lordofdest Posted September 21, 2017 Posted September 21, 2017 (edited) Checked on the chronicles Prelude, Interlude, HF, Helios-GameCost, Salvation-Kr. Installation: Put L2Editor folder into the client folder. Some features: Saves packages as Version 123 Licensee 0. Opens native packages 111, 121. Running on the original LineageEffect, LineageEffect_br, LineageWarrior from Salvation. Problems and issues are still enough but I will continue to work on the availability of free time. If you are interested in further development of the project, you can create issues:https://bitbucket.org/lordofdest/l2editor/issues It is desirable with screenshots, video or any info that will help to quickly understand the problem. If you are interested in the source code of this editor, you can contact with me. The options can be as follows: Exchange or simply handing over to people with a normal reputation on the forum. All other questions are also in the PM or Skype lord0fdest. Have a nice day! L2Editor-compile-20.09.2017.7z Sorry for my English. Edited September 21, 2017 by lordofdest 4 1 2 Quote
Asuki Posted September 21, 2017 Posted September 21, 2017 This is awesome. Beautiful work, I hope it will continue. Quote
Pulentolento Posted September 21, 2017 Posted September 21, 2017 Sweet!!! Awesome Share!! Thanks so much Quote
Fyyre Posted September 26, 2017 Posted September 26, 2017 Simply epic. I hope you are able to correct issue with lighting =) Quote
lordofdest Posted September 27, 2017 Author Posted September 27, 2017 7 hours ago, Fyyre said: Simply epic. I hope you are able to correct issue with lighting =) Intensity maps for terrain sectors: 1. Can be generated using FDynamicLight::SampleIntensity. 2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. For other objects Lineage2 using FMultiLightMap (before GoD which using Beast) Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =) Quote
Fyyre Posted September 27, 2017 Posted September 27, 2017 12 hours ago, lordofdest said: Intensity maps for terrain sectors: 1. Can be generated using FDynamicLight::SampleIntensity. 2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. For other objects Lineage2 using FMultiLightMap (before GoD which using Beast) Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =) Thanks, I will do some more checking =) I believe you will have success, the result thus far *very encouraging!* Quote
Jojo_ Posted October 28, 2017 Posted October 28, 2017 Hm great. and the word is too tiny for that. many classes that will help a lot of peoples. This really need a sticky cause that quite the most complete lite weight unreal editor for Lineage 2 :) Quote
Griunvaldas Posted October 31, 2017 Posted October 31, 2017 Tool is great, thanks once again. I have a problem :) I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran) Quote
domis045 Posted November 8, 2017 Posted November 8, 2017 On 2017-10-31 at 11:39 AM, Griunvaldas said: Tool is great, thanks once again. I have a problem :) I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran) Change in levelinfo in lighting ilumination to 255 ;) Quote
Griunvaldas Posted November 9, 2017 Posted November 9, 2017 14 hours ago, domis045 said: Change in levelinfo in lighting ilumination to 255 ;) Thanks for your reply. Unfortunately I can not find Illumination setting to adjust :/ Quote
Jojo_ Posted December 4, 2017 Posted December 4, 2017 Hi, I can't seem to make it work with UKX/UTX Do they have to be saved then encrypted in any method? Right now I used an unreal engine that would save it directly fine with Gildor patch (just not open) What I try to achieve is to load a UKX add a mesh and save and there it just wont load in game same for utx. So I tried to encrypt it but same it does not load. (why I do not want to use gildor is that I have to redo all animation notify each time I open my UKX D: ) Quote
lordofdest Posted March 12, 2018 Author Posted March 12, 2018 (edited) Some update ;) L2Editor based on L2 Prelude DLLs. (Build Maps using original files from NCSOFT as result can build correct Intensity Maps aka IntMap) Installation: Replace original Prelude System folder in client to System from archive. Features: Build Intensity Maps. And other stuff =p Limitations: Open/Save only Prelude Maps. Known issues: Crash on maps with AMover, AMovableStaticMesh. Support: At the moment I do not have free time to support this project. Cookies: UnrealEd-Prelude UnEditor-Prelude-Complete-Package P.S. Maybe in future I try to share Interlude version of this Editor after fixing a lot of issues ;) P.S.S Have a nice day. Edited March 14, 2018 by lordofdest 1 3 1 Quote
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