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Posted
15 minutes ago, vampir said:

It's a good pack. Lucera2 has made a few updates during that 11 months, I did too.

 

A lot of lies were told while I was buying the pack, that's the biggest reason why I share it.

elaborate on lies, ppl are curious :D

Posted (edited)
21 minutes ago, gvb said:

You can continue to convince yourself of this. I'm sure your performance package is lower than the base for 2017.
I do not argue, you can take a decompiler and rewrite a bunch of crap code. But still it's stupid.

Deazer you correctly said. In any case, there will be consequences.

I didn't have problem with performance at all on this pack, also I didn't notice any issues that could have been caused by decompilation.

I hope more well made interlude servers will come up soon. It is easy to make mid/pvp server on lucera, for sure easier on this source than on any open source pack.

Edited by vampir
Posted (edited)
46 minutes ago, vampir said:

A lot of lies were told while I was buying the pack, that's the biggest reason why I share it.

Lol what ? Any proofs ? lies like what lol :D if you said abot me

 

17 minutes ago, vampir said:

I didn't have problem with performance at all on this pack, also I didn't notice any issues that could have been caused by decompilation.

I hope more well made interlude servers will come up soon. It is easy to make mid/pvp server on lucera, for sure easier on this source than on any open source pack.

probably you had no more than 100 people online

Edited by Deazer
Posted (edited)
29 minutes ago, .Elfocrash said:

I still don't get why lucera doesn't obfuscate the code (at least method names etc)

I do not see any reason for this, at obfuscation lost about 10 % of productivity + lost the opportunity to work with API.

But I'm not afraid of such decompilations, it's usually garbage for those who do not understand what a decompiler is. And by the way, this decompilation was done not by the author of the trid, but by the person froummaxi - MeRDox: link on decomile sell ORIGINAL thread https://forummaxi.ru/topic/81494-продам-исходник-interlude/

Author of therad has bought or received from this source and assures that this is his decompile "work"

Edited by Deazer
Posted
3 minutes ago, Deazer said:

I do not see any reason for this, at obfuscation lost about 10 % of productivity + lost the opportunity to work with API.

But I'm not afraid of such decompilations, it's usually garbage for those who do not understand what a decompiler is. And by the way, this decompilation was done not by the author of the trid, but by the person froummaxi - MeRDox: link on "source" https://forummaxi.ru/topic/81494-продам-исходник-interlude/

I don't know how you've implemented the API so I can only assume that you know better, but there are various ways to work around it either with a more obf friendly design or an exclusion white-list.

  • 1 month later...
Posted
On 8/18/2018 at 6:37 PM, vampir said:

I didn't have problem with performance at all on this pack, also I didn't notice any issues that could have been caused by decompilation.

I hope more well made interlude servers will come up soon. It is easy to make mid/pvp server on lucera, for sure easier on this source than on any open source pack.

Just curious, you are still using Freemarker, dynamic configs and other stuff on Lucera pack as well as on old H5?

  • 3 months later...
  • 3 weeks later...
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  • 2 weeks later...
Posted

I don't know if decompilation messed logic a bit or what, but there are some issues with database connection (for example, some of you might experience ClanHallDAO.update0 function errors.

Add this to your l2.commons.db.BaseDataConnectionFactory, it should fix this issue.
https://pastebin.com/uXPnxrq4

 

Posted (edited)

I've been working a bit with these sources and straight up found couple of bugs.

https://pastebin.com/FVENzmAh This one fixes account already in use. You can test in Linezeus. (Basically now you can login to account without any warning if it's already in use or not). Also added additional communication LS<>GS. Account already in use is in RequestAuthLogin & GameServer(from auth packets).

P.s. sorry for double posts, if it's bad could you just simply merge them? These are couple of basic fixes to start working with these sources.

Edited by Pleyne
  • 3 weeks later...
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