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Drop list panel


Question

Posted

OK, i add Runes for boost drop rates, Now, Who can explain me where i can find this drop setting, when I run Rune drop to be modified here. For exemple. I add rune for boost Drop Rate with 200%, and when i have rune in inventory, this window isn't modified. How i can do this? With Rune Drop i have 6,684-13,646 and without Rune drop 6,684-13,646. SO it's same. How i can do?

http://aXgicWP.jpg 

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Posted

You got droplist here...as i remember rune is giving some status in rates..

If this list is x1 in Config drop rate you will have with rune rate more chance drop and not increased droplist..

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Posted

Find code of community board responsible for the display, check the code if it's missing the rune rate or not. Most likely it's missing it. 

  • 0
Posted

Ok sir, i find this

/*
 * Copyright (C) 2004-2015 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.bypasshandlers;

import java.text.DecimalFormat;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.concurrent.TimeUnit;

import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.drops.DropListScope;
import com.l2jserver.gameserver.model.drops.GeneralDropItem;
import com.l2jserver.gameserver.model.drops.GroupedGeneralDropItem;
import com.l2jserver.gameserver.model.drops.IDropItem;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.HtmlUtil;
import com.l2jserver.gameserver.util.Util;

/**
 * @author NosBit
 */
public class NpcViewMod implements IBypassHandler
{
	private static final String[] COMMANDS =
	{
		"NpcViewMod"
	};
	
	private static final int DROP_LIST_ITEMS_PER_PAGE = 10;
	
	@Override
	public boolean useBypass(String command, L2PcInstance activeChar, L2Character bypassOrigin)
	{
		final StringTokenizer st = new StringTokenizer(command);
		st.nextToken();
		
		if (!st.hasMoreTokens())
		{
			_log.warning("Bypass[NpcViewMod] used without enough parameters.");
			return false;
		}
		
		final String actualCommand = st.nextToken();
		switch (actualCommand.toLowerCase())
		{
			case "view":
			{
				final L2Object target;
				if (st.hasMoreElements())
				{
					try
					{
						target = L2World.getInstance().findObject(Integer.parseInt(st.nextToken()));
					}
					catch (NumberFormatException e)
					{
						return false;
					}
				}
				else
				{
					target = activeChar.getTarget();
				}
				
				final L2Npc npc = target instanceof L2Npc ? (L2Npc) target : null;
				if (npc == null)
				{
					return false;
				}
				
				NpcViewMod.sendNpcView(activeChar, npc);
				break;
			}
			case "droplist":
			{
				if (st.countTokens() < 2)
				{
					_log.warning("Bypass[NpcViewMod] used without enough parameters.");
					return false;
				}
				
				final String dropListScopeString = st.nextToken();
				try
				{
					final DropListScope dropListScope = Enum.valueOf(DropListScope.class, dropListScopeString);
					final L2Object target = L2World.getInstance().findObject(Integer.parseInt(st.nextToken()));
					final L2Npc npc = target instanceof L2Npc ? (L2Npc) target : null;
					if (npc == null)
					{
						return false;
					}
					final int page = st.hasMoreElements() ? Integer.parseInt(st.nextToken()) : 0;
					sendNpcDropList(activeChar, npc, dropListScope, page);
				}
				
				catch (NumberFormatException e)
				{
					return false;
				}
				catch (IllegalArgumentException e)
				{
					_log.warning("Bypass[NpcViewMod] unknown drop list scope: " + dropListScopeString);
					return false;
				}
				break;
			}
		}
		
		return true;
	}
	
	@Override
	public String[] getBypassList()
	{
		return COMMANDS;
	}
	
	public static void sendNpcView(L2PcInstance activeChar, L2Npc npc)
	{
		final NpcHtmlMessage html = new NpcHtmlMessage();
		html.setFile(activeChar.getHtmlPrefix(), "data/html/mods/NpcView/Info.htm");
		html.replace("%name%", npc.getName());
		html.replace("%hpGauge%", HtmlUtil.getHpGauge(250, (long) npc.getCurrentHp(), npc.getMaxHp(), false));
		html.replace("%mpGauge%", HtmlUtil.getMpGauge(250, (long) npc.getCurrentMp(), npc.getMaxMp(), false));
		
