Jump to content

Recommended Posts

Posted

well with phx you can make the enchant cheat with enchant script, but as you said phx is now detected from most of the servers and you got 99,99999% possibilities to get banned

 

 

where can i find the enchant script?i play in a server where l2 phx is not detected but i have no scripts.

Posted

 

where can i find the enchant script?i play in a server where l2 phx is not detected but i have no scripts.

All the hlaPex Scripts works on phx, use the search of the forum and u will find they..

 

 

phx not detected on my server...

i try it later.

Could u tell us wich is ur server???

 

 

In my Server The Phx its Detected.. And the autoclicker is good only for Kamael, Cuz in interlude is a problem with the enchants and the space in the inv...

 

 

Cheers..

Posted

 

where can i find the enchant script?i play in a server where l2 phx is not detected but i have no scripts.

 

http://rapidshare.com/files/134081924/THE_SCRIPT___.txt.html

 

And by the way , i ment legal - the gm can't know you're doing this unless he's got phx protection :) ['bout the proteciton , i know , it's something usual these days . Too bad phx is gone , something new must get on the hacking 'market' :) ] (Y)

Posted

Ok stop makin' posts with this . I know you get ban on the most servers , but there are some nabish servers where this does work .

 

P.S. The clicker can not be stopped :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Changeset 411 (3596)   ZoneManager, Manors, Cursed Weapon, AI, Bugfixes, Organization   [Fishing is currently malfunctioning. Wait next revisions for item/skills reparse + fish rework.   ZoneManager - Ty Bandnentans for the backup job Rework ZoneManager, parsing L2OFF zones and associated parameters. Zones are now handled by name, and not anymore by custom, dynamic, id - making them easier to invoke, and allowing retail script to invoke them aswell. Zones are now extending Territory, and don't use anymore shapes (Circle/Rectangle/NPoly). Default shape is Polygon, cut into Triangles, through Territory. One more step down to delete "zone.form" package and ZoneForm class. All zone types are added as L2OFF. Custom zone types are deleted (ARTIFACT, SCRIPT,...) and good names are provided (Boss = NoRestart, NoLanding = NoFly, etc). NoRestart zones type (eg. previous Boss) behavior is now matching retail, and uses retail parameters aswell. It normally fixes the "instant teleport back to town when entering boss zones through few teleporters" issue. Implementation of onLogin/onLogout/onEnterRegion/onExitRegion methods types for zones. Implementation of EffectZoneTaskManager (a universal 666ms ticking task for all effect zones) and ZoneRevalidationTaskManager (a universal 666ms Creature revalidateZone task, avoiding multiple calls). Migrate zone related Stat Func application to zone onEnter/onExit, deleting ZoneManager#getZone calls upon stat calculation (run speed, hp/mp regen). Fix moving from same zone type to same zone type ; it doesn't consider to going out (hotfix). Should notably fix water re-entrance issue. Delete custom CastleTeleportZone, use retail Mass Teleporter HTMs and AI params. Manors - Ty LaRoja for fixes Fix an issue where turning in crops to the Manor Lord for materials would incorrectly add adena to the castle vault instead of deducting it, while seed sales are correctly handled. Fix an issue where the "Stop Purchase" button did not properly clear all crops. The last crop would remain set, and the manor wouldn't fully disable unless all adena was manually removed from the vault. Introduce //manor [change], allowing manually a manor cycle to run. Cursed Weapon CW passive skill is properly cleaned up. Ty Denzel for report. Don't store anymore Player reference on CursedWeapon. Store CursedWeapon reference upon Player, rather than itemId - for faster acquisition. Fix a NPE upon CursedWeapon#endOfLife. AI Fix aggressive monsters behavior. Ty Denzel for report, Bandnentans for fix. Fix EvilateA/B not respawning demons. Ty Bandnentans for report. Fix a conditional NPE over PartyLeaderHeretic2Aggressive AI. Fix Gordon script NPE. Ty Sahar for report. Move most DefaultNpc methods to Npc (npc isn't a parameter anymore, but the method caller). Overload NpcAi#addCastDesire with NpcSkillType parameter, since it was hard to read and error-prone. -> npc.getAI().addCastDesire(attacker, getNpcSkillByType(npc, NpcSkillType.DD_MAGIC), 1000000); -> npc.getAI().addCastDesire(attacker, NpcSkillType.DD_MAGIC, 1000000);. Implement NpcMaker#areaSetOnOff and Npc#areaSetOnOff. AIs can now activate and de-activate areas based on behavior (generally spawn and dying). Uncomment all scripts areas triggers. Implement Creature#isInThisTerritory, checking if a Creature is in a parametrized zone name. Uncomment all scripts areas triggers. Re-introduce back RandomAnimationTaskManager for Folks. Ty Bandnentans for report. getSeeRange() is now minimal Config.DEFAULT_SEE_RANGE - can't be lower - notably fix Gordon ON_SEE event. Implement NODE_ARRIVED EventHandler. Fix Gordon continuously running after attacking someone. Bugfixes Sanitize the username string in AuthLogin as it is in RequestAuthLogin. Ty artemis for fix. //set title is fixed (allows more than one token, and spaces between words). Add the possibility to clear title with no parameter. Add a missing sysMessage upon regular Pet's name set, remove one check processed by regex (and which had invalid sysMessage). Fix a "day 1" issue related to CH : if your clan was holding any CH, HP/MP regen was applied no matter the CH zone you were currently set. Remove run stance upon Npc#reduceCurrentHp, making Walker run when being hit. Ty Denzel for report. Fix an issue where Castle owners couldn't register for SCH. Fix the related SystemMessageId. Allow blocked interaction to scan at higher range. Organization Config : Introduce NAME_REGEX_PATTERN and TITLE_REGEX_PATTERN, delete ZONE_TOWN Config. Territory "Polygon to Triangle" algorithm is edited for an adapted version of Earcut (earcut4j without the hole handling), allowing monotone polygon and using Z-order curve index for faster spatial partitioning. Rewrite Triangle#intersects method to be more accurate. Drop grandboss_list SQL. The few "var" are now named "variable", prior to var keyword addition in Java. Update MariaDB connector from 3.1.4 to 3.5.3. Add //set pvp <number> and //set pk <number>. RoomInfo improvement - allocate and reuse a single List, rather than nullify it and create a new one.
    • any mod can change the title 'Rules' and move to the  marketplace? @Maxtor
    • One thing i want to add  is disabling root login, creating a new user with sudo privileges, setting up SSH key authentication and completely disabling password  logins and also avoid  exposure on port 80 completely. it's much better to manage them directly from your local machine using IP whitelisting on database user or firewall-iptables. This way, only trusted IPs have access. Even better ssh tunnel. Good job though. 
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock