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Disconnect/stuck When Hitting Mobs?


sm4rt

Question

Seems strange but players seem to stuck (their char freeze but they see other players near them normally moving,etc)  on a live server with PPL on. But in my local server there isn't such a problem? What could cause that happen on the live server? No errors on GS related with that.

 

Maybe some goes wrong with : max queues overflow (not sure if that error related with this prob)

Any suggestions?

Edited by sm4rt
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So what I am supposed to change/edit?

 

Edit CLIENT_PACKET_QUEUE values according your desires.

 

@Pirama, pick L2JIL from their timeline and make your own pack. We will see who is the biggest failer then. Waiting for that time, consider to stfu if you simply pick aCis and make your own fixes.

Edited by Tryskell
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So what I am supposed to change/edit?

im not know good english and first time i read this buffer methods 

 

the error start from L2GameClient on this method

 

public void execute(ReceivablePacket<L2GameClient> packet)

 

the packet can't added on buffer

if (!_packetQueue.offer(packet))

 

 

after that coming 

 

ClientStats.java 

protected final boolean countQueueOverflow()

 

and search if on last minute have comming more fail packet ( how buffer can't add it )

 

if packet is more than Config.CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN;

 

they give back true and player stuck and the connection close

 

the correct is to give up on this config for you don't get some client close

and to add debug for you see how many packet coming fail 

 

public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1

 

 

Edit CLIENT_PACKET_QUEUE values according your desires.

 

@Pirama, pick L2JIL from their timeline and make your own pack. We will see who is the biggest failer then. Waiting for that time, consider to stfu if you simply pick aCis and make your own fixes.

i have pick l2jil and not freya .. will see on next year if is better than acis or not ...

and i think you need more time from 1 year for you fix only my bug list + movement ect   8)

6-7 years aCis project ? and what are you goin all this years ? only sleep ?

Edited by pirama
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I will edit CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN this to 10 to see if it helps

for sure can help you more but this packet is lossed so if you press 1 skill and this packet lossed the skill never casted

ofc is better to player get dc but ( you need to find the problem ) this is temporary solution

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for sure can help you more but this packet is lossed so if you press 1 skill and this packet lossed the skill never casted

ofc is better to player get dc but ( you need to find the problem ) this is temporary solution

 

Catch it , you think 10 is ok? Or should a i add a big number as a temporary solution?

 

Question: this actually disconnects players , what about stucking?

Edited by sm4rt
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and i think you need more time from 1 year for you fix only my bug list + movement ect   8)

6-7 years aCis project ? and what are you goin all this years ? only sleep ?

 

 

I got nothing to prove to someone who fix dagger sounds with PlaySound packets and who speak about FloodProtector configs while I speak about ClientStats configs.

 

#care

Edited by Tryskell
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I got nothing to prove to someone who fix dagger sounds with PlaySound packets and who speak about FloodProtector configs while I speak about ClientStats configs.

 

#care

you give better fix ? or someone ?

and on your forum i share some fix about movement ( is not full fix ... but i have it fixed ) and up lvl 

now you can only to see my signature and dream that at some point you will have it too  8)

Catch it , you think 10 is ok? Or should a i add a big number as a temporary solution?

 

Question: this actually disconnects players , what about stucking?

if i don't see it live i can't know exactly

 

counter is 0 and you get dc if counter is > 1 in this minute 

 
so you loss first and counter is 1 and on secont is > 1 and you get dc

 

the stocking and now is not fixed because the packet is lossed

so if you click for move and packet is lossed ( player don't move ) so stocking

 

give me on pm the server ip 

Edited by pirama
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you give better fix ? or someone ?

and on your forum i share some fix about movement ( is not full fix ... but i have it fixed ) and up lvl 

now you can only to see my signature and dream that at some point you will have it too  8)

 

if i don't see it live i can't know exactly

 

counter is 0 and you get dc if counter is > 1 in this minute 

 

so you loss first and counter is 1 and on secont is > 1 and you get dc

 

the stocking and now is not fixed because the packet is lossed

so if you click for move and packet is lossed ( player don't move ) so stocking

man it has nothing to do with movement
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man it has nothing to do with movement

Example is to understand if packed lossed client loss 1 step or more ( depending on the package lost )

Edited by pirama
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