		final L2Spawn npcSpawn = npc.getSpawn();
		if ((npcSpawn == null) || (npcSpawn.getRespawnMinDelay() == 0))
		{
			html.replace("%respawn%", "None");
		}
		else
		{
			TimeUnit timeUnit = TimeUnit.MILLISECONDS;
			long min = Long.MAX_VALUE;
			for (TimeUnit tu : TimeUnit.values())
			{
				final long minTimeFromMillis = tu.convert(npcSpawn.getRespawnMinDelay(), TimeUnit.MILLISECONDS);
				final long maxTimeFromMillis = tu.convert(npcSpawn.getRespawnMaxDelay(), TimeUnit.MILLISECONDS);
				if ((TimeUnit.MILLISECONDS.convert(minTimeFromMillis, tu) == npcSpawn.getRespawnMinDelay()) && (TimeUnit.MILLISECONDS.convert(maxTimeFromMillis, tu) == npcSpawn.getRespawnMaxDelay()))
				{
					if (min > minTimeFromMillis)
					{
						min = minTimeFromMillis;
						timeUnit = tu;
					}
				}
			}
			final long minRespawnDelay = timeUnit.convert(npcSpawn.getRespawnMinDelay(), TimeUnit.MILLISECONDS);
			final long maxRespawnDelay = timeUnit.convert(npcSpawn.getRespawnMaxDelay(), TimeUnit.MILLISECONDS);
			final String timeUnitName = timeUnit.name().charAt(0) + timeUnit.name().toLowerCase().substring(1);
			if (npcSpawn.hasRespawnRandom())
			{
				html.replace("%respawn%", minRespawnDelay + "-" + maxRespawnDelay + " " + timeUnitName);
			}
			else
			{
				html.replace("%respawn%", minRespawnDelay + " " + timeUnitName);
			}
		}
		
		html.replace("%atktype%", Util.capitalizeFirst(npc.getAttackType().name().toLowerCase()));
		html.replace("%atkrange%", npc.getStat().getPhysicalAttackRange());
		
		html.replace("%patk%", npc.getPAtk(activeChar));
		html.replace("%pdef%", npc.getPDef(activeChar));
		
		html.replace("%matk%", npc.getMAtk(activeChar, null));
		html.replace("%mdef%", npc.getMDef(activeChar, null));
		
		html.replace("%atkspd%", npc.getPAtkSpd());
		html.replace("%castspd%", npc.getMAtkSpd());
		
		html.replace("%critrate%", npc.getStat().getCriticalHit(activeChar, null));
		html.replace("%evasion%", npc.getEvasionRate(activeChar));
		
		html.replace("%accuracy%", npc.getStat().getAccuracy());
		html.replace("%speed%", (int) npc.getStat().getMoveSpeed());
		
		html.replace("%attributeatktype%", Elementals.getElementName(npc.getStat().getAttackElement()));
		html.replace("%attributeatkvalue%", npc.getStat().getAttackElementValue(npc.getStat().getAttackElement()));
		html.replace("%attributefire%", npc.getStat().getDefenseElementValue(Elementals.FIRE));
		html.replace("%attributewater%", npc.getStat().getDefenseElementValue(Elementals.WATER));
		html.replace("%attributewind%", npc.getStat().getDefenseElementValue(Elementals.WIND));
		html.replace("%attributeearth%", npc.getStat().getDefenseElementValue(Elementals.EARTH));
		html.replace("%attributedark%", npc.getStat().getDefenseElementValue(Elementals.DARK));
		html.replace("%attributeholy%", npc.getStat().getDefenseElementValue(Elementals.HOLY));
		
		html.replace("%dropListButtons%", getDropListButtons(npc));
		
