Jump to content
  • 0

Error loading "scripts.xml"


Question

Posted

I dont know why this shows up but i can't create clan..can't do anything.

 

It also sayed before   "error loading  scripts.ai.group.Monastery"/> "

re-added again original Monastery.java,compiled and still the same.

 

ScriptManager: Error loading "scripts.xml" file, java.lang.NullPointerException

 

My scripts.xml

https://pastebin.com/a07iXj8u

11 answers to this question

Recommended Posts

  • 0
Posted

If you are using latest acis, make sure you are using proper Java version.

Otherwise scripts scream, from memory. Such shit happened with good pack trance shared and ppl tried to use Java 7 while it was 6.

  • 0
Posted
1 hour ago, SweeTs said:

If you are using latest acis, make sure you are using proper Java version.

Otherwise scripts scream, from memory. Such shit happened with good pack trance shared and ppl tried to use Java 7 while it was 6.

 rev 368.

it worked before but i removed the messages of mos moobs from Monastery.java and since then it stoped working....BUT ,i added again the original Monastery.java and still the same now.

  • 0
Posted (edited)
1 hour ago, DenArt Designs said:

show the code and what you removed if it is NPE propably is your mistake

 

After i removed it and saw it is not working i added it back.

The file responsable for it is Monastery.java . i guess this is it since the problem started when i made some changes here.

 

/java/net/sf/l2j/gameserver/scripting/scripts/ai/group/Monastery.java

https://pastebin.com/2QHxYtSY

Edited by KIDutz
  • 0
Posted
On 4/9/2019 at 12:17 AM, DenArt Designs said:

and what did you remove? or what changes you did?

 

deleted this

                npc.broadcastNpcSay(((player.getAppearance().getSex() == Sex.FEMALE) ? "Sister " : "Brother ") + player.getName() + ", move your weapon away!");

 

 

But added the original Monastery.java back when i saw it doesnt load scripts

  • 0
Posted
18 minutes ago, KIDutz said:

deleted this

                npc.broadcastNpcSay(((player.getAppearance().getSex() == Sex.FEMALE) ? "Sister " : "Brother ") + player.getName() + ", move your weapon away!");

 

 

But added the original Monastery.java back when i saw it doesnt load scripts

this cannot provide NPE

  • 0
Posted

Try with this debug code and show the stacktrace message.

 

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/scripting/ScriptManager.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(revision 712)
+++ java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(working copy)
@@ -107,6 +107,7 @@
 		catch (Exception e)
 		{
 			_log.warning("ScriptManager: Error loading \"scripts.xml\" file, " + e);
+			e.printStackTrace();
 		}
 		
 		ThreadPool.scheduleAtFixedRate(this, 0, PERIOD);

 

P.S. Why people tries to change something w/o Java and architecture knowledge? It's some madness.

  • 0
Posted
2 hours ago, Rootware said:

Try with this debug code and show the stacktrace message.

 


### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/scripting/ScriptManager.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(revision 712)
+++ java/net/sf/l2j/gameserver/scripting/ScriptManager.java	(working copy)
@@ -107,6 +107,7 @@
 		catch (Exception e)
 		{
 			_log.warning("ScriptManager: Error loading \"scripts.xml\" file, " + e);
+			e.printStackTrace();
 		}
 		
 		ThreadPool.scheduleAtFixedRate(this, 0, PERIOD);

 

P.S. Why people tries to change something w/o Java and architecture knowledge? It's some madness.

 

 

java.lang.NullPointerException
        at net.sf.l2j.gameserver.instancemanager.GrandBossManager.getBossStatus(GrandBossManager.java:75)
        at net.sf.l2j.gameserver.scripting.scripts.ai.individual.Baium.<init>(Baium.java:76)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at java.lang.Class.newInstance(Unknown Source)
        at net.sf.l2j.gameserver.scripting.ScriptManager.load(ScriptManager.java:63)
        at net.sf.l2j.gameserver.scripting.ScriptManager.<init>(ScriptManager.java:33)
        at net.sf.l2j.gameserver.scripting.ScriptManager$SingletonHolder.<clinit>(ScriptManager.java:203)
        at net.sf.l2j.gameserver.scripting.ScriptManager.getInstance(ScriptManager.java:23)
        at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:280)
        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:146)

  • 0
Posted
2 hours ago, Rootware said:

Your Grand Bosses data are corrupted. I meant spawns, zones, sql, scripts. Check this way and remember what you did yet.

 Thank you , solved it ! thanks mate

 

thanks everyone for ur involvment . appreciate alot

Guest
This topic is now closed to further replies.


  • Posts

    • Very good at his job and highly communicative. He handles everything on time and consistently shows strong effort.
    • WoW Midnight — AFK Fishing Bot v2.0     Fully rewritten. No more pixel detection. V2 is audio-only and paired with a companion addon that handles everything inside the game — one keybind does it all.     Showcase:                  What's new in v2.0 Audio-only detection. Listens for the splash. No screen scanning, no calibration, no zone tuning. It just works anywhere. One key for everything. Same keybind casts the line and loots the catch. Bound via the included BobberAssist addon. Auto-buff system. Drop your lures, teas, potions (Haranir Phial, Sanguithorn Tea, Ominous Octopus Lure, etc.) into the addon. Set a timer. The bot refreshes them automatically before each cast. Sit-and-fish mode. Optional — bot types /sit when you start. Fewer interrupts from Root Crabs and roaming mobs. Smart anti-AFK. Fires only between catches, never mid-cast. AutoDestroy addon included. Junk items deleted automatically after every catch. VB-CABLE support. Play music, Discord, YouTube with zero interference. Randomized timing — natural 50–120 ms reactions.                       Features One-key start (F6) — press and walk away Audio isolation via VB-CABLE — play music, YouTube, Discord with zero interference Configurable consumable auto-use (lures / baits / potions / teas) with per-item timers Sit-and-fish mode to avoid ambient mob aggro Anti-AFK built in — jumps every 5 minutes in stand mode, jump + re-sit in sit mode (between catches only, never mid-cast) AutoDestroy addon included — automatically deletes junk items to keep bags clean after every catch Randomized splash→loot and loot→recast delays (natural timing, 50–120 ms reaction) Works in any zone, any fishing spot No pixel detection means no zone-specific tuning — it just works        Why v2 > v1 V1 scanned your screen for the bobber. It broke when the UI changed, the camera moved, or a new zone had different visuals. V2 only listens for the splash — nothing visual to break. Plus the new addon lets a single keybind cast, loot, and use your buffs. Way less setup, way more reliable.            Safety Runs completely external. No injection, no memory reads, no file edits. Watches nothing, listens to audio, presses one key. Use at your own risk. Automation is against Blizzard's ToS.          V1 owners Free upgrade. DM me for the new build.   One-time payment, lifetime access. DM on Discord: Nythrand
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..