Jump to content
  • 0

Bad RequestBypassToServer: null


Question

15 answers to this question

Recommended Posts

  • 0
Posted (edited)
6 hours ago, L2shaken said:

Hi, I'm having a problem with the phoenix event when I click on "info" in npc, it does not open the html with the information of the event and this error in GS, does anyone know how to fix it?

 

https://imgur.com/a/DTLu3

 

https://imgur.com/a/5jumZ

 

This is not enough information, noone can help you.

Add more information.

 

Edited by Not Alone
  • 0
Posted

the button Info have a bypass, this bypass is wrong. check in requestbypasstoserver the specific bypass if it handles properly the tokens you sent

  • 0
Posted

Search the error message on sources, add a e.printStackTrace() and repost once you got more details. As said higher, a bypass encountered a null value and couldn't move on since it tried to make an action on an non-existing object.

  • 0
Posted

Check you RequestBypassToServer if have .

if dont have add.

				
				String[] str = _command.substring(6).trim().split(" ", 2);
				if (str.length == 1)
					activeChar.processQuestEvent(str[0], "");
				else
					activeChar.processQuestEvent(str[0], str[1]);
			}
+			else if (_command.startsWith("eventvote")) 
+				EventManager.getInstance().addVote(activeChar, Integer.parseInt(_command.substring(10))); 
+		 	else if (_command.startsWith("eventstats")) 
+		 	{
+		 		try
+		 		{
+		 	        EventStats.getInstance().showHtml(Integer.parseInt(_command.substring(11)),activeChar);
+		 		}
+		 		catch (Exception e)
+		 		{
+		 			activeChar.sendMessage("Currently there are no statistics to show.");
+		 		}
+		 	}
+		 	else if (_command.startsWith("eventstats_show")) 
+	 			EventStats.getInstance().showPlayerStats(Integer.parseInt(_command.substring(16)),activeChar); 
+		 	else if (_command.equals("eventbuffershow")) 
+		 		EventBuffer.getInstance().showHtml(activeChar); 
+		 	else if (_command.startsWith("eventbuffer")) 
+		 	{ 
+				EventBuffer.getInstance().changeList(activeChar, Integer.parseInt(_command.substring(12,_command.length()-2)), (Integer.parseInt(_command.substring(_command.length()-1)) == 0 ? false : true)); 
+				EventBuffer.getInstance().showHtml(activeChar); 
+		 	}
+		 	else if (_command.startsWith("eventinfo "))
+			{
+				int eventId = Integer.valueOf(_command.substring(10));
+				
+				NpcHtmlMessage html = new NpcHtmlMessage(0);
+				html.setFile("data/html/eventinfo/"+eventId+".htm");
+				activeChar.sendPacket(html);
+				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+			}
			else if (_command.startsWith("_match"))
			{

Thanks.

  • 0
Posted
7 hours ago, Tryskell said:

Search the error message on sources, add a e.printStackTrace() and repost once you got more details. As said higher, a bypass encountered a null value and couldn't move on since it tried to make an action on an non-existing object.


I've tried everything, apparently everything is correct, I do not understand this error.

  • 0
Posted
10 hours ago, Reborn12 said:

Missing requestbypasstoserver.java part if im not wrong


I added everything.

 

   Index: aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java


            else if (_command.startsWith("eventvote ")) 
			{
				EventManager.getInstance().addVote(activeChar, Integer.parseInt(_command.substring(10)));
			}
			else if (_command.startsWith("eventstats "))
			{
				try
				{
					EventStats.getInstance().showHtml(Integer.parseInt(_command.substring(11)),activeChar);
				}
				catch (Exception e)
				{
					activeChar.sendMessage("Currently there are no statistics to show.");
				}
			}
			else if (_command.startsWith("eventstats_show "))
			{
				EventStats.getInstance().showPlayerStats(Integer.parseInt(_command.substring(16)),activeChar);
			}
			else if (_command.equals("eventbuffershow"))
			{
				EventBuffer.getInstance().showHtml(activeChar);
			}
			else if (_command.startsWith("eventbuffer "))
			{
				EventBuffer.getInstance().changeList(activeChar, Integer.parseInt(_command.substring(12,_command.length()-2)), (Integer.parseInt(_command.substring(_command.length()-1)) == 0 ? false : true)); 
				EventBuffer.getInstance().showHtml(activeChar);
			}
			else if (_command.startsWith("eventinfo "))
		    {
				int eventId = Integer.valueOf(_command.substring(10));
		        