		activeChar.sendPacket(html);
	}
	
	public static String getDropListButtons(L2Npc npc)
	{
		final StringBuilder sb = new StringBuilder();
		final Map<DropListScope, List<IDropItem>> dropLists = npc.getTemplate().getDropLists();
		if ((dropLists != null) && !dropLists.isEmpty() && (dropLists.containsKey(DropListScope.DEATH) || dropLists.containsKey(DropListScope.CORPSE)))
		{
			sb.append("<table width=275 cellpadding=0 cellspacing=0><tr>");
			if (dropLists.containsKey(DropListScope.DEATH))
			{
				sb.append("<td align=center><button value=\"Show Drop\" width=100 height=25 action=\"bypass NpcViewMod dropList DEATH " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
			}
			
			if (dropLists.containsKey(DropListScope.CORPSE))
			{
				sb.append("<td align=center><button value=\"Show Spoil\" width=100 height=25 action=\"bypass NpcViewMod dropList CORPSE " + npc.getObjectId() + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
			}
			sb.append("</tr></table>");
		}
		return sb.toString();
	}
	
	public static void sendNpcDropList(L2PcInstance activeChar, L2Npc npc, DropListScope dropListScope, int page)
	{
		final List<IDropItem> dropList = npc.getTemplate().getDropList(dropListScope);
		if ((dropList == null) || dropList.isEmpty())
		{
			return;
		}
		
		int pages = dropList.size() / DROP_LIST_ITEMS_PER_PAGE;
		if ((DROP_LIST_ITEMS_PER_PAGE * pages) < dropList.size())
		{
			pages++;
		}
		
		final StringBuilder pagesSb = new StringBuilder();
		if (pages > 1)
		{
			pagesSb.append("<table><tr>");
			for (int i = 0; i < pages; i++)
			{
				pagesSb.append("<td align=center><button value=\"" + (i + 1) + "\" width=20 height=20 action=\"bypass NpcViewMod dropList " + dropListScope + " " + npc.getObjectId() + " " + i + "\" back=\"L2UI_CT1.Button_DF_Calculator_Down\" fore=\"L2UI_CT1.Button_DF_Calculator\"></td>");
			}
			pagesSb.append("</tr></table>");
		}
		
		if (page >= pages)
		{
			page = pages - 1;
		}
		
		final int start = page > 0 ? page * DROP_LIST_ITEMS_PER_PAGE : 0;
		
		int end = (page * DROP_LIST_ITEMS_PER_PAGE) + DROP_LIST_ITEMS_PER_PAGE;
		if (end > dropList.size())
		{
			end = dropList.size();
		}
		
		final DecimalFormat amountFormat = new DecimalFormat("#,###");
		final DecimalFormat chanceFormat = new DecimalFormat("0.00##");
		
		int leftHeight = 0;
		int rightHeight = 0;
		final StringBuilder leftSb = new StringBuilder();
		final StringBuilder rightSb = new StringBuilder();
		for (int i = start; i < end; i++)
		{
			final StringBuilder sb = new StringBuilder();
			
			int height = 64;
			final IDropItem dropItem = dropList.get(i);
			if (dropItem instanceof GeneralDropItem)
			{
				addGeneralDropItem(activeChar, npc, amountFormat, chanceFormat, sb, (GeneralDropItem) dropItem);
			}
			else if (dropItem instanceof GroupedGeneralDropItem)
			{
				final GroupedGeneralDropItem generalGroupedDropItem = (GroupedGeneralDropItem) dropItem;
				if (generalGroupedDropItem.getItems().size() == 1)
				{
					final GeneralDropItem generalDropItem = generalGroupedDropItem.getItems().get(0);
					addGeneralDropItem(activeChar, npc, amountFormat, chanceFormat, sb, new GeneralDropItem(generalDropItem.getItemId(), generalDropItem.getMin(), generalDropItem.getMax(), (generalDropItem.getChance() * generalGroupedDropItem.getChance()) / 100, generalDropItem.getAmountStrategy(), generalDropItem.getChanceStrategy(), generalGroupedDropItem.getPreciseStrategy(), generalGroupedDropItem.getKillerChanceModifierStrategy(), generalDropItem.getDropCalculationStrategy()));
				}
				else
				{
					GroupedGeneralDropItem normalized = generalGroupedDropItem.normalizeMe(npc, activeChar);
					sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
					sb.append("<tr><td width=32 valign=top><img src=\"L2UI_CT1.ICON_DF_premiumItem\" width=32 height=32></td>");
					sb.append("<td fixwidth=300 align=center><font name=\"ScreenMessageSmall\" color=\"CD9000\">One from group</font>");
					sb.append("</td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0><tr>");
					sb.append("<td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
					sb.append("<td width=247 align=center>");
					sb.append(chanceFormat.format(Math.min(normalized.getChance(), 100)));
					sb.append("%</td></tr></table><br>");
					
