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Posted (edited)

I can ada `mul` val for option? or just `add` cuz i try to make

  

 

 <option id="24973" name="high_five">
       <!-- Level 8 P Atk by 300%. M Atk 300%. Critical Damage 200%. Critical Rate 300%. M Def 300%. P Def 300% PvE Damage 400% PvP Damage 300% PvP Def 300% -->
        <for>
            <mul stat="pAtk" val="6.00" />
            <mul stat="mAtk" val="6.00" />
            <mul stat="cAtk" val="4.00" />
            <mul stat="rCrit" val="6.00" />
            <mul stat="mDef" val="5.00" />
            <mul stat="pDef" val="5.00" />
            <mul stat="pvePhysDmg" val="8.00" />
            <mul stat="pvpPhysDmg" val="6.00" />
            <mul stat="pvpPhysDef" val="6.00" /> 
            </for>
    </option>

Edited by InFocus
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Posted

God, mul is *, add is +. What don't you understand here?

 

Find similar skill and use it's syntax. Not sure? Check in game.

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Posted (edited)

but i want direct status, without skill for get status, like here for this option:

 

<option id="19201" name="o_w_58_2s_acc_necklace_16">
        <!-- Increase M. Atk. 4.4 -->
        <for>
            <add stat="mAtk" val="4.4" />
        </for>
    </option>

but i want to replace ADD with MUL

Edited by InFocus
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Posted

<option id="25000" name="o_f_46_1g_1">
        <!--Increase Exp by 10% -->
        <for>
            <passive_skill id="26046" level="1" /> <!-- Rune of Exp 10% -->
        </for>
    </option>
    
    <option id="25001" name="o_f_46_1g_1">
    <!--Increase Exp by 20% -->
        <for>
            <passive_skill id="26046" level="2" /> <!-- Rune of Exp 20% -->
        </for>
    </option>
    
    
    <option id="25002" name="o_f_46_1g_1">
    <!--Increase Exp by 30% -->
        <for>
            <passive_skill id="26046" level="3" /> <!-- Rune of Exp 30% -->
        </for>
    </option>
    
    
    <option id="25003" name="o_f_46_1g_1">
    <!--Increase Exp by 40% -->
        <for>
            <passive_skill id="26046" level="4" /> <!-- Rune of Exp 40% -->
        </for>
    </option>
    
    <option id="25004" name="o_f_46_1g_1">
    <!--Increase Exp by 50% -->
        <for>
            <passive_skill id="26046" level="5" /> <!-- Rune of Exp 50% -->
        </for>
    </option>

    
    
    
        <item id="21706"> <!-- Olf's T-shirt (Event) -->
        <options level="0" option1="25000" />
        <options level="1" option1="25001" />
        <options level="2" option1="25002" />
        <options level="3" option1="25003" />
        <options level="4" option1="25004"  />
        <options level="5" option1="25004"  />
        <options level="6" option1="25004"  />
        <options level="7" option1="25004"  />
        <options level="8" option1="25004"  />
        <options level="9" option1="25004"  />
        <options level="10" option1="25004"  />
    </item>

 

If shirt is +0 - 10% - +5 50%
    
    
client side - optiondata_client-e
    
25000    1    1    a,Increase exp by 10%\0    a,    a,
25001    1    1    a,Increase exp by 20%\0    a,    a,
25002    1    1    a,Increase exp by 30%\0    a,    a,
25003    1    1    a,Increase exp by 40%\0    a,    a,
25004    1    1    a,Increase exp by 50%\0    a,    a,

   

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