/data/csv"/>
    	<mkdir dir="${build.dist.game}/data/sts"/>
    	<mkdir dir="${build.dist.game}/data/scripts"/>
    	<mkdir dir="${build.dist.game}/data/scripts/task"/>
    	
    	<copy todir="${build.dist.game}/config">
			<fileset dir="config">
				<include name="*.properties"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Protection">
			<fileset dir="config/Protection">
				<include name="*.*"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/config/Functions">
    		<fileset dir="config/Functions">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/General">
    		<fileset dir="config/General">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="*.*"/>
    		</fileset>
    	</copy>

    	<copy todir="${build.dist.game}/config/Standard/Powerpak">
    		<fileset dir="config/Standard/Powerpak">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Standard/Powerpak/Webservices">
    	    <fileset dir="config/Standard/Powerpak/Webservices">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/bmxac">
    	    <fileset dir="config/bmxac">
    	    	<include name="*.*"/>
    	    </fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Fun">
    		<fileset dir="config/Fun">
    			<include name="*.*"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/config/Network">
    		<fileset dir="config/Network">
    	 		<include name="Gameserver.ini"/>
    		</fileset>
   		</copy>
    	
    	<copy todir="${build.dist.login}/config">
			<fileset dir="config">
				<include name="telnet.properties"/>
			</fileset>
		</copy>
    	
    	<copy todir="${build.dist.login}/config/Protection">
    		<fileset dir="config/Protection">
    			<include name="MMOCore.ini"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Network">
    		<fileset dir="config/Network">
    			<include name="Loginserver.ini"/>
    			<include name="banned_ip.cfg"/>
    			<include name="banned_ip.xml"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.login}/config/Standard">
    		<fileset dir="config/Standard">
    			<include name="Log.cfg"/>
    			<include name="Console.cfg"/>
    			<include name="Servername.xml"/>
    		</fileset>
    	</copy>
    	

        <copy todir="${build.dist.game}/data">
            <fileset dir="data">
            	<include name="*.txt"/>
			</fileset>
        </copy>
    	
    	<copy todir="${build.dist.game}/data/csv">
    		<fileset dir="data/csv">
    	    	<include name="*.csv"/>
    		</fileset>
    	</copy>
    	
    	<copy todir="${build.dist.game}/data/sts">
    		<fileset dir="data/sts">
    	    	<include name="*.sts"/>
    			<include name="*.txt"/>
    		</fileset>
    	</copy>

        <delete dir="${build.classes}"/>
    	<delete file="${build}/l2jbmxac-core.jar"/>
    	
    </target>   
    
	<target name="version" depends="init" description="Create l2jbmxac-server.properties file"> 
		<tstamp> 
			<format property="build.tstamp" pattern="dd-MM-yyyy hh:mm:ss aa"/>
			</tstamp> 
		</target>
    
    <target name="clean" description="Remove the output directories">
        <delete dir="${build}"/>
    </target>
	
</project>

 

  • 0
Posted

ευχαριστώ θα το δοκιμάσω όταν πάω σπίτι, αυτά δεν χρειαζοντουσαν; γιατί δημιουργουσαν πρόβλημα;

  • 0
Posted
On 1/16/2020 at 4:01 PM, Nightw0lf said:

https://pastebin.com/XCT0S8tN

έβγαλα τα εξής

warnings, version

τωρα μου βγαζει

BUILD FAILED
C:\Workspace finest\L2Jbmxac-Core\build.xml:46: destination directory "C:\Workspace finest\L2Jbmxac-Build\classes" does not exist or is not a directory

  • 0
Posted
On 1/21/2020 at 6:33 PM, DenArt Designs said:

ξανα δοκίμασε αν δεν δουλέψει διέγραψε αυτό το φάκελο

L2Jbmxac-Build

Δουλεψε τελικα?
Και εμεις εχουμε το ιδιο προβλημα ακριβως.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?   When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.  
    • The legendary L2Elixir you remember from 2008 is officially back — remastered, refreshed, and reborn! Our x3 Interlude server launched on 28 November, and the community is growing every single day.   🔥 Fresh start 🔥 Active players joining daily 🔥 Long-term project — Licensed for over 5 years from PlayINERA. 🔥 True 2008 nostalgia with modern stability & polish   If you were part of the original Elixir family, this is your chance to relive the magic. If you’re new — welcome to a classic Lineage II experience built with passion, not profit.   Join the battles. Join the nostalgia. Join L2Elixir Reborn. Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • still available?  java version? client  salvation?  accept smarguart¡?
    • 🎉 L2NeverPain StuckSub - GRAND OPENING 12 December 2025🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2NeverPain StuckSub is officially opening its gates on 12 December 2025.   ⚔️What to expect: ✦Main Class +2 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 12 December 2025 20:00 GMT+2, we write the first chapter of NeverPain together. 🔥 https://l2neverpain.com/ https://discord.gg/kNP3UXgkmN
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock