Hi guys. Does anybody know why is this error showing up on gameserver console ?
com.l2jserver.gameserver.model.quest.Quest showError
WARNING: game\data\scripts\quests\QuestMasterHandler.java
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.LinkedList.checkElementIndex(Unknown Source)
at java.util.LinkedList.get(Unknown Source)
at quests.Q00663_SeductiveWhispers.Q00663_SeductiveWhispers.onKill(Q00663_SeductiveWhispers.java:753)
at com.l2jserver.gameserver.model.quest.Quest.notifyKill(Quest.java:591)
at com.l2jserver.gameserver.model.quest.Quest.lambda$addKillId$15(Quest.java:1941)
at com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener.executeEvent(ConsumerEventListener.java:46)
at com.l2jserver.gameserver.model.events.EventDispatcher.notifyToListeners(EventDispatcher.java:242)
at com.l2jserver.gameserver.model.events.EventDispatcher.notifyEventImpl(EventDispatcher.java:216)
at com.l2jserver.gameserver.model.events.EventDispatcher.notifyEvent(EventDispatcher.java:85)
at com.l2jserver.gameserver.model.events.EventDispatcher.lambda$notifyEventAsyncDelayed$1(EventDispatcher.java:135)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:89)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
milosvamp
Hi guys. Does anybody know why is this error showing up on gameserver console ?
Edited by milosvamp12 answers to this question
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