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damage on screen for h5


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deadz is so good interface i use that,when mean god i talk (about Goddess of destruction Damage like the video),playing for long time in goddess and i still miss the on screen damage like video,btw thanks for all reply,if anyone can found it,please share it

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31 minutes ago, tronchopk said:

deadz is so good interface i use that,when mean god i talk (about Goddess of destruction Damage like the video),playing for long time in goddess and i still miss the on screen damage like video,btw thanks for all reply,if anyone can found it,please share it

i dont think someone will share it, since its work just at  asterios

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I checked Asterios server, and they use GOD client. So it’s not H5 moded patch. 

 

Sorry, I can not help you with this, but if you are lucky, maybe someone can adapted PlayInera patch to H5, you just need someone who know UnrealScript. 

 

Also, do not expect it will be for free or shared, just let you know.

 

Good luck!

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51 minutes ago, Akar0 said:

Sorry, I can not help you with this, but if you are lucky, maybe someone can adapted PlayInera patch to H5, you just need someone who know UnrealScript. 

 

They'd have to figure out the server-side bit too, though. :P

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20 minutes ago, Sindelia said:

 

They'd have to figure out the server-side bit too, though. :P

 Smart people can simple get everything but nobody will waste his time for such cheap work :)

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1 hour ago, Sindelia said:

 

They'd have to figure out the server-side bit too, though. :P

 

No necessary, you can use "EV_SystemMessage" as a index to make the Damage Screen to show as you did on Epilogue Client.

 

I just made a test with my moded H5 client using your work and it works like a charm.  

 

But like Celestine said:

 

52 minutes ago, Celestine said:

 Smart people can simple get everything but nobody will waste his time for such cheap work :)

 

So I wont share it or sell it for a cheap work, specially from someones did a good job. ;-)

 

cheers

Edited by Akar0
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2 hours ago, Akar0 said:

 

No necessary, you can use "EV_SystemMessage" as a index to make the Damage Screen to show as you did on Epilogue Client.

 

I know, I just chose to trigger it using a packet since I was feeling a bit lazy at the time I made it. :P

 

Note that I made this when I first started messing around with UnrealScript. I have evolved significantly since then (which you will be able to see for yourself through the new system that we will be revealing very soon on PlayINERA). :)

 

3 hours ago, Celestine said:

 Smart people can simple get everything but nobody will waste his time for such cheap work :)

 

Cheap or not, it does what it's intended to do. :)

 

By all means, however, if you have implemented this system in a more 'posh' way only using UnrealScript, you're welcome to showcase it.

Edited by Sindelia
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