Jump to content

Recommended Posts

Posted (edited)

Checked on the chronicles Prelude, Interlude, HF, Helios-GameCost, Salvation-Kr.

Installation:
Put L2Editor folder into the client folder.

Some features:
Saves packages as Version 123 Licensee 0.
Opens native packages 111, 121.
Running on the original LineageEffect, LineageEffect_br, LineageWarrior from Salvation.

Problems and issues are still enough but I will continue to work on the availability of free time.

If you are interested in further development of the project, you can create issues:
https://bitbucket.org/lordofdest/l2editor/issues
It is desirable with screenshots, video or any info that will help to quickly understand the problem.

If you are interested in the source code of this editor, you can contact with me. The options can be as follows: Exchange or simply handing over to people with a normal reputation on the forum. 

All other questions are also in the PM or Skype lord0fdest.

Have a nice day!

L2Editor-compile-20.09.2017.7z

Sorry for my English. 

Edited by lordofdest
  • Like 4
  • Thanks 1
  • Upvote 2
  • deMEV pinned and unpinned this topic
Posted
7 hours ago, Fyyre said:

Simply epic.  I hope you are able to correct issue with lighting =)

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Posted
12 hours ago, lordofdest said:

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Thanks, I will do some more checking =)

I believe you will have success, the result thus far *very encouraging!*

  • 2 weeks later...
  • 3 weeks later...
Posted

Hm
great. and the word is too tiny for that.
many classes that will help a lot of peoples.
This really need a sticky cause that quite the most complete lite weight unreal editor for Lineage 2 :)

Posted

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

  • 2 weeks later...
Posted
On 2017-10-31 at 11:39 AM, Griunvaldas said:

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

Change in levelinfo in lighting ilumination to 255 ;)

Posted
14 hours ago, domis045 said:

Change in levelinfo in lighting ilumination to 255 ;)

Thanks for your reply.

Unfortunately I can not find Illumination setting to adjust :/

takeonme.png

  • 4 weeks later...
Posted

Hi, 
I can't seem to make it work with UKX/UTX
Do they have to be saved then encrypted in any method?
Right now I used an unreal engine that would save it directly fine with Gildor patch (just not open)

What I try to achieve is to load a UKX add a mesh and save and there it just wont load in game same for utx.
So I tried to encrypt it but same it does not load.
(why I do not want to use gildor is that I have to redo all animation notify each time I open my UKX D: )

  • 3 months later...
Posted (edited)

Some update ;)

L2Editor based on L2 Prelude DLLs. (Build Maps using original files from NCSOFT as result can build correct Intensity Maps aka IntMap)

Installation: 

Replace original Prelude System folder in client to System from archive.

Features:

Build Intensity Maps.

And other stuff =p

Limitations:

Open/Save only Prelude Maps.

Known issues:

Crash on maps with AMover, AMovableStaticMesh.

Support:

At the moment I do not have free time to support this project.

Cookies:

UnrealEd-Prelude

UnEditor-Prelude-Complete-Package

 

P.S.

Maybe in future I try to share Interlude version of this Editor after fixing a lot of issues ;)

P.S.S

Have a nice day.

 

 

Edited by lordofdest
  • Like 1
  • Thanks 3
  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
    • We have the best price! L2Reborn.org Signature x1 Franz NEW!! 1KK = $20 HURRY TO BUY AT THE TOP PRICE discord - adver745645
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock