Prostyle1990 Posted May 21, 2018 Posted May 21, 2018 Someone can help me with fake player script from l2mythras pack / l2ava pack / fan dc pack / when i try to create fake players with this command //create_fake_players or with //create_fake_players 50i get this error http:// AdminFakePlayers.java package l2f.gameserver.handler.admincommands.impl; import l2f.gameserver.handler.admincommands.IAdminCommandHandler; import l2f.gameserver.model.Player; import l2f.gameserver.network.FakeGameClient; public class AdminFakePlayers implements IAdminCommandHandler { private static enum Commands { admin_create_fake_players; } @Override public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, Player activeChar) { Commands command = (Commands) comm; if (!activeChar.getPlayerAccess().CanReload) return false; switch (command) { case admin_create_fake_players: int count = Integer.parseInt(wordList[1]); for (int i = 0 ; i < count ; i ++) new FakeGameClient(null); break; } return true; } @Override public Enum[] getAdminCommandEnum() { return Commands.values(); } } FakePlayers.java package l2f.gameserver; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import l2f.commons.dbutils.DbUtils; import l2f.gameserver.database.DatabaseFactory; import l2f.gameserver.model.Player; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class FakePlayers { private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players"; private static final Logger _log = LoggerFactory.getLogger(GameServer.class); private static FakePlayers _instance; public static FakePlayers getInstance() { if (_instance == null) { _instance = new FakePlayers(); } return _instance; } private FakePlayers() { storeFakePlayers(); } public static void storeFakePlayers() { _log.info("FakePlayers: Activated"); Connection con = null; int nPlayers = 0; try { Player player = null; con = DatabaseFactory.getInstance().getConnection(); PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS); ResultSet rs = stm.executeQuery(); while (rs.next()) { try { player = Player.restore(rs.getInt("obj_Id")); player.setFakePlayer(); player.spawnMe(); if (Config.FAKE_PLAYERS_SIT) { player.sitDown(null); } player.setOnlineStatus(true); player.restoreExp(); player.broadcastCharInfo(); nPlayers++; } catch (Exception e) { _log.error("Fake Players Engine: Error loading player: " + player, e); if (player != null) { player.deleteMe(); } } } rs.close(); stm.close(); _log.info("Loaded: " + nPlayers + " fake Players"); } catch (Exception e) { _log.error("Fake Players Engine : Error while loading player: ", e); } finally { DbUtils.closeQuietly(con); } } }
0 Sebana Posted May 21, 2018 Posted May 21, 2018 try change this : int count = Integer.parseInt(wordList[1] ); to this : int count = Integer.parseInt(wordList[0] );
0 melron Posted May 21, 2018 Posted May 21, 2018 (edited) Commands command = (Commands) comm; + System.out.println("length = " + wordList.length); + for (final String str : worldList) + System.out.println(str); + System.out.println("fullString = " + fullString); if (!activeChar.getPlayerAccess().CanReload) return false; debug it first... this command should work with value and not only the command... //create_fake_players [value] is the correct one and should work with worldList[1] as value but print em to see what is happening ArrayIndexOutOfBounds exception it means that you are trying to get element of array that not exists. Edited May 21, 2018 by melron
0 Prostyle1990 Posted May 21, 2018 Author Posted May 21, 2018 3 hours ago, Sebana said: try change this : int count = Integer.parseInt(wordList[1] ); to this : int count = Integer.parseInt(wordList[0] ); i already try with this method but i got same error :(
0 melron Posted May 21, 2018 Posted May 21, 2018 (edited) 6 minutes ago, Prostyle1990 said: i already try with this method but i got same error :( I didn't give you the fix but some message in your console lol.. when you use your command //create_fake_players 50 just check your console and print here what appeared Edited May 21, 2018 by melron 1
0 Prostyle1990 Posted May 21, 2018 Author Posted May 21, 2018 (edited) Sorry for double post my internet provider working little low Edited May 21, 2018 by Prostyle1990
0 Prostyle1990 Posted May 21, 2018 Author Posted May 21, 2018 1 minute ago, melron said: Dude, did you compile? yes
0 melron Posted May 21, 2018 Posted May 21, 2018 8 minutes ago, Prostyle1990 said: yes seems like you didn't
0 SweeTs Posted May 21, 2018 Posted May 21, 2018 2 hours ago, melron said: seems like you didn't First screen has the full string msg. Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.
