java.lang.Exception: Stack trace
at java.lang.Thread.dumpStack (Unknown Source)
at l2f.gameserver.model.entity.olympiad.OlympiadGameTask.runImpl (Olympia
dGameTask.java:193)
at l2f.commons.threading.RunnableImpl.run (RunnableImpl.java:21)
at java.util.concurrent.Executors $ RunnableAdapter.call (Unknown Source)
at java.util.concurrent.FutureTask $ Sync.innerRun (Unknown Source)
at java.util.concurrent.FutureTask.run (Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask.
access $ 201 (Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask.
run (Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker (Unknown Source)
at java.util.concurrent.ThreadPoolExecutor $ Worker.run (Unknown Source)
at java.lang.Thread.run (Unknown Source)
Hello i have this problem when i register in olympiad the timer reach 7 seconds then console show this error
my files l2 tales old source .
this file OlympiadGameTask.java
package l2f.gameserver.model.entity.olympiad;
import l2f.commons.threading.RunnableImpl;
import l2f.gameserver.Config;
import l2f.gameserver.ThreadPoolManager;
import l2f.gameserver.cache.Msg;
import l2f.gameserver.network.serverpackets.SystemMessage;
import l2f.gameserver.utils.Log;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.concurrent.ScheduledFuture;
public class OlympiadGameTask extends RunnableImpl
{
private static final Logger _log = LoggerFactory.getLogger(OlympiadGameTask.class);
private OlympiadGame _game;
private BattleStatus _status;
private int _count;
private long _time;
private boolean _terminated = false;
public boolean isTerminated()
{
return _terminated;
}
public BattleStatus getStatus()
{
return _status;
}
public int getCount()
{
return _count;
}
public OlympiadGame getGame()
{
return _game;
}
public long getTime()
{
return _count;
}
public ScheduledFuture<?> shedule(){returnThreadPoolManager.getInstance().schedule(this, _time);}publicOlympiadGameTask(OlympiadGame game,BattleStatus status,int count,long time){
_game = game;
_status = status;
_count = count;
_time = time;}@Overridepublicvoid runImpl()throwsException{if(_game ==null|| _terminated)return;OlympiadGameTask task =null;int gameId = _game.getId();try{if(!Olympiad.inCompPeriod())return;// Прерываем игру, если один из игроков не онлайн, и игра еще не прерванаif(!_game.checkPlayersOnline()&& _status !=BattleStatus.ValidateWinner&& _status !=BattleStatus.Ending){Log.add("Player is offline for game "+ gameId +", status: "+ _status,"olympiad");
_game.endGame(1000,true);return;}switch(_status){caseBegining:{
_game.broadcastPacket(newSystemMessage(SystemMessage.YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S).addNumber(Config.OLYMPIAD_BEGIN_TIME),true,false);
task =newOlympiadGameTask(_game,BattleStatus.Begin_Countdown,Config.OLYMPIAD_BEGIN_TIME /2,(Config.OLYMPIAD_BEGIN_TIME /2)*1000);break;}caseBegin_Countdown:{
_game.broadcastPacket(newSystemMessage(SystemMessage.YOU_WILL_ENTER_THE_OLYMPIAD_STADIUM_IN_S1_SECOND_S).addNumber(_count),true,false);if(_count ==60)
task =newOlympiadGameTask(_game,BattleStatus.Begin_Countdown,30,30000);elseif(_count ==30)
task =newOlympiadGameTask(_game,BattleStatus.Begin_Countdown,15,15000);elseif(_count ==15)
task =newOlympiadGameTask(_game,BattleStatus.Begin_Countdown,5,10000);elseif(_count <6&& _count >1)
task =newOlympiadGameTask(_game,BattleStatus.Begin_Countdown, _count -1,1000);elseif(_count ==1)
task =newOlympiadGameTask(_game,BattleStatus.PortPlayers,0,1000);break;}casePortPlayers:{
_game.portPlayersToArena();
_game.managerShout();
task =newOlympiadGameTask(_game,BattleStatus.Started,60,1000);break;}caseStarted:{if(_count ==60){
_game.setState(1);
_game.preparePlayers();
_game.addBuffers();
_game.restorePreparePlayers();}
