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Posted
On 8/16/2019 at 10:37 AM, GLO said:

this is presumably caused from custom npcs and badly cleared cache - assuming you did not make the script its a bit troublesome to fix without having access to source of it

Could you help me to fix this shit mr. GLO?

Posted
13 hours ago, Blood Tears ♡ said:

Could you help me to fix this shit mr. GLO?

 

you can add me on skype (stormfrontboosting)

 

mortician.jpg

 

 

Posted

simulated event ClearL2Game()
{
    if(emt != None)
    {
        emt.Kill();
        emt=None;
    }
}

simulated function Destroyed() 
{
    Super.Destroyed();    
    ClearL2Game();
}

simulated event LostChild( Actor Other )
{
    if(emt== Other)
        emt=None;
}

Posted
On 8/15/2019 at 3:19 PM, Blood Tears ♡ said:

 

use a clean client, increase the virtual memory on computer's settings and let the l2.exe run with more rams by checking allow app handle 2gb+ ram using explorer suite. if u are the server owner; take a look to knownlist/teleport task which updates knownlist wrong. if u have no idea on java, delete unnecessary npcs on giran.

Posted
18 minutes ago, aLzhite said:

use a clean client, increase the virtual memory on computer's settings and let the l2.exe run with more rams by checking allow app handle 2gb+ ram using explorer suite. if u are the server owner; take a look to knownlist/teleport task which updates knownlist wrong. if u have no idea on java, delete unnecessary npcs on giran.

The problem is with bad script on custom npc, not virtual memory or java

Posted
3 hours ago, GLO said:

The problem is with bad script on custom npc, not virtual memory or java

but he says thats not happening always so the caching gives this error imo in client side

Posted
37 minutes ago, aLzhite said:

but he says thats not happening always so the caching gives this error imo in client side

the problem described will ALWAYS happen but the when is variable

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