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Class Health


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Posted

Hello,

l2jfrozen, 1004 , interlude

 

I recently changed the stats from Char_templates in database for all fighters to have same CON/STR etc. Same for mages.

 

So right now they have all the stats the same except HP/CP . Where in core I change this so they can have the same hp/cp?

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Posted

Find some xml, csv, db entry whatever is on frozen. It could be even hard-coded inside sources?

 

On acis there is xml with values, so on frozen should be something like that as well, just other format. Perhaps.

 

Eventually check CharacterTemplate and other related files, to find where it starts.

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Posted (edited)
On 2/4/2019 at 5:33 PM, SweeTs said:

Find some xml, csv, db entry whatever is on frozen. It could be even hard-coded inside sources?

 

On acis there is xml with values, so on frozen should be something like that as well, just other format. Perhaps.

 

Eventually check CharacterTemplate and other related files, to find where it starts.

No xml no csv . Db entry what do you mean ?

 

On 2/6/2019 at 11:54 AM, Tryskell said:

Read PlayerTemplate and see where it loads HP/CP. Can be XML or hardcoded.

frozen ha character_template and this is it.
https://ibb.co/n1Kxngd

4 hours ago, Pamela32 said:

each class have some passive skills , example tanks .. check at their passives and clean them ... then keep testing xd

Yea I already made new passives for each class for my pvp server but this topic is for the stucksub one so it doesnt work.

 

 

So whats left is core side . I guess maybe on formulas? I cant find something specific or I see it and I miss it that has anything to do with heath  and races.

This is the whole formulas.java.

 

https://pastebin.com/hXjXtNk5
 

Edited by sotid
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Posted (edited)
45 minutes ago, Pamela32 said:

if u never find it , i have u a hard way , set max lvl each class and then add a custom skill with hp that need to make it same for all

 

:P

Yea but this method doesnt work for a stucksub server. You make the sub and you get the skill. Even if its the same skill with 31 levels each one for each class when the sub is added the highest level will overwrite the lower.

Edited by sotid
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