Jump to content

Question

Posted

Someone can help me with fake player script from l2mythras pack / l2ava pack / fan dc pack / when i try to create fake players with this command //create_fake_players or with //create_fake_players 50i get this error 

http://Fake_player.jpg

AdminFakePlayers.java
package l2f.gameserver.handler.admincommands.impl;

import l2f.gameserver.handler.admincommands.IAdminCommandHandler;
import l2f.gameserver.model.Player;
import l2f.gameserver.network.FakeGameClient;

public class AdminFakePlayers implements IAdminCommandHandler
{
	private static enum Commands
	{
		admin_create_fake_players;
	}

	@Override
	public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, Player activeChar)
	{
		Commands command = (Commands) comm;

		if (!activeChar.getPlayerAccess().CanReload)
			return false;

		switch (command)
		{
			case admin_create_fake_players:
				int count = Integer.parseInt(wordList[1]);
				for (int i = 0 ; i < count ; i ++)
					new FakeGameClient(null);
				break;
		}

		return true;
	}

	@Override
	public Enum[] getAdminCommandEnum()
	{
		return Commands.values();
	}
}

FakePlayers.java

package l2f.gameserver;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;

import l2f.commons.dbutils.DbUtils;
import l2f.gameserver.database.DatabaseFactory;
import l2f.gameserver.model.Player;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class FakePlayers
{
	private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
	private static final Logger _log = LoggerFactory.getLogger(GameServer.class);
	private static FakePlayers _instance;
	
	public static FakePlayers getInstance()
	{
		if (_instance == null)
		{
			_instance = new FakePlayers();
		}
		
		return _instance;
	}
	
	private FakePlayers()
	{
		storeFakePlayers();
	}
	
	public static void storeFakePlayers()
	{
		_log.info("FakePlayers: Activated");
		Connection con = null;
		int nPlayers = 0;
		try
		{
			Player player = null;
			con = DatabaseFactory.getInstance().getConnection();
			PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
			ResultSet rs = stm.executeQuery();
			while (rs.next())
			{
				try
				{
					player = Player.restore(rs.getInt("obj_Id"));
					player.setFakePlayer();
					player.spawnMe();
					if (Config.FAKE_PLAYERS_SIT)
					{
						player.sitDown(null);
					}
					player.setOnlineStatus(true);
					player.restoreExp();
					player.broadcastCharInfo();
					nPlayers++;
				}
				catch (Exception e)
				{
					_log.error("Fake Players Engine: Error loading player: " + player, e);
					if (player != null)
					{
						player.deleteMe();
					}
				}
			}
			rs.close();
			stm.close();
			_log.info("Loaded: " + nPlayers + " fake Players");
		}
		catch (Exception e)
		{
			_log.error("Fake Players Engine : Error while loading player: ", e);
		}
		finally
		{
			DbUtils.closeQuietly(con);
		}
	}
}

 

Recommended Posts

  • 0
Posted (edited)
		Commands command = (Commands) comm;
+		System.out.println("length = " + wordList.length);
+		for (final String str : worldList)
+			System.out.println(str);
+		System.out.println("fullString = " + fullString);

		if (!activeChar.getPlayerAccess().CanReload)
			return false;

debug it first...

this command should work with value and not only the command... //create_fake_players [value] is the correct one and should work with worldList[1] as value but print em to see what is happening

 

ArrayIndexOutOfBounds exception it means that you are trying to get element of array that not exists.

Edited by melron
  • 0
Posted
3 hours ago, Sebana said:

try change this  int count = Integer.parseInt(wordList[1] );

to this : int count = Integer.parseInt(wordList[0] );

i already try with this method but i got same error :(

  • 0
Posted (edited)
6 minutes ago, Prostyle1990 said:

i already try with this method but i got same error :(

I didn't give you the fix but some message in your console lol.. when you use your command //create_fake_players 50 just check your console and print here what appeared

Edited by melron
  • 0
Posted
2 hours ago, melron said:

seems like you didn't

First screen has the full string msg. 

 

Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.

  • 0
Posted (edited)
1 hour ago, SweeTs said:

First screen has the full string msg. 

 

Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.

problem solved via anydesk :p well i didnt see the 1st image cause i was from phone but u are right :D, the whole structure of commands is bad (enum compare ><).. no checks for values and generally a mesh.... a simple string tokenizer would be enough lol... 

Edited by melron
  • 0
Posted (edited)

right now problem its another because when i use //create_fake_players 50 for example ...working but in game spawn only players witch are real and not a fake player from the fake_player.list :D

Edited by Prostyle1990
  • 0
Posted
2 minutes ago, Akar0 said:

Because the command it’s taking from MySQL data, no from the lst file.

and what i need to change to take from the fake_player.list ?

 

private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
	private static final Logger _log = LoggerFactory.getLogger(GameServer.class);
	private static FakePlayers _instance;

 

  • 0
Posted

i dont know where you get this but you can clearly see this:

fakePlayer = FakePlayersEngine.getNewFakePlayer();


public static FakePlayer getNewFakePlayer()
{
	try (Connection con = DatabaseFactory.getInstance().getConnection();
		PreparedStatement statement = con.prepareStatement("SELECT account_name, obj_Id, clanid FROM characters WHERE pvpkills > 0 AND obj_Id != 268480334 ORDER BY pvpkills DESC");
		ResultSet rset = statement.executeQuery())
	{
		while (rset.next())
		{
			String accountName = rset.getString("account_name");
			if (!chosenAccountNames.contains(accountName))
			{
				chosenAccountNames.add(accountName);
				int objId = rset.getInt("obj_Id");
				int clanId = rset.getInt("clanid");
				
				return new FakePlayer(accountName, objId, clanId);
			}
		}
	}
	catch (SQLException e)
	{
		e.printStackTrace();
	}
	return null;
}

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..