Jump to content
  • 0

Disconnect/stuck When Hitting Mobs?


Question

Posted (edited)

Seems strange but players seem to stuck (their char freeze but they see other players near them normally moving,etc)  on a live server with PPL on. But in my local server there isn't such a problem? What could cause that happen on the live server? No errors on GS related with that.

 

Maybe some goes wrong with : max queues overflow (not sure if that error related with this prob)

Any suggestions?

Edited by sm4rt

Recommended Posts

  • 0
Posted (edited)

So what I am supposed to change/edit?

 

Edit CLIENT_PACKET_QUEUE values according your desires.

 

@Pirama, pick L2JIL from their timeline and make your own pack. We will see who is the biggest failer then. Waiting for that time, consider to stfu if you simply pick aCis and make your own fixes.

Edited by Tryskell
  • 0
Posted (edited)
 

So what I am supposed to change/edit?

im not know good english and first time i read this buffer methods 

 

the error start from L2GameClient on this method

 

public void execute(ReceivablePacket<L2GameClient> packet)

 

the packet can't added on buffer

if (!_packetQueue.offer(packet))

 

 

after that coming 

 

ClientStats.java 

protected final boolean countQueueOverflow()

 

and search if on last minute have comming more fail packet ( how buffer can't add it )

 

if packet is more than Config.CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN;

 

they give back true and player stuck and the connection close

 

the correct is to give up on this config for you don't get some client close

and to add debug for you see how many packet coming fail 

 

public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1

 

 

Edit CLIENT_PACKET_QUEUE values according your desires.

 

@Pirama, pick L2JIL from their timeline and make your own pack. We will see who is the biggest failer then. Waiting for that time, consider to stfu if you simply pick aCis and make your own fixes.

i have pick l2jil and not freya .. will see on next year if is better than acis or not ...

and i think you need more time from 1 year for you fix only my bug list + movement ect   8)

6-7 years aCis project ? and what are you goin all this years ? only sleep ?

Edited by pirama
  • 0
Posted

I will edit CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN this to 10 to see if it helps

for sure can help you more but this packet is lossed so if you press 1 skill and this packet lossed the skill never casted

ofc is better to player get dc but ( you need to find the problem ) this is temporary solution

  • 0
Posted (edited)

for sure can help you more but this packet is lossed so if you press 1 skill and this packet lossed the skill never casted

ofc is better to player get dc but ( you need to find the problem ) this is temporary solution

 

Catch it , you think 10 is ok? Or should a i add a big number as a temporary solution?

 

Question: this actually disconnects players , what about stucking?

Edited by sm4rt
  • 0
Posted (edited)

 

and i think you need more time from 1 year for you fix only my bug list + movement ect   8)

6-7 years aCis project ? and what are you goin all this years ? only sleep ?

 

 

I got nothing to prove to someone who fix dagger sounds with PlaySound packets and who speak about FloodProtector configs while I speak about ClientStats configs.

 

#care

Edited by Tryskell
  • 0
Posted (edited)

I got nothing to prove to someone who fix dagger sounds with PlaySound packets and who speak about FloodProtector configs while I speak about ClientStats configs.

 

#care

you give better fix ? or someone ?

and on your forum i share some fix about movement ( is not full fix ... but i have it fixed ) and up lvl 

now you can only to see my signature and dream that at some point you will have it too  8)

Catch it , you think 10 is ok? Or should a i add a big number as a temporary solution?

 

Question: this actually disconnects players , what about stucking?

if i don't see it live i can't know exactly

 

counter is 0 and you get dc if counter is > 1 in this minute 

 
so you loss first and counter is 1 and on secont is > 1 and you get dc

 

the stocking and now is not fixed because the packet is lossed

so if you click for move and packet is lossed ( player don't move ) so stocking

 

give me on pm the server ip 

Edited by pirama
  • 0
Posted

you give better fix ? or someone ?

and on your forum i share some fix about movement ( is not full fix ... but i have it fixed ) and up lvl 

now you can only to see my signature and dream that at some point you will have it too  8)

 

if i don't see it live i can't know exactly

 

counter is 0 and you get dc if counter is > 1 in this minute 

 

so you loss first and counter is 1 and on secont is > 1 and you get dc

 

the stocking and now is not fixed because the packet is lossed

so if you click for move and packet is lossed ( player don't move ) so stocking

man it has nothing to do with movement
  • 0
Posted (edited)

man it has nothing to do with movement

Example is to understand if packed lossed client loss 1 step or more ( depending on the package lost )