		        NpcHtmlMessage html = new NpcHtmlMessage(0);
		        html.setFile("data/html-" + activeChar.getPlayerLanguage() + "/mods/eventinfo/" + eventId + ".htm");
		        html.replace("%amount%", String.valueOf(EventManager.getInstance().getInt(eventId, "rewardAmmount")));
		        html.replace("%item%", ItemTable.getInstance().createDummyItem(EventManager.getInstance().getInt(eventId, "rewardId")).getItemName());
		        html.replace("%minlvl%", String.valueOf(EventManager.getInstance().getInt(eventId, "minLvl")));
		        html.replace("%maxlvl%", String.valueOf(EventManager.getInstance().getInt(eventId, "maxLvl")));
		        html.replace("%time%", String.valueOf(EventManager.getInstance().getInt(eventId, "matchTime") / 60));
		        html.replace("%players%", String.valueOf(EventManager.getInstance().getInt(eventId, "minPlayers")));
		        html.replace("%url%", EventManager.getInstance().getString("siteUrl"));
		        html.replace("%buffs%", EventManager.getInstance().getBoolean(eventId, "removeBuffs") ? "Self" : "Full");
		        activeChar.sendPacket(html);
		        activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		    }

 

  Index: aCis_gameserver/java/net/sf/l2j/gameserver/events/EventManager.java

 

Responsible for displaying html from NPC:

public void showFirstHtml(L2PcInstance player, int obj)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(obj);
		StringBuilder sb = new StringBuilder();
		int count = 0;
		
		sb.append("<html><body><center><table width=270><tr><td width=145>Event Engine</td><td width=75>" + (getBoolean("eventBufferEnabled") ? "<a action=\"bypass -h eventbuffershow\">Buffer</a>" : "") + "</td><td width=50><a action=\"bypass -h eventstats 1\">Statistics</a></td></tr></table></center><br>");
		
		if (getStatus() == State.VOTING)
		{
			sb.append("<center><table width=270 bgcolor=5A5A5A><tr><td width=90>Events</td><td width=140><center>Time left: " + cdtask.getTime() + "</center></td><td width=40><center>Votes</center></td></tr></table></center><br>");
			
			for (Map.Entry<Integer, Event> event : events.entrySet())
			{
				count++;
				sb.append("<center><table width=270 " + (count % 2 == 1 ? "" : "bgcolor=5A5A5A") + "><tr><td width=180>" + event.getValue().getString("eventName") + "</td><td width=30><a action=\"bypass -h eventinfo " + event.getKey() + "\">Info</a></td><td width=30><center>" + getVoteCount(event.getKey()) + "</td></tr></table></center>");
			}
			
			sb.append("</body></html>");
			html.setHtml(sb.toString());
			player.sendPacket(html);
		}
		else if (getStatus() == State.REGISTERING)
		{
			sb.append("<center><table width=270 bgcolor=5A5A5A><tr><td width=70>");
			
			if (players.contains(player))
				sb.append("<a action=\"bypass -h npc_" + obj + "_unreg\">Unregister</a>");
			else
				sb.append("<a action=\"bypass -h npc_" + obj + "_reg\">Register</a>");
			
			sb.append("</td><td width=130><center><a action=\"bypass -h eventinfo " + getCurrentEvent().getInt("ids") + "\">" + getCurrentEvent().getString("eventName") + "</a></td><td width=70>Time: " + cdtask.getTime() + "</td></tr></table><br>");
			
			for (L2PcInstance p : EventManager.getInstance().players)
			{
				count++;
				sb.append("<center><table width=270 " + (count % 2 == 1 ? "" : "bgcolor=5A5A5A") + "><tr><td width=120>" + p.getName() + "</td><td width=40>lvl " + p.getLevel() + "</td><td width=110>" + p.getTemplate().getClassName() + "</td></tr></table>");
			}
			
			sb.append("</body></html>");
			html.setHtml(sb.toString());
			player.sendPacket(html);
		}
		else if (getStatus() == State.RUNNING)
			getCurrentEvent().showHtml(player, obj);
	}
	