					for (GeneralDropItem generalDropItem : normalized.getItems())
					{
						final L2Item item = ItemTable.getInstance().getTemplate(generalDropItem.getItemId());
						sb.append("<table width=291 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
						sb.append("<tr><td width=32 valign=top>");
						sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>");
						sb.append("</td><td fixwidth=259 align=center><font name=\"hs9\" color=\"CD9000\">");
						sb.append(item.getName());
						sb.append("</font></td></tr><tr><td width=32></td><td width=259><table width=253 cellpadding=0 cellspacing=0>");
						sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td><td width=205 align=center>");
						MinMax minMax = getPreciseMinMax(normalized.getChance(), generalDropItem.getMin(npc), generalDropItem.getMax(npc), generalDropItem.isPreciseCalculated());
						final long min = minMax.min;
						final long max = minMax.max;
						if (min == max)
						{
							sb.append(amountFormat.format(min));
						}
						else
						{
							sb.append(amountFormat.format(min));
							sb.append(" - ");
							sb.append(amountFormat.format(max));
						}
						
						sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
						sb.append("<td width=205 align=center>");
						sb.append(chanceFormat.format(Math.min(generalDropItem.getChance(), 100)));
						sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=259>&nbsp;</td></tr></table>");
						
						height += 64;
					}
					
					sb.append("</td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
				}
			}
			
			if (leftHeight >= (rightHeight + height))
			{
				rightSb.append(sb);
				rightHeight += height;
			}
			else
			{
				leftSb.append(sb);
				leftHeight += height;
			}
		}
		
		final StringBuilder bodySb = new StringBuilder();
		bodySb.append("<table><tr>");
		bodySb.append("<td>");
		bodySb.append(leftSb.toString());
		bodySb.append("</td><td>");
		bodySb.append(rightSb.toString());
		bodySb.append("</td>");
		bodySb.append("</tr></table>");
		
		String html = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "data/html/mods/NpcView/DropList.htm");
		if (html == null)
		{
			_log.warning(NpcViewMod.class.getSimpleName() + ": The html file data/html/mods/NpcView/DropList.htm could not be found.");
			return;
		}
		html = html.replaceAll("%name%", npc.getName());
		html = html.replaceAll("%dropListButtons%", getDropListButtons(npc));
		html = html.replaceAll("%pages%", pagesSb.toString());
		html = html.replaceAll("%items%", bodySb.toString());
		Util.sendCBHtml(activeChar, html);
	}
	
	/**
	 * @param activeChar
	 * @param npc
	 * @param amountFormat
	 * @param chanceFormat
	 * @param sb
	 * @param dropItem
	 */
	private static void addGeneralDropItem(L2PcInstance activeChar, L2Npc npc, final DecimalFormat amountFormat, final DecimalFormat chanceFormat, final StringBuilder sb, final GeneralDropItem dropItem)
	{
		final L2Item item = ItemTable.getInstance().getTemplate(dropItem.getItemId());
		sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
		sb.append("<tr><td width=32 valign=top>");
		sb.append("<img src=\"" + item.getIcon() + "\" width=32 height=32>");
		sb.append("</td><td fixwidth=300 align=center><font name=\"hs9\" color=\"CD9000\">");
		sb.append(item.getName());
		sb.append("</font></td></tr><tr><td width=32></td><td width=300><table width=295 cellpadding=0 cellspacing=0>");
		sb.append("<tr><td width=48 align=right valign=top><font color=\"LEVEL\">Amount:</font></td>");
		sb.append("<td width=247 align=center>");
		MinMax minMax = getPreciseMinMax(dropItem.getChance(npc, activeChar), dropItem.getMin(npc), dropItem.getMax(npc), dropItem.isPreciseCalculated());
		