Edited by pirama

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Lineage2Dex x25 is opening on October 9! We are excited to announce the launch of our new Interlude x25 server, designed for players who want a balanced, competitive, and long-term Lineage 2 experience. If you are looking for a server with an active community, stable environment, and a serious project behind it, this is the perfect time to join us. Server Information Project: Lineage2Dex Chronicle: Interlude Rates: x25 Opening Date: October 9 Type: Mid Rate Platform: Stable and optimized gameplay Focus: PvP, progression, competitive environment, long-term gameplay Why join Lineage2Dex x25? Well-known and trusted project Smooth and optimized gameplay Balanced progression Competitive PvP environment Active community Serious administration and continuous support Important Dates PTS Available: Until October 5 Beta Starts: October 6 Official Launch: October 9 This is your chance to prepare early, test the server, and be ready for launch day. Join Us Website: https://lineage2dex.com⁠
    • Today I would like to introduce a new set of tools developed entirely from scratch in Java, designed to simplify and modernize one of the most important tasks for any online server: distributing, updating, and maintaining the game client quickly, securely, and efficiently. The system has been designed to work with Lineage II, Aion, World of Warcraft, or any other project that requires a file distribution and update system, providing a simple solution for both players and administrators.   The entire project features a modern dark-mode interface, is completely separated into individual tools, and is distributed as standalone Windows executables (.exe) using Launch4j.   1. GameLauncher: The Player Client     GameLauncher is the launcher used by players on their computers. Its goal is to make keeping the game client up to date a completely automatic and transparent process.   Smart Updates: Automatically compares local files with the remote server using a manifest file (manifest.json) Hash-Based Integrity: Calculates file hashes to download only new or modified files, saving time and bandwidth. Real-Time Downloads: Detailed progress bar with transfer speed and automatic ZIP package extraction. Standalone: Packaged into a single .exe with Java 17 requirement validation and automatic redirection if the required environment is not installed.   Source code: https://gitlab.com/u3games/GameLauncher   2. L2Compiler: The Administrator Tool     L2Compiler is the tool designed for server administrators and developers. It allows updates to be prepared and published quickly, automating much of the process that would otherwise have to be performed manually.   Mass Packaging: Select the root folder of your development client and automatically generate optimized compressed packages ready for distribution. Automatic Manifest Generation: Instantly generates the manifest.json file with all the required metadata, including file sizes, paths, and hashes, using Gson. Preference Management: Automatically saves the last used paths through java.util.prefs to speed up everyday development tasks. Asynchronous Interface: Background processing through SwingWorker to prevent the interface from freezing during heavy operations.   Source code: https://gitlab.com/u3games/GameCompiler   A System Designed for Online Servers   The idea behind this project is simple: the administrator prepares an update using L2Compiler, and the player receives it automatically through GameLauncher. This allows both tools to work together and provide a simple update workflow:   Development Client → L2Compiler → Server → GameLauncher → Updated Client   There is no need for players to manually search for files, download patches one by one, or go through complicated installation processes. Although the system was initially designed with projects such as Lineage II, Aion, and World of Warcraft in mind, it is not tied to any specific game. If your project needs to distribute files and keep its clients up to date, it can be easily adapted to fit your needs.   Open Source for the Community   This project was created by me for the U3Games community, with the goal of providing a modern, simple, and reusable alternative for managing updates across our servers. The source code is publicly available so that other developers can study it, adapt it, improve it, and contribute to the project.     Have a Suggestion, Found a Bug, or Want to Contribute?   Any suggestions, bug reports, improvements, or contributions are more than welcome. The goal is to continue evolving the project together with the community and turn it into an increasingly complete tool for all kinds of online servers and projects.
    • Let's do 1 for share for people? Which one? 
    • A 100-YEAR-OLD ORDERED A FLAGSHIP AND PASSED THE VIDEO CALL 🚓 Spanish police took down a gang that found a hole in a major telecom operator's online store. A script told the warehouse to ship before payment went through. The haul: over 150 smartphones worth more than €50,000. The cover was a farm of borrowed identities: documents of around fifty people, including 100-year-old pensioners. They used them to open bank accounts, register phone numbers and send parcels across the country. The cherry on top: gang members passed video KYC themselves, posing as the elderly document holders. The "customer's" age didn't bother the antifraud. Operation Sakosita: seven arrested in Madrid, the alleged ringleader caught in Italy on a European arrest warrant. Meanwhile, the frozen accounts and someone else's debts land on the people whose names were used. 🔒 Account locked because someone opened something in your name? Message us – we'll gather the evidence and see the unlock through. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #kyc #photoshop #unban #news
    • he did it for me    thanks you 😄  some of that bones is broken is some pets or is not exist so is better to buy some from the clientDev: @NevesOma
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..