Jump to content

Recommended Posts

Posted
13 hours ago, SGuard said:

Again, there is servers with 5k online. If you can't do a server with 5k online, that doesn't mean nobody can.

either you have no clue what's going on inside the servers or you just believe what you see on their websites , 
there wasnt and will not be a server with REAL 5k players 

Posted
9 hours ago, MrPro* said:

either you have no clue what's going on inside the servers or you just believe what you see on their websites , 
there wasnt and will not be a server with REAL 5k players 

Its clearly you overestimate your knowledge in the area. L2 isn't just located in 1 single euro or russian spot, its a global game with players from almost everywhere. 

I didn't say a lot of server may achieve that number, no, but, a small amount of private servers may and still achieving this number for a brief period. 

Posted (edited)
On 1/28/2019 at 6:23 AM, MrPro* said:

either you have no clue what's going on inside the servers or you just believe what you see on their websites , 
there wasnt and will not be a server with REAL 5k players 

from early 2018, just because YOU can't get 5k on a server doesn't mean no one can

 

(that image wasn't even the peak for the server)

download.png

Edited by Anarchy
Posted
2 hours ago, Anarchy said:

o48iksRuQEKbZGTUCPnWZA.png

 

from early 2018, just because YOU can't get 5k on a server doesn't mean no one can

 

(that image wasn't even the peak for the server)

photo doesnt work and i dont open servers 

Posted
1 minute ago, MrPro* said:

i am talking for REAL PLAYERS not shops/afk/dual boxes

and like i said, that screenshot isn't the peak of the server, count capped out at around 8700 after server box had to be upgraded to handle it and that particular server had a 2 box limit enforced by the anticheat so even if you take the idea that 100% of players ran 2 boxes thats over 4350 players and offline shops didn't count towards server-displayed user numbers for obvious reasons

 

again, for the third time, just because YOU can't get 5k players doesn't mean no one can

Posted
On 2/2/2019 at 7:48 PM, Anarchy said:

from early 2018, just because YOU can't get 5k on a server doesn't mean no one can

 

(that image wasn't even the peak for the server)

download.png

 

 

Its Beyond which was just flooded by IPKU money, without any thinking to get it back? Not the best example of "business", because it was fun, charity, whatever, but not a business.

 

But generally yes, not so much brands can achieve ~5k online results, but they exist

Posted
36 minutes ago, Xeonc said:

 

 

Its Beyond which was just flooded by IPKU money, without any thinking to get it back? Not the best example of "business", because it was fun, charity, whatever, but not a business.

 

But generally yes, not so much brands can achieve ~5k online results, but they exist

aint nobody specified it had to be profitable project that can't get 5k they all just saying straight up 5k not possible, and they dead ass wrong ¯\_(ツ)_/¯ that's just the only one i have a screenie of it's not the only project i have personal experience with which had 5k these guys just lack imagination on their projects

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • fixed the flickering , if you noticed to an other specific page please let me know
    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..