Jump to content

Recommended Posts

Posted
51 minutes ago, melron said:

 


public String onKill(Npc npc, Player killer, boolean isPet)
{
	if (npc.getNpcId() == MONSTER_IDS[0] || npc.getNpcId() == MONSTER_IDS[1])
		attack((Attackable) addSpawn(npc.getNpcId()+1, npc, true, 0, false), killer);
	return super.onKill(npc, killer, isPet);
}

 

 

 

Posted
7 minutes ago, .Elfocrash said:

You are wrong. Forget about this +1 bullshit. It's total shit because you are not guaranteed that the next ID will be a +1 of the previous. A queue will guarantee that you always get the next value.

 

.poll() with get the current head and remove it.

 

Here is an example of how it will work:

 

image.png.91407001cd5909993e20ab43a8ee2b11.png

 

I mean this

 

test1.PNG.0b5a395b00db1f73156bff69515524a9.PNG

test2.PNG.2c2d2078d4575119589471340ee3e67d.PNG

Posted (edited)
5 minutes ago, .Elfocrash said:

Nop the first id should not be the current mob. The first mob is the next mob. Why would you want the current mob in the list? It makes no sense.

 

Also, like I said, what if you wanna spawn a gremlin, and then a zombie and then valakas and then baium? Your whole ++ logic it out of the picture.

 

my point isn't the ++ logic. im trying to understand how you thought about it and i'm asking some questions in order to learn some new things.

 

When you have registered 3 IDS (1,2,3) at event onKill and the mob with ID 1 will die, onKill function will spawn the list.poll right?

the list.poll will return the ID of the head so for first time is the 1 .

 

 @Override
    protected void registerNpcs()
    {
        monsterIds.add(1009);

Lets say the 1009 will die ok?

 

public String onKill(Npc npc, Player killer, boolean isPet)
    {
        if(monsterIds.size() == 0)
            return super.onKill(npc, killer, isPet);

        Attackable newNpc = (Attackable) addSpawn(monsterIds.poll(), npc, true, 0, false);

What id will have the newNpc ?

 

if my questions are bothering you i will stop my stupid questions

Edited by melron
Posted (edited)
3 minutes ago, .Elfocrash said:

No. id 1 will not be in the monsterId queue. If your current mob id is 1 then your list will be [2,3,4] not [1,2,3,4] 

thats exactly what i was talking about. So the monsterId mustn't be registered at all and its usefull only for spawning purposes because we need to register the id 1 as registered id, or just register in new line the 1st id

Edited by melron
Posted
Just now, .Elfocrash said:

I never said to add the current id in the list. I was assuming that 1009 is the next monster's Id

I didn't noticed this way because you didn't registered the 'first id' at your code thats why. Alright thank you for your instructions 

Posted

shitcode fest, GG mates.

 

onDie(...)
{
    final int nextspawnId = template.getNextSpawnId();

    if (nextSpawnId)

            spawn(nextspawnId

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello, I’m working on decrypting the Init packet that the server sends to the client during login. This packet is treated specially and contains the Blowfish keys used to encrypt and decrypt subsequent packets. Although it isn’t encrypted irreversibly and should be reversible, I haven’t succeeded yet. My goal is to extract the Blowfish key to decrypt certain client packets without disrupting the normal session flow. I can inject a DLL to sniff the packets, and with that I plan to develop a module that extends the client’s functionality. For example, after logging in, this module would capture all the data the client receives (character data, etc.). Additionally, it could listen for real-time server events, enabling integrations with Discord SDKs or other systems, thereby expanding Lineage 2’s capabilities. Init packet(0x00) LoginServer. Currently in the java Cores I checked there is no decode function for this package, only encript.
    • whats password from the archivie ?
    • All that shit are false positives of the vanganth cliext, sources are well and who sell it is a big scammer
    • Information Selling a premium Lineage 2 High Five (L2J) project with active development, available by subscription. Includes Git support and access to compiled or full source code. Ideal for serious server owners seeking stability and performance, uniqueness and well-done features.   General Project Specifications: JDK Version: 23 -> 24 Chronicle: HighFive Structure: Core & Datapack merged into a single project Database: MariaDB Database Driver: HicariCP GIT Website: gitlab.com   Features include (but are not limited to):   1. Tournament Single & Party (Check Youtube Video) 2. Faction (Check Youtube Video) 3. Event Engine (Check Youtube Video) 4. Sell Buff System (Check Youtube Video) 5. Start UP System (Check Youtube Video) 6. User Panel 7. Visual - Dress me System 8. Donate Store 9. Automatic Farm System (Check Youtube Video) 10. Captcha (Anti-BOT) (Check Youtube Video) 11. Auction (Check Youtube Video) 12. Vote (API) 13. Admin Real Time Balance (Check Youtube Video) 14. Achievements (Check Youtube Video) 15. Daily Mission (Check Youtube Video) 16. A.I. Bot (Check Youtube Video) 17. Rebirth 18. Daily Reward  19. Skill Tree - Ability System 20. Craft System 21. Twitch Automatic Reward (Check Youtube Video) 22. Quiz Game (Check Youtube Video) 23. Automatic Item Enchant (Check Youtube Video) 24. Secondary Auth Using Google Authenticator (Check Youtube Video) 25. Gm Shop - Gatekeeper - Scheme Buffer   How to get Access (Payment Subscription): To get Access you either pay monthly subscription to GIT for source or Compiled. Project is currently active and has at least 1-2 commit / day.  Clients in both Compiled & Source subscription can request features or any addon in already existing mods inside discord.   Price per Month (Source) in GIT: 250 Eur Price per Month (Compiled) in GIT: 100 Eur   Contact: To get Access or ask further information join discord  https://discord.gg/gKAsAhJNuq      
  • Topics

×
×
  • Create New...