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Posted

are you using the sources files? or the compiled?

 

 

or the lameguard is the problem? how can i disable or delete it

thats not the problem.

 

but if you post the screenshot of your issue, would be better to guess your problem. (login/gameserver screen and client)

Posted

are you using the sources files? or the compiled?

 

 

thats not the problem.

 

but if you post the screenshot of your issue, would be better to guess your problem. (login/gameserver screen and client)

i have totally no issue on gameserver and loginserver, i just take the system without change anything  i take the compiled files just put password root on the configs cause my msql is configured with password i dont even change the db location name which is l2avalive i install the database but when i try to login it says wrong password when i write id and pass

Posted (edited)

How do you remove the AVA Lineage 2 logo please when launching the game please?

 

 

 

And client crash when create new character:

 

General protection fault!
 
History: FDepthOfField::GetFocus <- UDOFEffect::PostRender <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Why please?
Edited by r2r2
Posted

 

How do you remove the AVA Lineage 2 logo please when launching the game please?

 

 

 

And client crash when create new character:

 

General protection fault!

 

History: FDepthOfField::GetFocus <- UDOFEffect::PostRender <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Why please?

That happen when you are not using a clean client.

Posted

Well, at least the scammers wont be selling our pack as their own, including the one that stole it and those that are selling a "new private source" that is this pack just with different htmls

Posted

Well, at least the scammers wont be selling our pack as their own, including the one that stole it and those that are selling a "new private source" that is this pack just with different htmls

Well that was my point to share this pack, to stop people selling as "their own work".

Posted

Show us!!! Or you will be "wannabe developer".

 

No need to show to anyone, already found more than 2. Who knows how many more exist , doesn't worth a sh1t

Posted

Well that was my point to share this pack, to stop people selling as "their own work".

 

Now that I'm checking again, is this the Ava source? The one that was leaked like 2 years ago or so?

Posted

Now that I'm checking again, is this the Ava source? The one that was leaked like 2 years ago or so?

Yep

Posted

No need to show to anyone, already found more than 2. Who knows how many more exist , doesn't worth a sh1t

Wannabe developer detected!!!

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  • Posts

    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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