0 melron Posted May 21, 2018 Posted May 21, 2018 (edited) 1 hour ago, SweeTs said: First screen has the full string msg. Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure. problem solved via anydesk :p well i didnt see the 1st image cause i was from phone but u are right :D, the whole structure of commands is bad (enum compare ><).. no checks for values and generally a mesh.... a simple string tokenizer would be enough lol... Edited May 21, 2018 by melron
0 Prostyle1990 Posted May 21, 2018 Author Posted May 21, 2018 (edited) right now problem its another because when i use //create_fake_players 50 for example ...working but in game spawn only players witch are real and not a fake player from the fake_player.list :D Edited May 21, 2018 by Prostyle1990
0 Akar0 Posted May 21, 2018 Posted May 21, 2018 Because the command it’s taking from MySQL data, no from the lst file.
0 Prostyle1990 Posted May 21, 2018 Author Posted May 21, 2018 2 minutes ago, Akar0 said: Because the command it’s taking from MySQL data, no from the lst file. and what i need to change to take from the fake_player.list ? private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players"; private static final Logger _log = LoggerFactory.getLogger(GameServer.class); private static FakePlayers _instance;
0 melron Posted May 21, 2018 Posted May 21, 2018 i dont know where you get this but you can clearly see this: fakePlayer = FakePlayersEngine.getNewFakePlayer(); public static FakePlayer getNewFakePlayer() { try (Connection con = DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT account_name, obj_Id, clanid FROM characters WHERE pvpkills > 0 AND obj_Id != 268480334 ORDER BY pvpkills DESC"); ResultSet rset = statement.executeQuery()) { while (rset.next()) { String accountName = rset.getString("account_name"); if (!chosenAccountNames.contains(accountName)) { chosenAccountNames.add(accountName); int objId = rset.getInt("obj_Id"); int clanId = rset.getInt("clanid"); return new FakePlayer(accountName, objId, clanId); } } } catch (SQLException e) { e.printStackTrace(); } return null; }
0 Doval Posted February 1, 2019 Posted February 1, 2019 I'm With This Same Problem How Can I Solve It?
Question
Prostyle1990
Someone can help me with fake player script from l2mythras pack / l2ava pack / fan dc pack / when i try to create fake players with this command //create_fake_players or with //create_fake_players 50i get this error
http://
AdminFakePlayers.java package l2f.gameserver.handler.admincommands.impl; import l2f.gameserver.handler.admincommands.IAdminCommandHandler; import l2f.gameserver.model.Player; import l2f.gameserver.network.FakeGameClient; public class AdminFakePlayers implements IAdminCommandHandler { private static enum Commands { admin_create_fake_players; } @Override public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, Player activeChar) { Commands command = (Commands) comm; if (!activeChar.getPlayerAccess().CanReload) return false; switch (command) { case admin_create_fake_players: int count = Integer.parseInt(wordList[1]); for (int i = 0 ; i < count ; i ++) new FakeGameClient(null); break; } return true; } @Override public Enum[] getAdminCommandEnum() { return Commands.values(); } }FakePlayers.java
package l2f.gameserver; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import l2f.commons.dbutils.DbUtils; import l2f.gameserver.database.DatabaseFactory; import l2f.gameserver.model.Player; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class FakePlayers { private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players"; private static final Logger _log = LoggerFactory.getLogger(GameServer.class); private static FakePlayers _instance; public static FakePlayers getInstance() { if (_instance == null) { _instance = new FakePlayers(); } return _instance; } private FakePlayers() { storeFakePlayers(); } public static void storeFakePlayers() { _log.info("FakePlayers: Activated"); Connection con = null; int nPlayers = 0; try { Player player = null; con = DatabaseFactory.getInstance().getConnection(); PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS); ResultSet rs = stm.executeQuery(); while (rs.next()) { try { player = Player.restore(rs.getInt("obj_Id")); player.setFakePlayer(); player.spawnMe(); if (Config.FAKE_PLAYERS_SIT) { player.sitDown(null); } player.setOnlineStatus(true); player.restoreExp(); player.broadcastCharInfo(); nPlayers++; } catch (Exception e) { _log.error("Fake Players Engine: Error loading player: " + player, e); if (player != null) { player.deleteMe(); } } } rs.close(); stm.close(); _log.info("Loaded: " + nPlayers + " fake Players"); } catch (Exception e) { _log.error("Fake Players Engine : Error while loading player: ", e); } finally { DbUtils.closeQuietly(con); } } }15 answers to this question
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