Jump to content

Recommended Posts

Posted
6 hours ago, SmOkeHoMeStudio said:

When will be opening ?

 

Not sure yet, we need to run a closed beta first and see if any major issues arise, depending on the outcome we'll have a clearer picture of the launch date.

Posted (edited)

Hello Everyone,

My name is Ray one of the developers on INERA, I develop a lot of the server features and keep the code clean and friendly.

I will guide you from time to time to our big list of unique features!


So today we are going to explore the new tutorial system. Often when it comes to new servers, especially those that have a lot of new features; it becomes difficult for the community to grasp all the concepts. We attempted to do remedy this issue in season 1 in the form of a simple UI that would briefly explain some core mechanics of the server. Unfortunately we were not satisfied with the result.

 

The problem with the initial design was that it was rather mundane. We're not exactly about mundane here at INERA. Our design team likes to tinker with new ideas all the time. It is our absolute pleasure to come up with unique ways of projecting information, whether it be in the form of a new UI or something completely outside the box.

 

We settled on a more interactive tutorial, that triggers as players progress through the world. It would need to be highly visual and impactful, to keep the player's attention, but also to inspire them from a quality perspective. In the end, this is what we came up with and we hope you like it. This feature was developed by Sindelia for PlayINERA's Season 2.

 

Tutorials-min.jpg

Iu8EtQ0.gif&key=045ab9203d1d2b3f21a88944

Edited by FixerRay
  • Thanks 1
  • Upvote 1
  • 2 weeks later...
Posted (edited)
3 hours ago, iFlyToSky said:

Can ya'll just get started on L3 already?

 

Haha, wow, this just made us laugh. I sent this to everyone on our team. Love the comment.

 

While we're on the topic of progression, although not Lineage 3 worthy in my humble opinion, let's cover another useful feature we implemented into INERA: the system message editor. There are many different types of players, the professionals, the new school, old school, and the die hard fans. A lot of the latter types of players prefer to use their own interface or system message setup, but a lot of servers nowadays are making it harder and harder for you to edit the client.

 

At INERA, we have quite a few security checks to prevent tampering with our client setup. This is mostly for consistency reasons as we develop and implement a lot of new and custom UIs, often from a quality of life perspective. One such feature is the system message editor. We wanted to give you the freedom to modify parts of the client that you may have grown accustomed to editing, so we needed to build you a set of tools to do so from within the game. An example of this is our damage meter, which we covered earlier.

 

The system message editor is basically an interface to change your preference for the system messages, similar to how one would do so by editing the sysemmessage.dat file - client side. Our server comes with a predefined scheme that is quite unique and user-friendly, but we know that some players may have grown accustomed to their own style of system messages. So we've given you the interface to change it from within the game, save different schemes for different situations and change the style whenever you want.

 

You no longer need to edit the core file. Just edit it from within the game and pick your favourite scheme depending on your mood or style of play.

 

Enjoy.

 

Systemmsg-min.thumb.jpg.41114714437f4c3d

 

35M4msF.jpg

 

 

 

Edited by PlayINERA
Posted

I'll say it again, you guys just leap frogged the whole UI dev scene, you did what 3dfx did with voodoo to the graphics industry when it came out. It's all an amazing piece of work and great innovation you brought.

 

Quote

Our server comes with a predefined set that is quite unique and user-friendly, but we know that some players may have grown accustomed to their own style of system messages.

 

do you mean "client" or does it store the config server-side?

Posted (edited)
1 hour ago, sepultribe said:

I'll say it again, you guys just leap frogged the whole UI dev scene, you did what 3dfx did with voodoo to the graphics industry when it came out. It's all an amazing piece of work and great innovation you brought.

 

 

do you mean "client" or does it store the config server-side?

 

All players will start the game with a system message style comes with a predefined scheme that we created. It's our view of what an optimized scheme would look like, i.e. we've assigned color sets to all the messages that we think are important. This can be turned off as the guide suggests or you can make your own scheme.

 

As for how they are stored, @Sindelia would need to answer this question.

 

I've notified Sindy.

Edited by PlayINERA
Posted
1 hour ago, sepultribe said:

I'll say it again, you guys just leap frogged the whole UI dev scene, you did what 3dfx did with voodoo to the graphics industry when it came out. It's all an amazing piece of work and great innovation you brought.

 

 

do you mean "client" or does it store the config server-side? 

 

Thank you for your encouraging words. :) 

 

The System Message Editor is a standalone client feature that does not interact with the sever. Players can define 'schemes' and customise the colours as well as the messages.

 

The client generates an ini file which can then be shared with other players. 

 

The only limitation is that it is impossible to edit messages with more than two variables ($1, $c2) due to the fact that the programming language is quite limited.

 

Hope this helps. :) 

Posted
On 8/12/2018 at 8:28 AM, mikelavie said:

Hell yea!!

 

Welcome back guys,

 

The best L2 server I ever played!

 

That is good to hear.

 

Now then, let's proceed to the Beauty Parlor. Being different is important, that is it gives us a sense of uniqueness. We see this in many games, from costumes to skins; it is important to feel like your character is special. Here at INERA, we pride ourselves on our work, but there is always an equilibrium that must be kept. For example, we can provide many different features on the condition that the execution is flawless or at least to a standard that is acceptable.

 

We implemented the Beauty Parlor on such principles. Adding different types of faces and hair styles to the game but in a way that feels professional, clean, and part of the game. There is a certain nostalgic barrier that we do not want to break. Therefore it is important to deliver new content like this in a non-invasive manner.

 

The beauty store is our work from the ground up, from the UI to the server side additions; it is truly a beautiful addition to the game and we hope you enjoy immersing yourself in its wonders.

