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Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table: lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides: lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table: lucera_autobots Then open: lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to. DOWNLOAD
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It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
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this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out! https://l2getwork.art https://l2getwork.art/showcase.html
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Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
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Bumble
Hi,
I'm making this post to test the waters. If what I'm about to show you doesn't interest you, I'll take it as a sign to stop spending time on it. I've been hoping that the old adage "If you build it, they will come" holds true, but I think it's time to straight up ask for feedback. I've contacted a few people for possible collaboration, but none have shown much interest (which is completely fair).
I've been working on L2Homage in my spare time. It's not a quick project, and it will take a long time to complete. It will be done modularly, so it will be usable in stages. The first one is already functional, but I'm still doing tests.
What is L2Homage?
L2Homage is a modding tool meant to make modding L2 OFF files easier. It doesn't do anything you can't do on your own, by editing a handful files.
L2H is an extensive editing tool for both client and server files for Lineage 2 Epilogue. While still in development, the intention of this project is to provide users with a tool that’s capable of repurposing most of existing ingame content. This will allow users to rethink and reshape the world of Lineage 2, providing the hordes of burnt out players with new, exciting content, without having to spend hours learning how to manipulate the data structure. The hope is to see a bunch of unique, new game worlds appear, instead of relaunches of the same L2 experience we’ve all been through too many times to count.
How much will it cost?
L2H will be free, and eventually completely open source. This is not a project created for monetary gain, it’s solely meant to revitalize the stagnating server scene.
Which L2 version does it use and why?
L2H is meant to be free, so the server files should be as well. The most complete, freely available L2OFF files are the Gracia Final/epilogues files, and with Eressea’s extender, it feels nearly bug free. It’s a very strong, free base to build this project on. This tool would likely follow Eressea's extender. If she decides to upgrade L2 version, L2H would most likely follow.
When will it be done?
This is a side project with a single developer attached. It won’t be completed fast, but each milestone will be made available to the public, once tested and functional. The development will be modular, with each version providing new options. If you're interested in helping out, let me know.
Why are you making this post now?
L2H is meant to help users customize the world of Lineage 2. Every user has a different vision, and as such it’s valuable to gather not only critique, but feature requests and suggestions from anyone interested in the project. The development direction is not set in stone, and is open to change. It's also a test to see if such a tool is even desired. If people tell me this is a waste of time, I'll throw in the towel. There's no reason to continue working on something unwanted.
Which language is L2H developed in?
C#
How do I use L2H?
Install the L2OFF gracia epilogue server files and Eressea’s extender, then open L2H. There are 3 folders in the L2H directory; client, server and data. Copy the required server script files into the server folder and the decrypted client .txt files into the client folder. There is a .txt file in each folder, informing you of what goes where. Don’t touch the data folder, as it only keeps track of the work you’ve done so far. When you’ve placed the data files in the correct folders, open the application and go to the load/save tab. Click “Load All” and wait. When done, the other tabs have been populated with data, which you can edit freely. When you’re done editing, click “Save All”. If you don’t click save, your data isn’t exported. Now copy the modified files back where they came from. Client files need to be encrypted with an encryption tool again.
What does it look like?
Here are a few screenshots of the application in action. It’s still very barebone, but that will change in the future. Loading functionality:
Weapons editing:
Armors editing:
Etc editing:
Sets editing:
How does L2H work?
Decrypted Lineage 2 client files and server script files are structured in a very specific way, one that can be parsed and edited. When developers add or remove content to the L2OFF platform, they do this by hand. This often requires editing more files to add a single item. For instance, if you were to add a single weapon, you would have to edit weapongrp (client), itemname-e(client), itemdata(server) and item_pch(server). L2H does this for you with one input. There are a LOT of variables for items, most of which aren't relevant to the modder, and it's easy to mess it up. One wrong space, and your server won't run, or your item won't work. Instead of adding new items from scratch, modders choose a weapon to use as a template. L2H copies all relevant information, and exposes variables that are interesting to edit in an easily accessible grid view. When you're done editing, click export all to get the correctly formatted files. You can copy those directly into the server and client (client files need to be encrypted again).
Can I add custom models and animations?
If you want to add custom models, you will have to do that the old fashioned way. There is a lot more to adding new models to the game, compared to repurposing it. Completely new content like that, however cool it may be, is not the goal of L2H. That being said, once you’ve added the new content, you can use L2H to edit or copy it.
Why are you not planning to develop X?
If you have a feature request or suggestion, feel free to message me or comment in this post. The planned features are those that are absolutely possible to deliver. The limits of L2H is well known, and there won’t be an attempt to include features beyond those. If your suggestion falls within the possibilities of L2H, it will most likely get added to the list.
When will the next version be available?
When it’s ready. This is an ongoing project, and while updates may be far apart, it’ll be finished one day. The project uses no copyrighted info. It's all relying on reverse engineering the data structure. It only reads the data you feed it. Development will continue until all values available for change have been exposed. If I'm doing anything I shouldn't, please let me know. I have no intention of breaking the law.
Will you be running a server?
No. That's not my motivation.
Will it work for other versions of Lineage 2?
That’s not the focus of this project, so that’s not a compatibility that will be added. It will work with any version of Lineage 2 that uses the exact same data structure as Epilogue. Should a newer version of L2OFF be made available, there’s a slim chance L2H will be updated to fit that data structure.
Will it mess up my files?
Remember to keep backups. There can be bugs.
Can I delete items?
You can only delete items you’ve created yourself. If you start removing data from the client and the server, you’ll most likely run into issues. If you delete an item that exists in the game world, you might run into issues as well. It’s better to disable these from being acquired, and then remove them from players’ inventories.
What's in the current version?
Check the roadmap and version description below.
Version 1.0 - Items - Done
Adding, modifying or deleting weapons
Adding, modifying or deleting armors
Adding, modifying or deleting etc items
Adding, modifying or deleting sets
Version 2.0 - NPCs
Adding, modifying or deleting NPCs
Adding, modifying, deleting or assigning spawn points
Adding, modifying, deleting or assigning drop lists
Adding, modifying, deleting or assigning multisell shop lists
Adding, modifying, deleting or assigning specific AI
Version 3.0 - Items Continued
Adding, modifying or deleting recipes
Modifying item enchant success rate
Cell input options lists, to see which options you have per cell
Adding, modifying or deleting tattoos
Version 4.0 - World
Adding, modifying or deleting hunting zones (Won’t appear on map)
Adding, modifying or deleting zone names (Won’t appear on map)
Version 5.0 - Quests
Adding, modifying or deleting quests
Adding, modifying or deleting rewards
Version 6.0 - Raids
Adding, modifying or deleting Raid Bosses
Creating custom NPC behavior through interface
Version 7.0 - Core
Modifying the base attributes, hp, mp, regen etc of each class and race per level
Modifying the XP requirement per level
Modifying race and occupation description
Adding, modifying or deleting loading help tips
Adding, modifying or deleting system messages (“You carefully nock an arrow”)
Modifying server name
Version 8.0 - Pets
Modifying pet stats and attributes
Version 9.0 - Skills
Adding, modifying or deleting Skills
Modifying when and if classes learn different skills
Version 10.0 - Ingame Systems
Adding, modifying or deleting manor items
Adding, modifying or deleting fishing items
Let me know what you think,
-B
Edit: I'll leave this up for a few weeks and gauge the interest before deciding the future of the project. Thanks for your interest.
Edit2: It seems people are interested, so I'll continue developing this. I started a Discord for anyone interested: https://discord.gg/97yAsCA
Edited by Bumble82 answers to this question
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