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Fake Players


Prostyle1990
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Someone can help me with fake player script from l2mythras pack / l2ava pack / fan dc pack / when i try to create fake players with this command //create_fake_players or with //create_fake_players 50i get this error 

http://Fake_player.jpg

AdminFakePlayers.java
package l2f.gameserver.handler.admincommands.impl;

import l2f.gameserver.handler.admincommands.IAdminCommandHandler;
import l2f.gameserver.model.Player;
import l2f.gameserver.network.FakeGameClient;

public class AdminFakePlayers implements IAdminCommandHandler
{
	private static enum Commands
	{
		admin_create_fake_players;
	}

	@Override
	public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, Player activeChar)
	{
		Commands command = (Commands) comm;

		if (!activeChar.getPlayerAccess().CanReload)
			return false;

		switch (command)
		{
			case admin_create_fake_players:
				int count = Integer.parseInt(wordList[1]);
				for (int i = 0 ; i < count ; i ++)
					new FakeGameClient(null);
				break;
		}

		return true;
	}

	@Override
	public Enum[] getAdminCommandEnum()
	{
		return Commands.values();
	}
}

FakePlayers.java

package l2f.gameserver;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;

import l2f.commons.dbutils.DbUtils;
import l2f.gameserver.database.DatabaseFactory;
import l2f.gameserver.model.Player;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class FakePlayers
{
	private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
	private static final Logger _log = LoggerFactory.getLogger(GameServer.class);
	private static FakePlayers _instance;
	
	public static FakePlayers getInstance()
	{
		if (_instance == null)
		{
			_instance = new FakePlayers();
		}
		
		return _instance;
	}
	
	private FakePlayers()
	{
		storeFakePlayers();
	}
	
	public static void storeFakePlayers()
	{
		_log.info("FakePlayers: Activated");
		Connection con = null;
		int nPlayers = 0;
		try
		{
			Player player = null;
			con = DatabaseFactory.getInstance().getConnection();
			PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
			ResultSet rs = stm.executeQuery();
			while (rs.next())
			{
				try
				{
					player = Player.restore(rs.getInt("obj_Id"));
					player.setFakePlayer();
					player.spawnMe();
					if (Config.FAKE_PLAYERS_SIT)
					{
						player.sitDown(null);
					}
					player.setOnlineStatus(true);
					player.restoreExp();
					player.broadcastCharInfo();
					nPlayers++;
				}
				catch (Exception e)
				{
					_log.error("Fake Players Engine: Error loading player: " + player, e);
					if (player != null)
					{
						player.deleteMe();
					}
				}
			}
			rs.close();
			stm.close();
			_log.info("Loaded: " + nPlayers + " fake Players");
		}
		catch (Exception e)
		{
			_log.error("Fake Players Engine : Error while loading player: ", e);
		}
		finally
		{
			DbUtils.closeQuietly(con);
		}
	}
}

 

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		Commands command = (Commands) comm;
+		System.out.println("length = " + wordList.length);
+		for (final String str : worldList)
+			System.out.println(str);
+		System.out.println("fullString = " + fullString);

		if (!activeChar.getPlayerAccess().CanReload)
			return false;

debug it first...

this command should work with value and not only the command... //create_fake_players [value] is the correct one and should work with worldList[1] as value but print em to see what is happening

 

ArrayIndexOutOfBounds exception it means that you are trying to get element of array that not exists.

Edited by melron
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3 hours ago, Sebana said:

try change this  int count = Integer.parseInt(wordList[1] );

to this : int count = Integer.parseInt(wordList[0] );

i already try with this method but i got same error :(

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6 minutes ago, Prostyle1990 said:

i already try with this method but i got same error :(

I didn't give you the fix but some message in your console lol.. when you use your command //create_fake_players 50 just check your console and print here what appeared

Edited by melron
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2 hours ago, melron said:

seems like you didn't

First screen has the full string msg. 

 

Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.

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1 hour ago, SweeTs said:

First screen has the full string msg. 

 

Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.

problem solved via anydesk :p well i didnt see the 1st image cause i was from phone but u are right :D, the whole structure of commands is bad (enum compare ><).. no checks for values and generally a mesh.... a simple string tokenizer would be enough lol... 

Edited by melron
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right now problem its another because when i use //create_fake_players 50 for example ...working but in game spawn only players witch are real and not a fake player from the fake_player.list :D

Edited by Prostyle1990
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2 minutes ago, Akar0 said:

Because the command it’s taking from MySQL data, no from the lst file.

and what i need to change to take from the fake_player.list ?

 

private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
	private static final Logger _log = LoggerFactory.getLogger(GameServer.class);
	private static FakePlayers _instance;

 

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i dont know where you get this but you can clearly see this:

fakePlayer = FakePlayersEngine.getNewFakePlayer();


public static FakePlayer getNewFakePlayer()
{
	try (Connection con = DatabaseFactory.getInstance().getConnection();
		PreparedStatement statement = con.prepareStatement("SELECT account_name, obj_Id, clanid FROM characters WHERE pvpkills > 0 AND obj_Id != 268480334 ORDER BY pvpkills DESC");
		ResultSet rset = statement.executeQuery())
	{
		while (rset.next())
		{
			String accountName = rset.getString("account_name");
			if (!chosenAccountNames.contains(accountName))
			{
				chosenAccountNames.add(accountName);
				int objId = rset.getInt("obj_Id");
				int clanId = rset.getInt("clanid");
				
				return new FakePlayer(accountName, objId, clanId);
			}
		}
	}
	catch (SQLException e)
	{
		e.printStackTrace();
	}
	return null;
}

 

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