 

  • 0
Posted (edited)
14 minutes ago, tazerman2 said:

 

 

public void showFirstHtml(L2PcInstance player, int obj)

 

Show me that part of your code in EventManager.java for me to compare. is possible ?

Edited by L2shaken
  • 0
Posted (edited)

your showfirsthtml is differet from my and i can't give you my code because i have change html's and i sell my phoenix.

try add from this maybe you find problem.

http://www.mediafire.com/file/ww4b3u0efs58t8q/Phoenix+Event+Engine+aCis.rar

Edited by tazerman2
  • 0
Posted
17 minutes ago, tazerman2 said:

 

 

html.replace("%item%", ItemTable.getInstance().createDummyItem(EventManager.getInstance().getInt(eventId, "rewardId")).getItemName());

 


I found the error, it is in this line, I isolated it and it worked normally.

  • 0
Posted (edited)

Why would you create a dummy item for ? Simply use ItemTable to retrieve item name, based on the itemId.

 

And put a damn null check if the item doesn't exist (case you write an invalid itemId, or don't write it at all).

Edited by Tryskell

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Website: https://l2aurum.com/ Discord: https://discord.gg/ngaD9DJRjE   Dear Players, We are excited to announce that the x300 Summer Season Beta server will open on 19‑06‑2026 at 20:00 GMT+2. As previously mentioned, there will be no wipe and no account deletion. All accounts, characters, items, and progress from Season 1 will remain completely safe. To ensure a fair and competitive start for new players, all Season 1 accounts will be temporarily locked. The official Summer Season launch will take place on 26‑06‑2026 at 20:00 GMT+2. A few weeks after the official launch, Season 1 accounts will be unlocked so previous players can access their characters and continue their journey. This approach allows new players to enjoy a fresh start while preserving the progress and achievements of our long-term community. Thank you for your continued support, and we look forward to welcoming everyone to the new Summer Season. L2Aurum Team   Explore L2 Aurum Features Discover the Enhancements that set us apart!   Information Server Version: Interlude - PvP Server Client Interface: Unique Interface   Rates     Additional Features and changes When you create a new character, you will start in Giran Harbor at Level 1, equipped with full No-Grade items. Auto Farm is available for free for 2 hour daily without VIP. VIP players receive 4 hours of Auto Farm per day. The Auto Farm time resets with the server restart at 5:30 AM. Status Noblesse: Last hit Barakiel. Player Spawn Protection: 7 seconds. Geodata + Pathnodes: Enabled. All commands are available in the Community Board. Maximum 3 Bishops Per Party: Enabled. Boss Protect - Anti-Zerg: Enabled. Shift + click on monsters to see the droplist. Offline shop. Mana Potion Restores 1000 MP with a cooldown of 8 seconds. Inventory Slots: 250.   Weapon Information Lv1 Black Chaotic Weapons. Lv2 Aurum Weapons.   Armor Information Lv1 Blue Apella Armor. Lv2 Aurum Apella Armor. Misc additions Accessories +50 and +150 pdef|mdef. Tattoos: Resolve | Soul | Avadon. Agathions: Cosmetic only (no stats).   Buffs / Dances / Songs / Prophecies Duration: 2 hours. Total Buff Slots: 32 + 4 (Divine Inspiration). Vote Buff: You must vote on 3 of 6 vote sites to get the vote buff blessing. Castle Reward Every clan that captures a castle receives the castle owner clan blessing buff. To receive it, the clan leader must be online.   Events   Raid Bosses Epic Bosses Final Bosses     For full server information please visit website PvP: Server Features   Website: https://l2aurum.com/ Discord: https://discord.gg/ngaD9DJRjE      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..