How i can set L2Npc.Java for add %playername& to add this in texts?
I have edited this method
public void showChatWindow(L2PcInstance player, String filename)
{
// Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(player.getHtmlPrefix(), filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%exp%", String.valueOf((Config.RATE_XP)));
html.replace("%sp%", String.valueOf((Config.RATE_SP)));
html.replace("%drop%", String.valueOf((Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER)));
html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal"));
player.sendPacket(html);
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
Vesper Noble heavy set (RAR) 1800 att - 150e
Eternal Core Dualsword +6 300 att 130e
Ring of Baium 130e
AQ ring 100e
Antharas Earring 200e
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Hello,
Skill Activation: The activation options from the Alt+K window work perfectly. However, when activating them from the skill bar, there is still a delay of approximately 1 second.
I need to remove that delay
Question
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How i can set L2Npc.Java for add %playername& to add this in texts?
I have edited this method
public void showChatWindow(L2PcInstance player, String filename) { // Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%exp%", String.valueOf((Config.RATE_XP))); html.replace("%sp%", String.valueOf((Config.RATE_SP))); html.replace("%drop%", String.valueOf((Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER))); html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal")); player.sendPacket(html); // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); }and in game html says %exp% not the exp rate
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