Jump to content

All dev.mode commands ( All chronicles Lineage 2 )


Recommended Posts

dmcommands.png.e84ed30045414a4e37935bea2

 

Hello, dear MXC users! I want to show you all ( maybe all ) commands for Lineage 2 developer mode.

We know about " pv / sv / nv / stat l2 / show [ ] ", but let's see more commands for Lineage 2 developer mode.

 

Credits: ExLite

 

Spoiler

/ / / l2debugwindow - 
/ / / l2debug - displays messages in the open console
/ / / geodata - you must copy the GEODATA folder to a folder GEODATA in the client
/ / / buildzone map = [map_name] is the same crap but in one area
/ / / showborderline - shows the boundary
/ / / showsectors - divides the world on sectors
/ / / camerawalking mode = on | off - enables the camera to move a limited distance without moving Player.
/ / / c_rmode [1-7] - changes the map of the world ... very badly) to demonstrate how until I found)
/ / / bighead size = [1-n] - increases the size of the head. (only you can see it)
/ / / open [map name] - ///open 24_24
/ / / get [class_name] [attrib_name]
/ / / set [class_name] [attrib_name]
/ / / editdefault class = [class_name]
/ / / stat l2 - info of everything ... constantly changing. useful.
/ / / stat fps - number of frames per second


