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Where toChange Pdef, Mdef, Crit.Rate?


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Posted

Hello everyone. I am making my own balance system on Acis, and i got stuck on changing Pdef, Mdef, CritRate. I need to multiply calculated Pdef, Mdef or CritRate on activeChar based on his class. I found getPdef() function in CreatureStat.java.

	public int getPDef(Creature target)
	{
		return (int) calcStat(Stats.POWER_DEFENCE, _activeChar.getTemplate().getBasePDef() * ((_activeChar.isRaid()) ? Config.RAID_DEFENCE_MULTIPLIER : 1), target, null);
	}

But then i multiply this return, it also applies on targets.  So how do i make it apply only on players based on class?

 

Sorry for very bad english.

5 answers to this question

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Posted (edited)

Override the methods on PlayerStat, or edit them directly here if override version already exists.

 

Regarding the "per classe", either store everything on a map (fast but performance hungry) or store it on each PlayerTemplate (slow to edit but best performance)

Edited by Tryskell

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