Jump to content

Question

Posted

Someone can help me with fake player script from l2mythras pack / l2ava pack / fan dc pack / when i try to create fake players with this command //create_fake_players or with //create_fake_players 50i get this error 

http://Fake_player.jpg

AdminFakePlayers.java
package l2f.gameserver.handler.admincommands.impl;

import l2f.gameserver.handler.admincommands.IAdminCommandHandler;
import l2f.gameserver.model.Player;
import l2f.gameserver.network.FakeGameClient;

public class AdminFakePlayers implements IAdminCommandHandler
{
	private static enum Commands
	{
		admin_create_fake_players;
	}

	@Override
	public boolean useAdminCommand(Enum comm, String[] wordList, String fullString, Player activeChar)
	{
		Commands command = (Commands) comm;

		if (!activeChar.getPlayerAccess().CanReload)
			return false;

		switch (command)
		{
			case admin_create_fake_players:
				int count = Integer.parseInt(wordList[1]);
				for (int i = 0 ; i < count ; i ++)
					new FakeGameClient(null);
				break;
		}

		return true;
	}

	@Override
	public Enum[] getAdminCommandEnum()
	{
		return Commands.values();
	}
}

FakePlayers.java

package l2f.gameserver;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;

import l2f.commons.dbutils.DbUtils;
import l2f.gameserver.database.DatabaseFactory;
import l2f.gameserver.model.Player;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class FakePlayers
{
	private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
	private static final Logger _log = LoggerFactory.getLogger(GameServer.class);
	private static FakePlayers _instance;
	
	public static FakePlayers getInstance()
	{
		if (_instance == null)
		{
			_instance = new FakePlayers();
		}
		
		return _instance;
	}
	
	private FakePlayers()
	{
		storeFakePlayers();
	}
	
	public static void storeFakePlayers()
	{
		_log.info("FakePlayers: Activated");
		Connection con = null;
		int nPlayers = 0;
		try
		{
			Player player = null;
			con = DatabaseFactory.getInstance().getConnection();
			PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
			ResultSet rs = stm.executeQuery();
			while (rs.next())
			{
				try
				{
					player = Player.restore(rs.getInt("obj_Id"));
					player.setFakePlayer();
					player.spawnMe();
					if (Config.FAKE_PLAYERS_SIT)
					{
						player.sitDown(null);
					}
					player.setOnlineStatus(true);
					player.restoreExp();
					player.broadcastCharInfo();
					nPlayers++;
				}
				catch (Exception e)
				{
					_log.error("Fake Players Engine: Error loading player: " + player, e);
					if (player != null)
					{
						player.deleteMe();
					}
				}
			}
			rs.close();
			stm.close();
			_log.info("Loaded: " + nPlayers + " fake Players");
		}
		catch (Exception e)
		{
			_log.error("Fake Players Engine : Error while loading player: ", e);
		}
		finally
		{
			DbUtils.closeQuietly(con);
		}
	}
}

 

Recommended Posts

  • 0
Posted (edited)
		Commands command = (Commands) comm;
+		System.out.println("length = " + wordList.length);
+		for (final String str : worldList)
+			System.out.println(str);
+		System.out.println("fullString = " + fullString);

		if (!activeChar.getPlayerAccess().CanReload)
			return false;

debug it first...

this command should work with value and not only the command... //create_fake_players [value] is the correct one and should work with worldList[1] as value but print em to see what is happening

 

ArrayIndexOutOfBounds exception it means that you are trying to get element of array that not exists.

Edited by melron
  • 0
Posted
3 hours ago, Sebana said:

try change this  int count = Integer.parseInt(wordList[1] );

to this : int count = Integer.parseInt(wordList[0] );

i already try with this method but i got same error :(

  • 0
Posted (edited)
6 minutes ago, Prostyle1990 said:

i already try with this method but i got same error :(

I didn't give you the fix but some message in your console lol.. when you use your command //create_fake_players 50 just check your console and print here what appeared

Edited by melron
  • 0
Posted
2 hours ago, melron said:

seems like you didn't

First screen has the full string msg. 

 

Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.

  • 0
Posted (edited)
1 hour ago, SweeTs said:

First screen has the full string msg. 

 

Looks like it's parsing it wrongly. What about other admin commands? If other commands works fine, open the file and compare the structure.

problem solved via anydesk :p well i didnt see the 1st image cause i was from phone but u are right :D, the whole structure of commands is bad (enum compare ><).. no checks for values and generally a mesh.... a simple string tokenizer would be enough lol... 

Edited by melron
  • 0
Posted (edited)

right now problem its another because when i use //create_fake_players 50 for example ...working but in game spawn only players witch are real and not a fake player from the fake_player.list :D

Edited by Prostyle1990
  • 0
Posted
2 minutes ago, Akar0 said:

Because the command it’s taking from MySQL data, no from the lst file.

and what i need to change to take from the fake_player.list ?

 

private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
	private static final Logger _log = LoggerFactory.getLogger(GameServer.class);
	private static FakePlayers _instance;

 

  • 0
Posted

i dont know where you get this but you can clearly see this:

fakePlayer = FakePlayersEngine.getNewFakePlayer();


public static FakePlayer getNewFakePlayer()
{
	try (Connection con = DatabaseFactory.getInstance().getConnection();
		PreparedStatement statement = con.prepareStatement("SELECT account_name, obj_Id, clanid FROM characters WHERE pvpkills > 0 AND obj_Id != 268480334 ORDER BY pvpkills DESC");
		ResultSet rset = statement.executeQuery())
	{
		while (rset.next())
		{
			String accountName = rset.getString("account_name");
			if (!chosenAccountNames.contains(accountName))
			{
				chosenAccountNames.add(accountName);
				int objId = rset.getInt("obj_Id");
				int clanId = rset.getInt("clanid");
				
				return new FakePlayer(accountName, objId, clanId);
			}
		}
	}
	catch (SQLException e)
	{
		e.printStackTrace();
	}
	return null;
}

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..