UClient::Exec
    BRIGHTNESS
    CONTRAST
    GAMMA
ULevel::Exec
    SHOWEXTENTLINECHECK
    SHOWLINECHECK
    SHOWPOINTCHECK
UInput::ExecL2Test
    SIMULMESH
    SPAWNDUMMY
    OnRelease
    ReloadSkillEffect  |    ReloadSE
    ReloadSceneInfo    |    ReloadSI
    Perf
      count
      dump
    TSkin
    ZoneState
    ChNPCState
    gfx
    L2Console
    SkipFullUShader
    rec
    blendspine
    airbind
        on
          off
    SuperShadow
      on
        off
    CameraNearPlane    |    CNP
    IZ
    FlyMove
    show_range
    dm
        on
          off
    gfxmsg
    USELIGHTMAP
    SPAWNSkillEffect    |    sse
    ExchangeSubstitute
    efflvl
    builder
UInput::Exec
    SceneEditor
    ow
    CAMERAYAW
    CAMERAPITCH
    PLAYERPAWNMOVETO
    CameraRotationOn
    UseAutoTrackingPawnOff
    STOPMOUSE
    CameraRotationOff
        OnRelease
    UseAutoTrackingPawnOn
        OnRelease
    MOVEMOUSE
      OnRelease
    FIXEDDEFAULTCAMERA
      OnRelease
      UP
        DOWN
    ZOOMINPRESS
    ZOOMOUTPRESS
    ZOOMINHOLD
    ZOOMOUTHOLD
    TURNBACK
    DEFAULTCAMERA
      OnRelease
    KEYBOARDMOVEUPAIRSHIP
      OnRelease
    KEYBOARDMOVEDOWNAIRSHIP
      OnRelease
    KEYBOARDSTOPMOVEAIRSHIP
      OnRelease
    KEYBOARDMOVESTART
      OnRelease
    KEYBOARDMOVEFINISH
      OnRelease
    LEFTTURNINGSTART
      OnRelease
    LEFTTURNINGFINISH
      OnRelease
    RIGHTTURNINGSTART
      OnRelease
    RIGHTTURNINGFINISH
      OnRelease
    KEYBOARDPERMANENTMOVE
      OnRelease
    KeyboardPermanentMovingForward
      OnRelease
    KEYBOARDBACKMOVESTART
      OnRelease
    KEYBOARDBACKMOVEFINISH
      OnRelease
    KeyboardMoveFinishAl
      OnRelease
    BUTTON
    PULSE
    TOGGLE
    AXIS
    JOYPAD
    COUNT
    KEYNAME
    LOCALIZEDKEYNAME
    KEYBINDING
    L2Restart
    Warp
    rwarp
    FadeOut
    FadeIn
    bbb
    bbbb
    MoveWarp
    L2WaterInfo
    L2WaterReflect
    L2UnderWaterEffect
    EnterChat
    YAWTURN
    HideName
    L2EVENTON
    L2EVENTOFF
    GETITEM
      OnRelease
    ATTACK
      OnRelease
    SHOWCOMPASS
    HIDECOMPASS
    SCENE0
    SCENE1
    ANTIPORTA
    TELEPORT
      OnRelease
    Observer
      On
    WAITMODECHANGE
      OnRelease
    MOVEMODECHANGE
      OnRelease
    CONTROLLERVIEW
    PAWNVIEW
    SPAWNPLAYERPAWN
      OnRelease
    DeletePlayer
      OnRelease
    SPAWNACTOR
      OnRelease
    SPAWNNPCS
      OnRelease
    PlayerMove
    DumpActor
      OnRelease
    SPAWNVEHICLES
      OnRelease
    SAS
      ON
      OFF
        RIDE
          D
            P
              MOVE
    TRAI
    SPS
    SPSM
    SPAWNITEM
      OnRelease
    SPAWNEDPAWNMOVETO
    STOPPAWNMOVING
      OnRelease
    DISTANCEFOG
    DISTANCEFOGRANGE
    PERSPECTIVE
    GROUNDSPEEDUP
      GROUNDSPEEDDOWN
        CAMERAVIEWHEIGHTADJUST
        SELECTINGCANCE
          Crash
          CHAIR
            SIT
            STAND
          JOYSTICKMOVE
            OnRelease
          STEPMOVE
    COMBOANIMPLAY
    CHANGEANIM
    CheckGrp
    Addabnorma      |    aa
    deleteabnorma   |    da
    AddEffect
    DeleteEffect
    CursedWeapon
    FIRECRACKER
    FENCE
    BONESCALE   |    BS
    FLY
    DASH
    TRANS
    SETROT
    bighead
    Lodchange
    Env Reload
    SETTIME
    SETTIMERATIO
    CancelMAGICTEST
    DeleteSelectedActor
    DeleteActor
    pv   |    PawnViewer
    nv   |    NpcViewer
    sv   |    SkillViewer
    SHOWMAP
    HERO
    HDR
    PE
    dof
    water
    inst
    Cast
    SkillRemain
    beginmr
    Specia
    RequestExEnchantSkillInfo
    RequestExEnchantSkillInfoDetai
    RequestExEnchantSki
    Norma
    WaitType
    Swim
        On
          Off
    Weather
    AirState
      On
        Off
    addcubic
    decubic
    cubicski
    ATTACKSPEEDDOWN
    ATTACKSPEEDUP
    setwyvern
    SVS
    BoneSim
    ReduceLOD
    KeepMinFrame
    SkipAnim
    Hitwater
    ToggleCollideWorld
    SHADOW
    DEFAULTSHADOW
    RIDE
    UNRIDE
    ANIMPLAY
      REFRESH
    TRANSFER
    BuildZone
    LoadPath
    Limit
    C_TELEPORT
        RETURN
        HOME
    C_RMODE
    GEODATA
    SEAMLESS
      ON
        OFF
    MAPLOC
    SHOWBORDERLINE
    SHOWSECTORS
    LINECHECK
    CacheTexture
    RenderDeco
      Density
    Arrow
          On
            Off
    RadarTime
    MapBug
    Batch
    SkipGC
    ChangeServer
    Thread
      On
        Off
    SHOWLOADLINE
    Range
    ResetCam
    CameraDist
    ResetProfiler
    CAMERAWALKING   |    cw
    INCCAMERAWALKINGACCE
      OnRelease
    DECCAMERAWALKINGACCE
      OnRelease
    MODMAXAIRSPEEDSTART
      OnRelease
    MODMAXAIRSPEEDFINISH
      OnRelease
    CAMERAMODESELECTINGCANCE
    ChangeEnv
    FISH
        START
          END
            COMBAT
              REGEN
                RANK
    GPUSkinning
    PA
    SpawnPC   |    SpawnPCs
    SpawnNPC   |    SpawnNPCs
    SDPC
    SETALPHA
    SPAWNEMITTER      |    SE
    VARIATIONEFFECT   |    VE
    ClickMe           |    cm
    L2CheckResource   |    L2CR
    DestroyActor
        A
    NameOffset
        off
    Flight
    Clear_block
    Clear_Lines
    D
      OFF
      SW
UGameEngine::Exec
    OPEN
    START
    SERVERTRAVEL
    SAY
    DISCONNECT
    RECONNECT
    EXIT    |   QUIT
    CRASH
    GETCURRENTTICKRATE
    GETMAXTICKRATE
    GSPYLITE
    SAVEGAME
    CANCEL
    SOUND_REBOOT
    LazyMode
      On   |    Off
    SetAgit
        SET
UEngine::Exec
    FLUSH
    STAT
      ANIM
      DEFAULT    |   RESET
      FPS
      RENDER
      HARDWARE
      GAME
      HISTOGRAPH
      XBOXMEM
      MATINEE
      AUDIO
      NET
      PACKETCOUNT
      EXPACKETCOUNT
      GRAPH
      DEBUG
      ALL
      NONE
      CONSOLE
      L2
      MEM
      Thread
      Script
      ScriptR
      GFx
      ET
      ER
      EA
    CRACKURL
    PACKETCOUNTSTART
    PACKETCOUNTSTOP
    EXPACKETCOUNTSTART
    EXPACKETCOUNTSTOP
    RELOAD
    REPLAYSAVE
        START
          END
    REPLAYLOAD
    BuildLevel    |      ReleaseLevel
    FAKEITEM
UViewport::Exec
    TRUETYPE
    TTFSHOT
    ISFULLSCREEN
    GETPING
    INJECT
    NETSPEED
    LANSPEED
    SHOWALL
    REPORT
    SHOT
    SHOWACTORS
    HIDEACTORS
    RMODE
    L2S
      SPAWNTARGET
      REND
          BLEND    |    NORMALS
            BONE
              BONENO
                SKIN
                  BOUND
                    SIMULCOLLISION   |    SC
                      BONENAME       |    BN
                        SIMULVERTEX  |    SV
                          DEFAULT    |    RESET
      cp
      SHOW
        CINEMATICS
          CINEMATICSRATIO
            FIXEDVISIBILITY
              TOGGLEREFRAST
                EXEC
      ACTORS
        ACTORINFO
          STATICMESHES
            TERRAIN
              FOG
                SKY
                  CORONAS
                    PARTICLES
                      BSP
                        RADII
                          FLUID
                            PROJECTORS
                              FALLBACKMATERIALS
                                COLLISION
                                  TERRITORY
                                    VOLUME
                                      NAME
                                        DROP
                                          WINDOWNAME
                                            WINDOWBOX
                                              UISCRIPTDEBUGINFO
                                                MUSICVOLUME
    CLEAR