		final long min = minMax.min;
		final long max = minMax.max;
		if (min == max)
		{
			sb.append(amountFormat.format(min));
		}
		else
		{
			sb.append(amountFormat.format(min));
			sb.append(" - ");
			sb.append(amountFormat.format(max));
		}
		
		sb.append("</td></tr><tr><td width=48 align=right valign=top><font color=\"LEVEL\">Chance:</font></td>");
		sb.append("<td width=247 align=center>");
		sb.append(chanceFormat.format(Math.min(dropItem.getChance(npc, activeChar), 100)));
		sb.append("%</td></tr></table></td></tr><tr><td width=32></td><td width=300>&nbsp;</td></tr></table>");
	}
	
	private static class MinMax
	{
		public final long min, max;
		
		public MinMax(long min, long max)
		{
			this.min = min;
			this.max = max;
			
		}
		
	}
	
	private static MinMax getPreciseMinMax(double chance, long min, long max, boolean isPrecise)
	{
		if (!isPrecise || (chance <= 100))
		{
			return new MinMax(min, max);
		}
		
		int mult = (int) (chance) / 100;
		return new MinMax(mult * min, (chance % 100) > 0 ? (mult + 1) * max : mult * max);
	}
}

Now, tell me how i can find drop rate with rune. In L2PcInstance.java?

  • 0
Posted

The method you have to debug is sendNpcDropList.

 

27 minutes ago, InFocus said:

Now, tell me how i can find drop rate with rune. In L2PcInstance.java?

No idea, not a H5 user. You have to find that config and include it in the calculation. Maybe check the item itemhandler, potentially the config you are looking for is there, as you have to set the rune rate.

  • 0
Posted

I understand, Pfuu, it is hard for me to find that. I have that item with drop rate in L2PcInstance and looks like that

case DROP:
				if (getInventory().getItemByItemId(23093) != null)
				{
					return 6.0f; /** 500% */
				}

i don't know where is another that rates

  • 0
Posted

Looking on that code the rate is hard-coded, 500%. So, you can create a getter method to return the data exact code, almost, and include it in the droplist. 

  • 0
Posted

Thank you Night, i have this float

public float getBonus(BonusType type)
	{
		switch (type)
		{
			case EXP:
				if (getInventory().getItemByItemId(23099) != null)
				{
					return 6.0f; /** 500% */ /**Rune drop 500%**/
				}

If i put this it is ok?

  • 0
Posted

Method is plain wrong. Don't create it. Simply add that getBonus check to the calculation - where it display the actual droprate. 

