But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps
GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26
# Template file geodata
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j
# If True GEODATA
AllowGeodata = True
# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True
#Motion keyboard (arrows)
AllowMoveWithKeyboard = False
# Increase to Z for packages
ClientZShift = 16
# Optimization of geodata in memory, saves about 150MB memory
# Optimization should first need to generate a map of matches
CompactGeoData = True
# The minimum difference between the layers
MinLayerHeight = 64
# The maximum height of the step for geodata
MaxZDiff = 64
# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True
#Smooths the way #
# It should be disabled only for debugging
PathClean = True
# Strongly accelerates the search, the effect on the quality of unknown
# 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
PathFindBoost = 2
# The maximum height of the step to find a way
PathFindMaxZDiff = 32
# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000
# Configure the buffers to find a way, the number of x size of the map (in cages geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
Καλησπέρα,
Αναζητώ Lineage II C3 Rise of Darkness client (καθαρή έκδοση) και το απαραίτητο αρχείο System για Windows 10/11 Προσφέρω αμοιβή για τη βοήθεια Ευχαριστώ.
Good evening,
I am looking for a Lineage II C3 Rise of Darkness client and the necessary System file for Windows 10/11 compatibility I am willing to pay for assistance Thank you
Add me Discord: devibtv or dm here
@AlisaCodeDragon
"Why do you have problems with all forum users?"
I dont. I respond based on how people act toward me or my clients!
You are defending someone who has been trash-talking me and attacking me directly. And somehow you think I’m the one creating the problem?
Did you even bother to check what actually happened, or did you just jump on his side?
While there is another guy that knows and calls him out, he is a known scammer. on this very same topic
If you believe I have issues with all forum users, name them, vilmis is not all forum users.
Besides, this looks like you are just another Vilmis alt accounts blindly backing him without facts.
Tinker123aa
I have an alergy on scammers you see, ill wait for your list of all forum users tho.
Question
lagunyve
Hello everyone,
I'm using https://bitbucket.org/l2jgeo/l2j_geodata/src as GEODATA for my server on Hi5.
But when geodata is enabled, players are encountering freeze sometimes for 4 seconds, my server specs is 24GB RAM and 4vcore with HDD. I've already put -xmx 20GB on my GS launch script.
There is my geodata.ini configuration:
# Dimension maps GeoFirstX = 11 GeoFirstY = 10 GeoLastX = 26 GeoLastY = 26 # Template file geodata GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j # If True GEODATA AllowGeodata = True # Allow the player to fall from the horizontal wall if he clicks on the wall itself AllowFallFromWalls = True #Motion keyboard (arrows) AllowMoveWithKeyboard = False # Increase to Z for packages ClientZShift = 16 # Optimization of geodata in memory, saves about 150MB memory # Optimization should first need to generate a map of matches CompactGeoData = True # The minimum difference between the layers MinLayerHeight = 64 # The maximum height of the step for geodata MaxZDiff = 64 # Diagonal Search # It should be disabled only for debugging PathFindDiagonal = True #Smooths the way # # It should be disabled only for debugging PathClean = True # Strongly accelerates the search, the effect on the quality of unknown # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road PathFindBoost = 2 # The maximum height of the step to find a way PathFindMaxZDiff = 32 # The maximum time allowed to spend on the search path (in nanoseconds) PathFindMaxTime = 100000000 # Configure the buffers to find a way, the number of x size of the map (in cages geodata) # Minimum 96, maximum - 512 PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
Please can you tell me how can I optimize it so there won't be freeze in game ?
Regards.
14 answers to this question
Recommended Posts