 

We have over 150 different unique hair styles to choose from.

 

Exciting times!

 

Enjoy.

 

413102209_BeautyParlor-min.thumb.jpg.c7c

Posted (edited)
On 8/18/2018 at 5:16 AM, Blue305 said:

Inera is back, making L2 Great Again! 

looking forward to this season guys, can't wait!

 

Ty Blue it's nice to have you back.

 

Now then let's cover one of our big updates this season: The Ability Tree.

 

The Ability Tree

 

 

 

This is quite a unique system and by now you should be well aware that the tree comes with Season 2 as a balancing agent since it absolves the administration from having to nerf or buff classes based on wide-spread opinion. Simply put, the community is often inconsistent with viewpoints on balance when it comes to mid-rates and that is absolutely normal because balance is a personal outlook and it can take the form of many different aspects.

 

We knew that it was necessary to balance the classes, but how? At INERA, we decided to go a specific route and give the community the ability to balance their characters based on their individual perspective thus circumventing the necessity to hard nerf classes. In this way we soft nerf the classes, your class may be nerfed to some players that hate it, and not to others that do not mind it. Personal nerfs, essentially.

 

In addition, we wish to expand on this concept in the future, providing more nodes with more unique play styles. There are limitless possibilities with our ability engine and we hope you see it the same way.

 

Our goal is to make the ultimate midrate which includes many different variables to juggle.

 

Balance is essential and our view is that it should be in your hands.

 

Balance your class. Balance your world. And balance your fun.

 

Enjoy.

Edited by PlayINERA

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • What’s DatForge? Well… it’s a website I built initially to edit .dat files for Lineage 2… but not only that. Now it also handles: .dat, .ini, .htm, and .l2r files basically most Lineage 2 client data file types across 33+ chronicles. https://datforge.pages.dev/   Support / Reports / Anything Discord: https://discord.gg/5YwhBr5Dhx (use it for support, bug reports, or anything related to the project) Does it work for every version? No idea. I haven’t tested every single one… unless you want to volunteer. Do I plan to support every version? Yes. That’s the dream. Will that dream become reality? idk man, can’t promise shit. What’s coming next? (aka things I plan to do before I disappear) xdat editor .u editor / compiler / decompiler Let me sell you a dream real quick I will maintain this forever… probably… maybe… don’t quote me on that. Before you even start First requirement to use anything I build: you gotta be able to think. I won’t spend time drawing. Also… whoever said “there’s no such thing as a stupid question” was lying to make stupid people feel better. If you ask a stupid question, I will ignore it. PERIOD. Extra FAQ (since people will ask anyway) Am I looking for other pseudo AI coders/devs to join? Not really… unless you can actually add real value. Am I looking for people to manage a Discord server? Probably yes. I hate that crap. Will we be friends if you sign up? Not really. Will I do any changes on your L2J server if you sign up? No. Will I teach you how to code? No. How do you know if I’m legit? You don’t. FAQ (before you ask) What makes us different? There is no us. It’s just me. What makes me different? idk, you tell me. Why should you buy it? You probably shouldn’t. But if you want to… go ahead. How do I try it? Click the link. That’s it. Will the free account have everything? Read the pricing page. Don’t ask questions you can answer yourself. What if I find issues? I’m not your father, I won’t teach you how to use it. But if something is actually broken, post it and I’ll fix it. Why is it taking so long? Because you’re buying a tool, not hiring an employee. I work on it when I have time. If you want to pay my salary… we can talk (no promises). Am I an asshole like I sound? Not really. But people seem to like it, so I’m leaning into it. Will you share the source? Yes. Wait and see. If you're still here Congrats. Feel free to ask questions or suggest features. Just don’t come with crazy ideas, and remember: suggestions ≠ implementation. Bug reports If you report issues, they’ll most likely be fixed within a few hours… worst case a few days. Security issues / bypasses If you find something interesting, send me a PM with steps to reproduce. If it’s legit, you might get rewarded. “But if I don’t report it I can exploit it forever” …until I fix it myself and now you got nothing. Your call. Release dates When is xdat editor coming out? Soon. What day? Soon. What about .u files? Soon. Why no dates? Because this is not my full-time job. Pricing Do I need to pay to try it? No. There’s a free tier. If you want more, you can pay and unlock everything. Final note (before the “ooh but…” starts) This tool was built for me. I just decided to share it. I’m not a company. I’m not trying to live off this. But if you want a tool and don’t want to build it yourself… well… I already did 
    • report: scammer @nickathan he was a customer of me and this time i trusted him to send the files before i get paid .. he said in 1 hour he will give the money, i gave him space for 2 weeks , but he vanished! Proofs can be transmitted to @Celestine 
    • If they ask you to write something, you should ask for the full context. We had a private chat between the administrators of mxc and gx ext. He was allowed back on the forum on the condition that he did not spam unnecessary posts. As far as I'm concerned, it shouldn't be allowed because it involves multiple scams. We want and aim for a stronger community. He's not only doing this with this account, but with several, since this user has multiple accounts. As for what one user or another contributes, that's irrelevant; I often provide support to the community and I don't need to make it public. But I repeat, if they ask you to write a comment, just ask for the full context, nothing more than that. Or if you want a direct answer from me, feel free to message me privately so we can avoid spamming a post about an extender. That's the problem with second chances 
    • I currently have a working custom quest, but the problem is that I can't see it in the game's quest log. I've added it to questname-e.dat, but I still don't see it. I think there's another file where I need to add it, but I can't find it. For the items and skills I've added, I've always put it in the name and grp fields, but there's nothing related to questgrp.dat in the quest log. Could you tell me where I can add it?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..