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    • https://l2mayhem.ru/   The Mayhem Server is designed for players who want to enjoy the game without unnecessary stress or steep barriers. We focus on a comfortable gaming experience: the mechanics are adapted so that even newcomers can get up to speed quickly, while veterans will be happy to return to the beloved universe. On the server, character progression and content difficulty are well balanced: your character develops steadily, without the need to spend huge amounts of time on repetitive tasks. For players’ convenience, we’ve implemented autofarm - it lets you complete daily tasks efficiently. Moreover, bots are officially allowed on the server: they help automate routine actions, so you can focus on the most exciting parts of the game - sieges, PvP, clan wars, and crafting. The server’s atmosphere is friendly: the active community is always ready to offer advice, and the administration ensures order and fairness. Whether you’re looking for a relaxed leveling and world‑exploration experience or want to take part in intense events, everyone can find their own pace and playstyle here. Right now, the server features new activities: we’ve added new instances and locations with unique mechanics and rewards, as well as rare items that can only be obtained in these zones. This is a great chance to get powerful gear and stand out among other players.   Rates: - Grind: EXP/SP x3 (Raid Bosses: x3). - Loot: Drop/Spoil/Adena x3; Raid/Epic Raid drops x3. - Quests: All rewards x1.   Gameplay: - Accounts are created automatically. - Mammons is located in the Town of Giran. - Each character has access to the unlimited Auto Farm function. - Mass party functions activated by the party leader. - A pre-installed shortcut panel is provided for each new character. - The full list of chat commands is available on the Community Board. - Players have a x25 weight limit and an increased inventory capacity. - All buffs, dances, and songs last for 2 hours. - Spawn protection lasts 10 seconds after teleporting. - Treasure Chests have been removed from spawns. - Cursed Weapons have been removed from drops. - Common items can no longer be purchased or obtained as drops. - Mobs and Raid Bosses no longer use Cancel skill. - Equipment up to the Dynasty can be purchased with adena. - Shots up to S grade and consumables are available in the Community Board. - Offline shops are supported: simply set up a shop and type the .offline command in chat. - No drop penalty on Raid Bosses unless the player is over 5 levels higher than the boss; otherwise, the drop chance is reduced. - Mana Potions restore 1500 MP and have a 10‑second reuse time. Newbie Mana Potions restore 500 MP. - The Vitality, Nevit, and Recommendations systems have been disabled. - The store now offers a lower buy price for player‑sold items. - NPC Victor visits Town of Giran on Wednesdays and Saturdays for gear/doll upgrades and elemental exchange. - Once you hit level 40, every mob can drop one of three medals: Bronze, Silver, or Gold.   Premium: - +35% to EXP/SP, Adena, Seal Stones, Element Stones, and Epaulette drops. - Buffs, dances, and songs last 3 hours. - With Premium, players can get 3‑hour buffs by purchasing them from other players.   Enchanting: - The chance to successfully enchant gear is 65%. Safe enchantment is up to +3; the maximum enchant level is +20. - Elemental Stones: 50% chance. Elemental Crystals: 30% chance.   Skills: - Auto‑learn all skills and Forgotten Skills. - 30 buff slots, 12 Dance/Song slots. - Subclass max level raised to 85.   Quests: - 25 000 Adena is required to obtain the 1st class; 250 000 Adena for the 2nd class; 10 000 000 Adena for the 3rd class. - The subclass quest is not required. - The Freya quest is not required. - The Hard Freya quest is not required. - Access to Frintezza is granted only after completing the quest or upon having the purchased quest item. - Access to Baium is granted only after completing the quest or upon having the purchased quest item. - Access to Antharas is granted only after completing the quest or upon having the purchased quest item. - Access to Valakas is granted only after completing the quest or upon having the purchased quest item. - Hellbound progression is at level 1.   Olympiad: - Olympiads are held monthly. - Enchantment limit is +6. - Starting Olympiad requires 6 characters. - You need 15 battles to receive a reward. - Only non‑class battles are available.   Sieges/Territory Wars: - Flags are returned to their owners at the start of each Territory War, which occurs every 2 weeks. - A clan’s maximum number of captured flags in TW is 3.   Raid Bosses/Epic Bosses/Instance Features: - RB status is available on the Community Board. - Freya - 6-27 chars to enter. - Hard Freya - 6-27 chars to enter. - Frintezza - 6-45 chars to enter. - Ultra Daytime Zaken - 6-9 chars to enter. - Daytime Zaken - 6-9 chars to enter. - Nightly Zaken - 6-450 chars to enter. - Tiat - 9-45 chars to enter. - Beleth - 9 chars to enter. - Day/night restrictions for all Zaken instances have been removed. - Level‑limited zones: Ant Nest (levels 1–45), Sea of Spores (levels 1–56), Core (levels 1–56). - Almost all Raid Bosses listed in the Community Board drop an Enchanting Box with a 100% chance. - New Raid Bosses and their jewelry have been added. Teleport to these bosses via NPC Mirelle in Town of Giran. - New Instances: dolls, timed epic jewelry, and upgrade item for cloaks, bracelets, and accessories. Enter via NPC Ancient Portal in Town of Giran; 6-9 chars to enter.
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