_game.broadcastPacket(newSystemMessage(SystemMessage.THE_GAME_WILL_START_IN_S1_SECOND_S).addNumber(_count),true,true);
_count -=10;if(_count >0){
task =newOlympiadGameTask(_game,BattleStatus.Started, _count,10000);break;}
_game.openDoors();
task =newOlympiadGameTask(_game,BattleStatus.CountDown,5,5000);break;}caseCountDown:{
_game.broadcastPacket(newSystemMessage(SystemMessage.THE_GAME_WILL_START_IN_S1_SECOND_S).addNumber(_count),true,true);
_count--;if(_count <=0)
task =newOlympiadGameTask(_game,BattleStatus.StartComp,36,1000);else
task =newOlympiadGameTask(_game,BattleStatus.CountDown, _count,1000);break;}caseStartComp:{
_game.deleteBuffers();if(_count ==36){
_game.setState(2);
_game.broadcastPacket(Msg.STARTS_THE_GAME,true,true);
_game.broadcastInfo(null,null,false);}// Wait 3 mins (Battle)
_count--;if(_count ==0)
task =newOlympiadGameTask(_game,BattleStatus.ValidateWinner,0,10000);else
task =newOlympiadGameTask(_game,BattleStatus.StartComp, _count,10000);break;}caseValidateWinner:{try{
_game.validateWinner(_count >0);}catch(RuntimeException e){
_log.error("Error on Olympiad Validate Winner", e);}
task =newOlympiadGameTask(_game,BattleStatus.Ending,0,20000);break;}caseEnding:{
_game.collapse();
_terminated =true;if(Olympiad._manager !=null)Olympiad._manager.freeOlympiadInstance(_game.getId());return;}}if(task ==null){Log.add("task == null for game "+ gameId,"olympiad");Thread.dumpStack();
_game.endGame(1000,true);return;}
_game.sheduleTask(task);}catch(RuntimeException e){
_log.error("Error on Olympiad Game Task", e);
_game.endGame(1000,true);}}}
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Hey everyone, I’m reaching out for urgent support with my NPC stats—specifically Baium, who on my server seems to have gone full god mode. Apparently, I’m the "crazy dreamer" who believes Baium shouldn’t have over 4 million HP, 30k+ P. Atk, attack speed faster than a dagger, and more M. Atk than seven Antharas combined 😅. My server's developer (VILMIS) refuses to provide proper support, claiming I have no idea about the "real stats" and that I’m imagining things. I’ve tried modifying the values through the admin console, but nothing takes effect. I’m desperate—the server launches on 04/10, and I really want these stats to be closer to official NCSOFT values or at least something balanced and realistic. If anyone with experience can lend a hand or point me in the right direction, please reach out. I’d truly appreciate it 🙏
Sure more parts from our discord conversation posted below. Please note that he blocked me while he is active on discord (he responded to a different discord account).
Could you please ban him @Atom?
Question
Mikel Alan
java.lang.Exception: Stack trace at java.lang.Thread.dumpStack (Unknown Source) at l2f.gameserver.model.entity.olympiad.OlympiadGameTask.runImpl (Olympia dGameTask.java:193) at l2f.commons.threading.RunnableImpl.run (RunnableImpl.java:21) at java.util.concurrent.Executors $ RunnableAdapter.call (Unknown Source) at java.util.concurrent.FutureTask $ Sync.innerRun (Unknown Source) at java.util.concurrent.FutureTask.run (Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask. access $ 201 (Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor $ ScheduledFutureTask. run (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker (Unknown Source) at java.util.concurrent.ThreadPoolExecutor $ Worker.run (Unknown Source) at java.lang.Thread.run (Unknown Source)
Hello i have this problem when i register in olympiad the timer reach 7 seconds then console show this error
my files l2 tales old source .
this file OlympiadGameTask.java
1 answer to this question
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