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Posted
2 hours ago, Zorax said:

edit dll? laugh

It would be more useful if these effects replaced the abnormal effect not used in the interlude. Or it can even be used as a buff, since it leaves the character when the buff ends and not when you relog.

But the biggest problem with this effect is that you can buff countless times and the effect will accumulate on the character when turning into a purple mass.

 

This is just constructive criticism, I'm not belittling your work, know how to recognize the difference.

Of course it was a joke about DLL.

Solution for you is to replace an existed abnormal ( just some of them, not all ).

 

About the buff, yes, I know. Maybe now you would understand that there was a vote from people who wanted vitality. I offered them to either replace some abnormal with vitality or make vitality as a buff, the majority voted for the buff, as a result of which you can download vitality as a buff.

  • 2 years later...
Posted

Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help

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