 

  • Like 1
  • Thanks 1
  • Upvote 4
Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...

where to enter those commands?
 

UInput::Exec
    SceneEditor
    ow
    CAMERAYAW
    CAMERAPITCH
    PLAYERPAWNMOVETO
    CameraRotationOn
    UseAutoTrackingPawnOff
    STOPMOUSE
    CameraRotationOff
        OnRelease
    UseAutoTrackingPawnOn
        OnRelease
    MOVEMOUSE
      OnRelease
    FIXEDDEFAULTCAMERA
      OnRelease
      UP
        DOWN
    ZOOMINPRESS
    ZOOMOUTPRESS
    ZOOMINHOLD
    ZOOMOUTHOLD
    TURNBACK
    DEFAULTCAMERA
      OnRelease
    KEYBOARDMOVEUPAIRSHIP
      OnRelease
    KEYBOARDMOVEDOWNAIRSHIP
      OnRelease
    KEYBOARDSTOPMOVEAIRSHIP
      OnRelease
    KEYBOARDMOVESTART
      OnRelease
    KEYBOARDMOVEFINISH
      OnRelease
    LEFTTURNINGSTART
      OnRelease
    LEFTTURNINGFINISH
      OnRelease
    RIGHTTURNINGSTART
      OnRelease
    RIGHTTURNINGFINISH
      OnRelease
    KEYBOARDPERMANENTMOVE
      OnRelease
    KeyboardPermanentMovingForward
      OnRelease
    KEYBOARDBACKMOVESTART
      OnRelease
    KEYBOARDBACKMOVEFINISH
      OnRelease
    KeyboardMoveFinishAl
      OnRelease
    BUTTON
    PULSE
    TOGGLE
    AXIS
    JOYPAD
    COUNT
    KEYNAME
    LOCALIZEDKEYNAME
    KEYBINDING
    L2Restart
    Warp
    rwarp
    FadeOut
    FadeIn
    bbb
    bbbb
    MoveWarp
    L2WaterInfo
    L2WaterReflect
    L2UnderWaterEffect
    EnterChat
    YAWTURN
    HideName
    L2EVENTON
    L2EVENTOFF
    GETITEM
      OnRelease
    ATTACK
      OnRelease
    SHOWCOMPASS
    HIDECOMPASS
    SCENE0
    SCENE1
    ANTIPORTA
    TELEPORT
      OnRelease
    Observer
      On
    WAITMODECHANGE
      OnRelease
    MOVEMODECHANGE
      OnRelease
    CONTROLLERVIEW
    PAWNVIEW
    SPAWNPLAYERPAWN
      OnRelease
    DeletePlayer
      OnRelease
    SPAWNACTOR
      OnRelease
    SPAWNNPCS
      OnRelease
    PlayerMove
    DumpActor
      OnRelease
    SPAWNVEHICLES
      OnRelease
    SAS
      ON
      OFF
        RIDE
          D
            P
              MOVE
    TRAI
    SPS
    SPSM
    SPAWNITEM
      OnRelease
    SPAWNEDPAWNMOVETO
    STOPPAWNMOVING
      OnRelease
    DISTANCEFOG
    DISTANCEFOGRANGE
    PERSPECTIVE
    GROUNDSPEEDUP
      GROUNDSPEEDDOWN
        CAMERAVIEWHEIGHTADJUST
        SELECTINGCANCE
          Crash
          CHAIR
            SIT
            STAND
          JOYSTICKMOVE
            OnRelease
          STEPMOVE
    COMBOANIMPLAY
    CHANGEANIM
    CheckGrp
    Addabnorma      |    aa
    deleteabnorma   |    da
    AddEffect
    DeleteEffect
    CursedWeapon
    FIRECRACKER
    FENCE
    BONESCALE   |    BS
    FLY
    DASH
    TRANS
    SETROT
    bighead
    Lodchange
    Env Reload
    SETTIME
    SETTIMERATIO
    CancelMAGICTEST
    DeleteSelectedActor
Link to comment
Share on other sites

