sotid Posted June 30, 2018 Posted June 30, 2018 L2jfrozen 1004 looking for a code that prevents people to add/change sub if they have buffs.
0 SweeTs Posted June 30, 2018 Posted June 30, 2018 Simply remove all buffs before sub change. Simple.
0 Tryskell Posted July 1, 2018 Posted July 1, 2018 12 hours ago, sotid said: L2jfrozen 1004 looking for a code that prevents people to add/change sub if they have buffs. On VillageMaster, section if (command.startsWith("Subclass")) Edit whatever subcommand (probably 1/2/3, or at least 2) with a check : if (player.getBuffCount() != 0) break; The less annoying / more transparent method for the user is probably what SweeTs said.
0 sotid Posted July 1, 2018 Author Posted July 1, 2018 22 hours ago, SweeTs said: Simply remove all buffs before sub change. Simple. I already have this in my pack /sources, and it doesnt work . Am I missing something? https://ibb.co/dd4rmd 11 hours ago, Tryskell said: On VillageMaster, section if (command.startsWith("Subclass")) Edit whatever subcommand (probably 1/2/3, or at least 2) with a check : if (player.getBuffCount() != 0) break; The less annoying / more transparent method for the user is probably what SweeTs said. I tried but I get thishttps://ibb.co/g5Rqgd I tried like this too if(player.getBuffCount() != 0) break; or like that if (player.getBuffCount() >= 0) break; or like that if (player.getBuffCount() != 0) { break; } or like that if (player.getBuffCount() >= 0) { break; } or like that if(player.getBuffCount() != 0) { break; } always get this message...
0 sotid Posted July 4, 2018 Author Posted July 4, 2018 21 hours ago, wongerlt said: change ur project encode to utf-8. Do you mean save it as utf-8? 20 hours ago, `Son said: use return; instead of break; Thank you it worked , not sure why I didnt think about it..xD
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sotid
L2jfrozen 1004
looking for a code that prevents people to add/change sub if they have buffs.
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