Jump to content
  • 0

Class Health


Question

Posted

Hello,

l2jfrozen, 1004 , interlude

 

I recently changed the stats from Char_templates in database for all fighters to have same CON/STR etc. Same for mages.

 

So right now they have all the stats the same except HP/CP . Where in core I change this so they can have the same hp/cp?

10 answers to this question

Recommended Posts

  • 0
Posted

Find some xml, csv, db entry whatever is on frozen. It could be even hard-coded inside sources?

 

On acis there is xml with values, so on frozen should be something like that as well, just other format. Perhaps.

 

Eventually check CharacterTemplate and other related files, to find where it starts.

  • 0
Posted (edited)
On 2/4/2019 at 5:33 PM, SweeTs said:

Find some xml, csv, db entry whatever is on frozen. It could be even hard-coded inside sources?

 

On acis there is xml with values, so on frozen should be something like that as well, just other format. Perhaps.

 

Eventually check CharacterTemplate and other related files, to find where it starts.

No xml no csv . Db entry what do you mean ?

 

On 2/6/2019 at 11:54 AM, Tryskell said:

Read PlayerTemplate and see where it loads HP/CP. Can be XML or hardcoded.

frozen ha character_template and this is it.
https://ibb.co/n1Kxngd

4 hours ago, Pamela32 said:

each class have some passive skills , example tanks .. check at their passives and clean them ... then keep testing xd

Yea I already made new passives for each class for my pvp server but this topic is for the stucksub one so it doesnt work.

 

 

So whats left is core side . I guess maybe on formulas? I cant find something specific or I see it and I miss it that has anything to do with heath  and races.

This is the whole formulas.java.

 

https://pastebin.com/hXjXtNk5
 

Edited by sotid
  • 0
Posted (edited)
45 minutes ago, Pamela32 said:

if u never find it , i have u a hard way , set max lvl each class and then add a custom skill with hp that need to make it same for all

 

:P

Yea but this method doesnt work for a stucksub server. You make the sub and you get the skill. Even if its the same skill with 31 levels each one for each class when the sub is added the highest level will overwrite the lower.

Edited by sotid
Guest
This topic is now closed to further replies.


  • Posts

    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
    • The pot calling the kettle black.  '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny.   '' GX-EXT' IS TRASH PERSONA      
    • Looks that many source is gonna leak?
    • Trevor from gta will wake up! Great share  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..