adr.bot Posted February 5, 2018 Posted February 5, 2018 lol, this is really crazy, how ppl can be that stupid? destroy what? bots already do that, and even more, for pvp farm etc, i dont see anything there what can destroy game, since its already destroyed xd 1
La2V Posted February 6, 2018 Author Posted February 6, 2018 1 hour ago, powercheats said: Thanks for kill interlude's servers! Just check adr.bot's answer, I don't have to reply to that. 1 hour ago, adr.bot said: lol, this is really crazy, how ppl can be that stupid? destroy what? bots already do that, and even more, for pvp farm etc, i dont see anything there what can destroy game, since its already destroyed xd
DEV|Supreme Posted February 6, 2018 Posted February 6, 2018 That works for most of download our updater, replace system and voila Sad* that it will not work for hashed checked systems. But indeed it's a nice addition. Just those bypasses ruin the way L2 is meant to be played (which is a normal thing since 2004 ~ 2018 as general Server's Owners / Anti-Bot (keyloggers) can't manage on how to block them)
La2V Posted February 6, 2018 Author Posted February 6, 2018 9 minutes ago, DEV|Supreme said: That works for most of download our updater, replace system and voila Sad* that it will not work for hashed checked systems. But indeed it's a nice addition. Just those bypasses ruin the way L2 is meant to be played (which is a normal thing since 2004 ~ 2018 as general Server's Owners / Anti-Bot (keyloggers) can't manage on how to block them) Well it bypass all file hashing protections (smartguard's, sguard's etc.) including updaters.
DEV|Supreme Posted February 6, 2018 Posted February 6, 2018 (edited) 1 hour ago, La2V said: Well it bypass all file hashing protections (smartguard's, sguard's etc.) including updaters. I dont believe Smartguard or any other shit protection makes file hashing checks. Even all these public shared Updaters wont do checks automatically. They check only when they are executed with lame old 2004 hashes. Overall the correct Information on how I'm able to for example check your changes into some Player's Client is because i have my own application (uPlay) which will check all these file changes from my own Client files. In which my Client will only be able to run from my application ONLY. (I have not enabled that function yet as im having people testing stuff but I have it on the application itself) The concept behind hashing is: You can't bypass a file hashing without having the same bytes in its data. Thats why hash seeds are created as uniques and cant be recovered back to its origin Same way as Cryptocurrencies Transactions hashes you cant have the same if your transaction isnt same So none of them can be overriden as being unique And im talking about you modifying the client with your additions / implementations. You will have to modify the files to accomodate your Interface which can be checked with file hashing / data binary reading if isnt same from the files origin (the first ones added to the client). Edited February 6, 2018 by DEV|Supreme
La2V Posted February 6, 2018 Author Posted February 6, 2018 (edited) 13 hours ago, DEV|Supreme said: I dont believe Smartguard or any other shit protection makes file hashing checks. Even all these public shared Updaters wont do checks automatically. They check only when they are executed with lame old 2004 hashes. Overall the correct Information on how I'm able to for example check your changes into some Player's Client is because i have my own application (uPlay) which will check all these file changes from my own Client files. In which my Client will only be able to run from my application ONLY. (I have not enabled that function yet as im having people testing stuff but I have it on the application itself) The concept behind hashing is: You can't bypass a file hashing without having the same bytes in its data. Thats why hash seeds are created as uniques and cant be recovered back to its origin Same way as Cryptocurrencies Transactions hashes you cant have the same if your transaction isnt same So none of them can be overriden as being unique And im talking about you modifying the client with your additions / implementations. You will have to modify the files to accomodate your Interface which can be checked with file hashing / data binary reading if isnt same from the files origin (the first ones added to the client). They do file hashing but we modified client to read those files with different name, so guards doesn't hash those files. About uPlay this can be overridden by finding an alternative way to launch l2, usually by reversing engineering uPlay. Edited February 6, 2018 by La2V
La2V Posted March 9, 2018 Author Posted March 9, 2018 15 hours ago, mcmanaman3 said: great support,good interface satisfied so far. Thanks a lot!
RoneyRodrigues Posted March 23, 2018 Posted March 23, 2018 On 25/01/2018 at 5:27 PM, Caotonic said: Ótima Interface, eu já comprei! 100% satisfeito . Boa sorte com o seu companheiro de vendas. AMIGO ARRUMAM TUA INTERFACE :d
Szperka Posted April 1, 2018 Posted April 1, 2018 https://rawr.pro/topic/4793-neophron-interface-full-description/ It's the same version of interface (full description and interface in English), but 40% expensive then this one ...., but in link above, we can see the producer of this software: neophron. It's only one trouble - who knows Russian language? Then we have an opportunity to buy very useful soft for cheaper price from la2v :) I think, I'll get special discount in exchange for this recommendation, will I? :P
Szperka Posted April 3, 2018 Posted April 3, 2018 (edited) How this interface is working with capcha antibot? Edited April 3, 2018 by Szperka
AbsoluTzx Posted April 3, 2018 Posted April 3, 2018 I greatly appreciated the Olympian damage accountant !! exist there a free patch that has this counter? You can sell this feature of your patch ?
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