Jump to content
  • 0

Question

Posted (edited)

Hi guys i made special zone like solo farm with minutes etc.. but my problem is player when player disconnect or restat inside the zone after login he still be their.. i wanna help for this to move back at giran after disconnection or restat etc.. some one can help me please?.. thanks

Code:https://pastebin.com/uPFuC4zN?fbclid=IwAR2VqCha3MCXpDE2ajw_y9b9tC2HwKepxakHtrsyLWiGSK2YhvqxZV-9j20

//Edit

 

Edited by cicos

12 answers to this question

Recommended Posts

  • 0
Posted
20 hours ago, filimon said:

Add a check in enterworld to return the player if his time is over and if he's in the zone.

 

 

Nope, can be done passively using onEnter zone, since when you connect, you are registered to zone. You only have to check if the dude is supposed to be there or not, like grand boss zones, which is basically a map where players are registered with their timestamp.

  • 0
Posted
9 hours ago, Tryskell said:

 

Nope, can be done passively using onEnter zone, since when you connect, you are registered to zone. You only have to check if the dude is supposed to be there or not, like grand boss zones, which is basically a map where players are registered with their timestamp.

Indeed. Thanks :)

  • 0
Posted
On 7/15/2019 at 10:52 AM, Tryskell said:

 

Nope, can be done passively using onEnter zone, since when you connect, you are registered to zone. You only have to check if the dude is supposed to be there or not, like grand boss zones, which is basically a map where players are registered with their timestamp.

can you help me ?.. https://pastebin.com/uPFuC4zN?fbclid=IwAR2VqCha3MCXpDE2ajw_y9b9tC2HwKepxakHtrsyLWiGSK2YhvqxZV-9j20

  • 0
Posted

Edit the zone type for BossZone, don't forget to use allowPlayerEntry. Check GrandBossTeleporters for example.

 

If BossZone properties don't fit you or you already got a custom zone type, you have to copy-paste BossZone content into your whatever custom zone and remove both setInsideZone(ZoneId.BOSS calls, and ofc to edit the zone type for your custom zone type.

  • 0
Posted
2 hours ago, Tryskell said:

Edit the zone type for BossZone, don't forget to use allowPlayerEntry. Check GrandBossTeleporters for example.

 

If BossZone properties don't fit you or you already got a custom zone type, you have to copy-paste BossZone content into your whatever custom zone and remove both setInsideZone(ZoneId.BOSS calls, and ofc to edit the zone type for your custom zone type.

i am going to try now thanks.

  • 0
Posted
5 hours ago, Tryskell said:

Edit the zone type for BossZone, don't forget to use allowPlayerEntry. Check GrandBossTeleporters for example.

 

If BossZone properties don't fit you or you already got a custom zone type, you have to copy-paste BossZone content into your whatever custom zone and remove both setInsideZone(ZoneId.BOSS calls, and ofc to edit the zone type for your custom zone type.

i changed type and made it BossZone, inside enterinside i made it like enter bosszone but at boss zone i dont have  disconnect back to town code.. help for this.

  • 0
Posted (edited)
24 minutes ago, cicos said:

i changed type and made it BossZone, inside enterinside i made it like enter bosszone but at boss zone i dont have  disconnect back to town code.. help for this.

 

Don't use a GM character, but a regular character to test such thing. GM got no restriction.

 

If you already tested with a default player, what can I say... Your pack probably didn't implement them properly. You can check on which zone you are currently set using //zone_check and //zone_visual admincommands.

Edited by Tryskell

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I don't know this guy and I don't care about him or the server. What I want to say I already do it. And yes, it does seem like he has some mental problems to make up these stories. 
    • L2JForge Version Update  Update: 15 June – 1 July 2026  Fixes & Improvements Fixed PawnShop pagination and inactive Community Board actions. Added thread-safe caching to the PawnShop system. Fixed MMOTopVote vote tracking. Fixed PvP Event participant cleanup. Restored the missing PvP Ranking broadcast. Improved CTF flag handling and zone validation. Added Try Skin / Hat Preview handlers to the Community Board. Improved character skin appearance refreshes without requiring a restart. Improved NPC positioning to reduce train and collision abuse. Fixed Seal of Ruler casting from invalid artifact positions. Added stricter castle artifact, range and height validation. Fixed character restoration stability during Enter World. Reworked Community Board Home, Shop, Bosses and Events sections. Added live Raid/Epic Boss status and respawn information. Added upcoming PvP and GvG event schedules. Integrated character services, settings and statistics into the Community Board. Moved Vote Rewards from a voiced command into the Character Menu in Community Board. Removed the obsolete Achievements / .rewards system.  Removed unused multilingual resources and simplified datapack loading. Improved datapack startup and HTML cache stability. Added automatic build revision and build-date metadata. Reorganized runtime libraries and standardized generated server jars. Refined the Player, Creature, GameClient, Clan and Frintezza systems. Performed extensive source cleanup and reliability improvements. Updated build configuration and repository exclusions.  Work in Progress Development continues with additional gameplay fixes, performance improvements, system cleanup and more upgrades already in progress..
    • this is how i feel about a 1 post acc clearly a friend of the scammers trying to defend it LOL anyways... i wish this wasnt real. i cant make this up.  
    • 𝐈𝐌𝐏𝐑𝐎𝐕𝐄𝐃 𝐂𝐋𝐀𝐒𝐒𝐈𝐂 𝟐.𝟓 - 𝐋𝐈𝐍𝐄𝐀𝐆𝐄 𝐈𝐈 𝐄𝐈𝐍𝐇𝐎𝐕𝐀𝐍𝐓 - Opening Date: 10th July 2026 - Time: 20:00 GMT+3 - Mid Rate x3 - Adena x3 - 100% Drop Rate - Quest Reward Adena x3 - Vitality System - Classic Zaken 2.5 Based - Improved Classic Gameplay - Improved Buff System - No Dual Box - No Pay to Win - 7 Members Party System - Dynamic Stages Progression - Reworked Support Classes - Reworked Skills & New Skills - New Skill Visual Effects - Improved Quests & Better Rewards - Daily Missions & Daily Quests - Weekly Solo Instances - In-Game Wiki with .wiki Command - Olympiad Rework - Castle Siege Improvements - Grand Boss & Raid Boss Progression ⚔ Designed to deliver a competitive, rewarding, and long-term Classic experience without destroying the original Lineage II feeling.   Don't forget to check the in-game wiki and discover all the unique features and gameplay improvements we prepared for you! Website: https://l2einhovant.net/en Discord: https://discord.gg/VfNngPrzaf Instagram: https://www.instagram.com/l2einhovant_classic/ Youtube: https://www.youtube.com/@L2Einhovant TikTok: https://www.tiktok.com/@vedi2300
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..