Jump to content
  • 0

Class Health


Question

Posted

Hello,

l2jfrozen, 1004 , interlude

 

I recently changed the stats from Char_templates in database for all fighters to have same CON/STR etc. Same for mages.

 

So right now they have all the stats the same except HP/CP . Where in core I change this so they can have the same hp/cp?

10 answers to this question

Recommended Posts

  • 0
Posted

Find some xml, csv, db entry whatever is on frozen. It could be even hard-coded inside sources?

 

On acis there is xml with values, so on frozen should be something like that as well, just other format. Perhaps.

 

Eventually check CharacterTemplate and other related files, to find where it starts.

  • 0
Posted (edited)
On 2/4/2019 at 5:33 PM, SweeTs said:

Find some xml, csv, db entry whatever is on frozen. It could be even hard-coded inside sources?

 

On acis there is xml with values, so on frozen should be something like that as well, just other format. Perhaps.

 

Eventually check CharacterTemplate and other related files, to find where it starts.

No xml no csv . Db entry what do you mean ?

 

On 2/6/2019 at 11:54 AM, Tryskell said:

Read PlayerTemplate and see where it loads HP/CP. Can be XML or hardcoded.

frozen ha character_template and this is it.
https://ibb.co/n1Kxngd

4 hours ago, Pamela32 said:

each class have some passive skills , example tanks .. check at their passives and clean them ... then keep testing xd

Yea I already made new passives for each class for my pvp server but this topic is for the stucksub one so it doesnt work.

 

 

So whats left is core side . I guess maybe on formulas? I cant find something specific or I see it and I miss it that has anything to do with heath  and races.

This is the whole formulas.java.

 

https://pastebin.com/hXjXtNk5
 

Edited by sotid
  • 0
Posted (edited)
45 minutes ago, Pamela32 said:

if u never find it , i have u a hard way , set max lvl each class and then add a custom skill with hp that need to make it same for all

 

:P

Yea but this method doesnt work for a stucksub server. You make the sub and you get the skill. Even if its the same skill with 31 levels each one for each class when the sub is added the highest level will overwrite the lower.

Edited by sotid
Guest
This topic is now closed to further replies.


  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..