But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps
GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26
# Template file geodata
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j
# If True GEODATA
AllowGeodata = True
# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True
#Motion keyboard (arrows)
AllowMoveWithKeyboard = False
# Increase to Z for packages
ClientZShift = 16
# Optimization of geodata in memory, saves about 150MB memory
# Optimization should first need to generate a map of matches
CompactGeoData = True
# The minimum difference between the layers
MinLayerHeight = 64
# The maximum height of the step for geodata
MaxZDiff = 64
# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True
#Smooths the way #
# It should be disabled only for debugging
PathClean = True
# Strongly accelerates the search, the effect on the quality of unknown
# 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
PathFindBoost = 2
# The maximum height of the step to find a way
PathFindMaxZDiff = 32
# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000
# Configure the buffers to find a way, the number of x size of the map (in cages geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
So i started playing there like huge amount of us did. After hitting 30 i kinda started to feel the drag of it. And boy i just don’t have it to continue :D
I think after selling all items i have around 1.2kk in stash. I would sell it for 10€ per 100k and 100€ for entire deal. Paypal would be preferrable, unless you live in Baltics so normal bank transfer would be fine too.
You could pm me here and perhaps i could add you on facebook to take it further.
Scammers don’t try. Played this game for a long long and long time.
I wouldn't be so quick to dismiss a claim, especially as strongly worded as mine because I might not be talking nonsense afterall. But I suggest you check for yourself, first.
Line 195 looks pretty crucial to me:
https://github.com/sdrak94/inertiax/blob/main/src/controller/InertiaController.java#L195
Yet, I don't see the L2PcInstance on the Github repo. Either I'm blind, or it is missing, and if I had to choose one or the other, I'd bet my life on the latter. 😄
Here's another example - the method below (Line 161), as crucial as it seems, looks empty to me:
https://github.com/sdrak94/inertiax/blob/main/src/model/InertiaAct.java#L161
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Question
lagunyve
Hello everyone,
I'm using https://bitbucket.org/l2jgeo/l2j_geodata/src as GEODATA for my server on Hi5.
But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps GeoFirstX = 11 GeoFirstY = 10 GeoLastX = 26 GeoLastY = 26 # Template file geodata GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j # If True GEODATA AllowGeodata = True # Allow the player to fall from the horizontal wall if he clicks on the wall itself AllowFallFromWalls = True #Motion keyboard (arrows) AllowMoveWithKeyboard = False # Increase to Z for packages ClientZShift = 16 # Optimization of geodata in memory, saves about 150MB memory # Optimization should first need to generate a map of matches CompactGeoData = True # The minimum difference between the layers MinLayerHeight = 64 # The maximum height of the step for geodata MaxZDiff = 64 # Diagonal Search # It should be disabled only for debugging PathFindDiagonal = True #Smooths the way # # It should be disabled only for debugging PathClean = True # Strongly accelerates the search, the effect on the quality of unknown # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road PathFindBoost = 2 # The maximum height of the step to find a way PathFindMaxZDiff = 32 # The maximum time allowed to spend on the search path (in nanoseconds) PathFindMaxTime = 100000000 # Configure the buffers to find a way, the number of x size of the map (in cages geodata) # Minimum 96, maximum - 512 PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
Regards.
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