Not a complete list of commands ! )
much is missing

8da1c9f08945.png

after SHOWMAP comes the minimap command, and then the HERO command 

(pruf ) 

2b1186892c6f.png

you don't have it ! )

see what's next )

db8f3091cb90.png

after the hero command, there is no hdr command, but first the LEGEND command and then the HDR command

(pruf ) 

3c7f857010a9.png

 

very bad )

you need to add to the list

 

 

 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Welcome to JewStor Service!!!   ❖Ready-made verified wallets, exchanges, business banks and to order accounts. ❖EU/UK/US/DE Stuff: 100% Verified! Reliable financial tools for your business. ❖Popular items available include: Stripe business + Payoneer, Deutshce Bank, BBVA ES, Xapo Bank, Revolut business / personal, Santander Bank, Wallester business, Bitsa EU, Binance EU, Qonto Business, Blackcatcard EU, Shopify Payments, ICard EU, N26 EU, Naga Pay EU, Paysera EU, Mistertango Business and many others.
    • Custom = everything that is not part of my H5 client, such as Aegis skin, Death Knight skin, Constructor skin, Golden Valakas skin, an example is the pack containing 3 Golden Valakas skins+cloaks, to give you an idea, this pack consumes almost 200MB within the system, another example of custom is the Hunter Head set made by Asuki, almost 100MB within the system, every custom item added to the client, specifically within the system folder will increase the consumption of your client's virtual ram memory, the more custom added there, the faster your client will close due to critical. Around 4 to 5 custom packs that I removed from the system and made my client reach the ram virtual limit only after more than 40 hours online, in other words; It is only worth adding custom items to the system folder if it is very well compressed, maximum up to 10MB per custom pack (This pack below in the photo, only it inside your client - system consumes almost 200MB, when I removed this pack inside the system it increased the game's lifespan by almost 4h during my tests)
    • ready pack for sale with lucera files made from scratch price is 350 euros without the license the server is x30 rate the server is there to see everything test ie.. there have been several changes everything works there will be support for everything for as long as possible please, can you send me a message here, there is complete transparency in everything
    • The author has been using an alternate account under the name @project166 to promote their services, which violates our RULES. Additionally, the author does not adhere to our guidelines regarding the inclusion of pricing information.     Topic Locked.
    • Hello folks, I'm working on a l2j project and looking at the xml files of items, i can't figure out from which client files are some parameters taken, for example: set name="default_action" val="EQUIP" I've checked itemname and etcitemgroup but no luck, unless i missed it. (This specific entry is present in itemname of some newer clients for example) Anyone has a clue? Appreciated!
  • Topics

×
×
  • Create New...